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Re: FIRST FRC Game Simulator for the HL2 Engine
I like what I'm seeing so far! I wish I could help out in some way technical, but programming has never been my forte. If you guys need a public relations or whatnot, don't hesitate to contact me.
As mentioned above, both simulations could be useful. The HL2 version as a "marketing" tool for FIRST, getting the word out. The XNA version maybe to use "internally" as a training and strategic tool for teams. |
Re: FIRST FRC Game Simulator for the HL2 Engine
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The Half Life engine supports it's own format VMF (Valve Model Format), however 3Ds Max is capable of both exporting to this format, as well as creating collision meshes for it (Might require a free extension, I have to get a few more details from a friend). So basically anything in a format 3Ds Max can read would be ideal, (unless someone wants to be REALLY helpful and just convert them to the Valve format, not a big deal though). :rolleyes: I have found several things related to converting Inventor Files to 3Ds Max. The first seems to be a feature for 3Dsmax that comes with Inventor if you have both installed on the same PC: http://www.cadforum.cz/cadforum_en/qaID.asp?tip=3943 The second one is more of just a plugin for 3Ds Max 9 (which doesn't help me any since we're still using version 7 because we don't have the godlike system requirements to run 9). :( http://usa.autodesk.com/adsk/servlet...112&id=9093251 Thanks allot you guys, glad for the help! :) |
Re: FIRST FRC Game Simulator for the HL2 Engine
Here's a few questions:
1) What are the capabilities of Garry's Mod as it relates to Aim High? How about networking? 2) How easy or difficult is it to articulate a robot with moving parts? 3) What would it take to get this to the public? Being a Half-Life mod I would imagine it would take Halflife2 (heavy system reqs right?), plus Garry's Mod, plus whatever additional Mod info you've written for scoring, anything else? 4) What are your plans with this after you complete your senior project? Don't think I'll be able to make the Atlanta finals... make sure to take plenty of pictures and video once you get it up and running :) |
Re: FIRST FRC Game Simulator for the HL2 Engine
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2. If needed, models with various moving parts can be implemented as several different models that just work together. Smaller features such as wheels could be done but would probably be easier (and less laggy) as animations. The other reason I picked Aim High was because most of the robots used spinning parts as opposed to arms and mechanisms that changed positions, this is a lot easier to script. 3. As far as distribution of the mod goes, I have an SVN server setup for hosting the files relating to my modification, currently it is just private access for me and my partner but it could easily be modified to share publicly. As a Half Life 2 Mod, the only thing it would require is one of the Half Life 2 Related Source programs (like HL2, CSS Source, ect.) this in it of itself is not very system intensive. Garry's mod is a cheap addition to HL2 and hopefully is only temporary for use for the Senior Project, after that is done I would like to make it into it's own Stand-alone HL2 mod so it would remove the need for Garry's mod. This mod itself would likely be less system intensive as it would not need to utilize all of the Physics and graphical effects that HL2 and Gmod use. 4. As mentioned above, after the senior project is complete (and I have a bit more free time) I would like to make the mod into it's own separate HL2 mod which would remove the need to have Garry's Mod installed as well as eliminate some of the higher level system requirements. The coding would also be converted to C (or it might be C+, haven't read the documentation in a while) to allow for this. If you have any other questions feel free to ask, I have to go get some sleep now though, don't want to be late for the regional tomorrow. :D |
Re: FIRST FRC Game Simulator for the HL2 Engine
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Sounds like the HL2 FIRST mod will be a veritable playground of fun! Perfect for testing of mechanisms and ideas during build phases. I can see this effort being a great way to bring others in the gaming community to see the fun of FIRST. Quote:
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Re: FIRST FRC Game Simulator for the HL2 Engine
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As far as customization goes (in addition to adding other own robots), one could also make their own maps to recreate different venues and make the experience more realistic. The map I'm making is just a simple, generic kind of stadium (for now anyways), but you could easily expand upon that and add things like moving lights, pit areas, and stuff like that. I should also point out that I plan on using some of the sound effects from FIRST matches (music, buzzers, bells, crowd cheering, ect.), maybe even throw in some announcer statements too. Quote:
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Re: FIRST FRC Game Simulator for the HL2 Engine
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Here is the Overdrive Simulation from the website and the guy's email is at the bottom: http://snobot.org/snobot/Pages.aspx?page=Simulation |
Re: FIRST FRC Game Simulator for the HL2 Engine
When it rains, it pours :) Years without a 3d simulation of a FIRST game, and now they're sprouting like weeds.
Team 174's work looks sweet! |
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Re: FIRST FRC Game Simulator for the HL2 Engine
I'll look into making a model of Pandora, Team 540's bot. What are the polygon requirements you're after?
What other things are you in need of? (textures, models, etc.) I've got The Orange Box and relevant Source SDKs, but not Garry's Mod (for now... plan on getting CS:S with Garry's Mod soon), so if there's anything I can help with, I'd like to give it a try. |
Re: FIRST FRC Game Simulator for the HL2 Engine
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Right now I'm trying to get the FIRST logo as a texture so I can apply it to the field. That and I'd like to try and get a new skin for the red lights so the blue alliance can have indicator lights on the player stations. If you are familiar with converting graphics to textures, that would be the most useful thing right now. Also, to those of you who offered models, I'm at a point now that I could use a few to work with so if any of you have a model available that you could email them to me or something it would be very much appreciated. :) New Screenshots coming soon (If I can get the latest version to compile sometime this year). :rolleyes: |
Re: FIRST FRC Game Simulator for the HL2 Engine
Folks,
A link to a YouTube video of the Overdrive simulation Lockheed Martin folks whipped up this Spring (mentioned in other messages in this thread) is available in the first post in this thread: http://www.chiefdelphi.com/forums/sh...d.php?p=743349 The specific message containing the link is here: http://www.chiefdelphi.com/forums/sh...89&postcount=1 Blake |
Re: FIRST FRC Game Simulator for the HL2 Engine
Folks,
As these simulation threads pop up I am trying to keep track of them and supply us all a road map of URLs that will let us pool our talents when/if we ever want to do that. Here is my list so far:
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