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Re: week 1: Three Things I've Learned
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Re: week 1: Three Things I've Learned
1) 148 is fun to watch. Pretty robot, and very quick.
2) 217's scoring style could be called a Thunderhurdle. I kept expecting their arm to snap off, or their whole 'bot to topple, each time they slammed one across. Despite the violent appearance, their action was very fluid and they repeated it often. 3) Repeated endwall slamming will stretch the field. Ours stretched a little more than four inches by the time we took it down Saturday. [edit] 3.1) Endwall slamming can cause team controls to jump off of the shelf! Read this, and put some velcro under yours.[/edit] |
Re: week 1: Three Things I've Learned
Lots and lots of traffic jams caused by the bottle neck points, out of contol bots, tipped over bots or just sly defensive actions. The bots with power, traction & moderate speed came out winners. The little speed bots had little impact during most matches.
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Re: week 1: Three Things I've Learned
#1. Well, millions of people seem to be attracted to NASCAR. With the exception of the occasional crash, it seems as though it's just hours of driving in circles. Boring? Overdrive is light-years ahead of NASCAR in terms of complex strategy and teamwork. The excitement in this game is how alliances execute their strategy and how the opponent's counter.
#2. The rules are there for a reason. GDC spends a lot of time deciding what should and shouldn't constitute a penalty. Maybe the risk of collision damage to an oncoming robot is why reversing over a line you've already crossed is not allowed. If you don't like penalties, don't break the rules. #3. Alliance selection: Serpentine selection makes it tough for the top few alliances to pick a third team. You cannot select solely based on a team's standing. At the MWR, Team 16 was in 18th place at the end of the qualifying round, but they were the top pick for 1625 and (so I was told) also 1114. Team 16 has been around for a long time, they have good scouts, they understand what kind of team/robot fits their strategy to win the regional. If you're perplexed at their selection, maybe you didn't understand the strategy they felt would work best. I thought the MWR was an intense, well-played competition - in spite of being a Week 1 regional. The games, teams and robots will get better and this may be one of the more entertaining games FIRST has developed. I really like Overdrive!! |
Re: week 1: Three Things I've Learned
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ANY team that uses won/lost record (i.e., ranking) exclusively to pick alliance partners is an amateur. Team 1676 was ranked 44th or 63 at NJ regional, but was picked for an alliance. Why? Because we were 9th in scoring, and our scouting system had the proof. We brought that to the attention of the top 8 teams - some were surprised, but most were sophisticated enough to understand what it meant: We were a good robot, but alliances dont always acocunt for that. Quote:
Don |
Re: week 1: Three Things I've Learned
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I know that when I announced the score I would announce what the penalties were, although I wouldn't always say the score. If it was line violations I would say that, and then the Head Ref would gladly say which team accrued the penalties. |
Re: week 1: Three Things I've Learned
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Re: week 1: Three Things I've Learned
This game is good, and I strongly disagree with the original poster's opinions, but just imagine how much better it would be with a slightly larger field.
As it is right now, killer autonomous/hybrid bots can be very effectively neutralized by having one robot move forward about four or five feet, blocking passage across the second line. With a longer field, there would be space for them to find their way around the blocking robot. Likewise good offensive bots can be slowed down by very simple machines just getting in their way. With a larger field, the high flying drive trains would have more room to maneuver and would force everyone to build better robots in order to succeed. I am not saying that defense is wrong, or bad... or not part of the game... we played some very effective autonomous defense in Portland. It's just that offense is much more fun to watch. Thankfully this game gets rid of a lot of the boring pushing matches that have slowed down previous games, but maybe an off-season event could try playing on a field ten feet wider and fifteen feet longer just to see how much more exciting it could be. Jason P.S. Yes, penalties play a role. Sometimes that happens in sports. It isn't a bad thing that teams that "play clean" get an advantage. P.P.S. If you think 1114 is practically indefensible because of this year's game, obviously you didn't watch them much last year... or the year before that... or... wait a minute, maybe it is 1114 that is the factor here... not the game. |
Re: week 1: Three Things I've Learned
I covered as assistant game announcer to George at NJ, but since it was my first time doing so, please take my comments with a grain of salt:
1. It's hard to do exciting game announcing job when 4 robots sit in hybrid mode, and those same 4 robots have a difficult time lumbering around the track in tele-operated mode. Inversely, it makes it that much more exciting when a robot attempts to hurdle. Now, unless you're on team 102, how many times do you want to hear "...and team 102 completes yet another lap for red" before it gets old? 2. This year especially, it's sometimes difficult to actually get all of the penalties (who/what for) from the head ref without a notebook. Between line violations, impeding, entanglement, and "other", it's hard to remember it all right when the score announcing is about to occur. I did try to do it when I could, but I felt like a deer caught in headlights when there were 4 penalties, the head ref took his notebook back, and there was very little time for delay between the score entering and the displaying on the screen. I chalk it up to inexperience, though. The irony of me actually volunteering for the job was that right when FIRST Overdrive was announced, I thought "man, what the heck can the play by play guy do? I mean, how many times can you say 'hey look, red completed another lap'?" But then somehow I ended up volunteering to do it :). |
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102 was exciting for being so fast but that wore off after the practice matches. Then it was exciting for the spectacular ways in which it went down. 1676 sort of killed the excitement, but also had everyones attention with its slow moving elevator creating a lot of suspense and quick glances at the clock. The most exciting robots (not including crashing) there in my opinion were 103, 25, 1647, 1228, 2016, 449 and 1547's whipping action. Quote:
I also agree that it would be really awesome if they reported penalties more clearly then I would have a better idea on what other teams are having trouble with. Quote:
EDIT Oh yeah I also want to say that i was surprised by how much like an actual racing game this got to be. It was cool watching the teams make laps and weave and leave bananas on the track for other teams in the form of broken robots. |
Re: week 1: Three Things I've Learned
Due to 964's lack of early insight of it's design flaw, we will be herding instead of lifting/hurdling. But I never stopped to realize this weekend that there were virtually no herders. Maybe as more regionals come by we'll see more.
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Re: week 1: Three Things I've Learned
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Re: week 1: Three Things I've Learned
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Re: week 1: Three Things I've Learned
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#2..penalties are penalties. Unfortunately they have to exist, teams MUST get better at avoiding them. It is sad to see matches lost because of a stupid line violation that didn't give a team any advantage in a match, however the penalty must be applied so if teams can have a better idea of field presence, and when you are approaching one of those corners, make sure you don't need to go back even 1 inch before proceeding through. taking the extra 2 seconds to analyze the situation will be well worth not losing 10 points. #3..This is the perk to being a team that can win, and has proven they can win time and time again. The elite teams are teams that have won the big matches, the clutch matches, and are elite for a reason. Honestly if you are picking, and you have the choice of 2 teams, both of whom appear to be equal in skill level, and one is 71 and one is XXXX, i'd be more likely to pick 71. They have put themselves in a place where winning is status quo for them, and I sure as heck would liek to be a part of that. |
Re: week 1: Three Things I've Learned
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As for the second point , yeah its a bummer when you win or loos not based on points , but who got penalised the least. At championship last year we (540 ) beat a team that had one champs one year , then we lost because of a penalty from out alliance partner , not how we scored. |
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