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-   -   2008 Ultimate Alliance (http://www.chiefdelphi.com/forums/showthread.php?t=65490)

Jaybee1405 06-03-2008 20:54

Re: 2008 Ultimate Alliance
 
Dang I just looked at my original post and I accidentaly wrote 118 for my first ultimate alliance. I meant 148 the robowranglers.

So mine would be 217, 1114, and 148.

Scott Carpman 06-03-2008 21:09

Re: 2008 Ultimate Alliance
 
Way too early to tell. I'll weigh in during Week 7.

efoote868 06-03-2008 22:10

Re: 2008 Ultimate Alliance
 
I'd like to see some robots play catch. Get my team, another catapult and a team that could dampen the ball. Get the 2 balls flying around the field so fast the refs won't be able to count it.
So, anyone know of another quick catapult? :P

andrew348 06-03-2008 22:59

Re: 2008 Ultimate Alliance
 
From what I saw last week, mine is

1114, 121, and 25. But, this will all change in the coming weeks.

Corey Oostveen 06-03-2008 23:14

Re: 2008 Ultimate Alliance
 
Quote:

Originally Posted by Mike Harrison (Post 713408)
Coolest match i ever played in... all you could hear from that stands was "GREEEN ALLIANCE!!"

I have to admit that was my favorite match!! Extremely fun to play in. Really enjoyed working with you guys!!!!!!!!

Racer26 07-03-2008 09:08

Re: 2008 Ultimate Alliance
 
Heh, noticing any trends in the choices? I'd say 80%+ of the posts in this thread mention 1114, 217, or both.

I sent our lead mentor the video of QF4.1 (i think) from MWR, with 1114 scoring about 7 hurdles... he's been having nightmares since everywhere we compete, we compete against them... (or hopefully WITH them).

Vince lau 07-03-2008 09:27

Re: 2008 Ultimate Alliance
 
1114,217,1625
sim-chicken-ovation

1114,217,16
the sim chicken squad

based on week 1

Aren_Hill 07-03-2008 10:31

Re: 2008 Ultimate Alliance
 
Quote:

Originally Posted by cricket66 (Post 713638)
You all forgot the ultimate sleeper who can do everything well 2062

Believe me you'll have to prove yourself to get mentioned by another team in this thread, i'm surprised my teams been mentioned after not to good of a show at chicago.

but when you see a well respected person from an elite team mention your robot as part of the "ultimate" alliance the recognition is a great feeling.

so prove yourself worthy :]

Dominicano0519 07-03-2008 11:05

Re: 2008 Ultimate Alliance
 
hey i have on question what type of alliance is the utlimate

three hurdlers all fast

or two hurdlers one lapbot

hillale 07-03-2008 14:03

Re: 2008 Ultimate Alliance
 
Quote:

Originally Posted by Dominicano0519 (Post 714190)
hey i have on question what type of alliance is the utlimate

three hurdlers all fast

or two hurdlers one lapbot

From what I have witnessed, 2 epic hurdlers and 1 very quick lapbot seem to do the best. But if you have 3 hurdlers that are all fast, designating one of them as a lap bot will also work. That's what we did at MWR and it worked very well.

of course, having 3 swerves didn't hurt :cool:

Dominicano0519 07-03-2008 14:12

Re: 2008 Ultimate Alliance
 
Quote:

Originally Posted by hillale (Post 714259)
From what I have witnessed, 2 epic hurdlers and 1 very quick lapbot seem to do the best. But if you have 3 hurdlers that are all fast, designating one of them as a lap bot will also work. That's what we did at MWR and it worked very well.

yeah that was my original idea, three hurdlers all really fast could do the same job and on top of that if one of them breaks down its a realitively small loss becuase the desinated lap bot could just start hurdling.

however the only disadvantage i can find(its not too big either) to having another hurdler is that you would have another tall obstruction of your view while trying to hurdle; meanwhile if you had a small low lapbot you could easily just bob and weave through jams and no matter what happens you can easily rack up points and to the hurdlers there will only be 4 other bots in their way instead of 5

Heretic121 07-03-2008 14:26

Re: 2008 Ultimate Alliance
 
The ultimate alliance is as follows...

the ulitmate hurderler... aka 1114, 118... a fast team w/ easy pick up, great drivers, and easy hurdeling...

the ulitmate hybrid placers... aka a team who can knock off the ball in hybrid + pass 2-5 lines in hybrid as well as hurdling + placing during the match... *40, 126 from who i've seen...

The ulitmate hurdler/placer... this would be a team such as 121, 1519 who can do 2-4 lines in auto then during tele-op can hurdle 4+ times a match as well as do fast laps and be able to place on the overpass no matter what side of the field they are on...


So in the end its 3 hurdling teams with 2 placer bots, and all 3 bots doing 2-5 lines in auto and knocking at least 1 ball off if not both...

=D

cziggy343 07-03-2008 17:03

Re: 2008 Ultimate Alliance
 
stricly from week one...

1114- speed and ease with hurdling

121- hurdle a good amount of times, and can place at the end

148- very quick lap runner (b/c there are only two balls anyway)

my $0.02

BornaE 23-03-2008 20:09

Re: 2008 Ultimate Alliance
 
1114 just dominates.
30-40 points in hybrid and 5-7 hurdle is 100 point only by 1 team
not many matches excluding 1114 go up to 100

chaoticprout 23-03-2008 20:11

Re: 2008 Ultimate Alliance
 
Unrealistic: 1114, 330, and 148 (if they added a knocker)
Realistic: 1114, 330, and any team that can knock but won't get penalties.


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