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pic: Coax Crab, another variation.
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Re: pic: Coax Crab, another variation.
looks very nice! what are you making the yokes out of that hold theh wheels? This looks very similar to our setup, and we made our yokes out of .25" steel plate, and had numerous problems with them bending right below the uppermost axle. There are 2 ways around this:
1: Go to more of a wildstang setup and support the system on the bottom as well 2: Run a pair of straps around the wheel right where the lower axle is. This would join the forks together, and give you more support on the bottom side where it would be prone to bending Also, how do you plan on on tightening the chain to drive the wheels themselves, or do you plan on using spur gears like the beast does? I would personally swap your setup between the steering and the drive: aka, use the timing belt for the drive of the wheels, and the chain for the steering, but that's just my opinion. Good Job, that is a real nice looking setup though. Malhon |
Re: pic: Coax Crab, another variation.
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As for tensioning, ever seen 118? Floating idler is all I have to say. :P |
Re: pic: Coax Crab, another variation.
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Re: pic: Coax Crab, another variation.
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Yeah, the floating idler is pretty awesome. I do, however, have a backup tensioner designed in case the floating one doesn't work. |
Re: pic: Coax Crab, another variation.
I think you misunderstood me on the tensioning. Let me see if I understand how this works correctly to drive the wheels:
1: motor turns chain which powers the drive sprockets on top of modules 2: drive sprockets turn a shaft going through the center of the module which has a bevel gear on the other end 3: bevel gear meshes with another bevel gear, turning the rotation along the vertical axis to the horizontal axis 4: This second bevel gear powers a chain drive which goes down the interior of the module directly to the wheel. I realize how easy it is to keep tension on the 1st step, what I am worried about is in the 4th step, especially if you are using #25 chain. With #35, you don't have near as big of problem, but there's still a problem. Nice work though. Malhon |
Re: pic: Coax Crab, another variation.
Why the massive wheels?
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Re: pic: Coax Crab, another variation.
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Re: pic: Coax Crab, another variation.
FINALLY! I've been asking you for quite a while for your version of the 118 Crab and I finally got it! Awesome job! :D
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Re: pic: Coax Crab, another variation.
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Re: pic: Coax Crab, another variation.
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And yes, Pavan, this is ONE of my 118 type crabs. There are more. IM me sometime and I'll send you a render of another one. |
Re: pic: Coax Crab, another variation.
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Malhon |
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Re: pic: Coax Crab, another variation.
I just love crab drive, and I'm thinking of designing my own for our team next year, but I'm not sure I completely understand the concept. Do you think you could maybe give me a short explanation of the basics.
Also, how many CIMs are on there? It looks like four on just the one side, and if so is it possible to use less? |
Re: pic: Coax Crab, another variation.
Mmm, Craig you could make it so the robot could turn if you used two motors to control the rotation. You could have a warthog esk drive. Your cads make me want to start cadding again =]
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Re: pic: Coax Crab, another variation.
This particular crab uses a "powerplant" style gearbox to drive it. As you can tell, there are no motors in the individual crab modules, but rather one cluster of them in an isolated location. If you look, you'll notice two sprockets on each of the 5 vertical shafts. Those 5 shafts are all connected with the chain. So each shaft is connected to the one before it and the one after it.
What you may be confused on is how it turns. Right now, it doesn't. But it looked like he was planning on adding some timing belts. The steering would come from a separate motor and not the powerplant. So the shafts are spinning on the same axis as the modules rotate. They call this a "coaxial" design. Below are pics of another crab with very similar setup but different frame. It should give you a better idea as far as the gearbox works. http://www.chiefdelphi.com/media/photos/28441 http://www.chiefdelphi.com/media/photos/28442 http://www.chiefdelphi.com/media/photos/28443 http://www.chiefdelphi.com/media/photos/28952 |
Re: pic: Coax Crab, another variation.
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Also, 6 wheel crabs are a step in the wrong direction. You don't gain anything out of the extra two wheels, except for a more complex frame, more parts to machine, more weight, and more hassle. Crab is a LOT of work, and should only be chosen if the game demands it. (Note: in my opinion, 2006 was the most recent game that could be owned by a crab.) |
Re: pic: Coax Crab, another variation.
Tell that to Nasa. In all honestly though, I was joking. It's still really cool...
Craig, I was hoping to get my hands on the cad files for your "Bullet Proof Drive". I tried shooting you an email but I must've sent it to the wrong address. If you get a chance, I'd appreciate it. burchardta@uwplatt.edu |
Re: pic: Coax Crab, another variation.
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I also emailed out the BPD CAD today. |
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Re: pic: Coax Crab, another variation.
1075's 2009 iteration of crabdrive isnt a powerplant type, but it could be... since all 4 motors get the same output (except for our 'tank' steermode).
We use 4 steering modes. Car (rear steering locked at center, front steers with x axis of joystick), Monster(same as car, but rear steering goes exactly opposite to the front)(like a monster truck), Strafe (rear steering goes the same as the front for translational movement), and Tank (front and rear steer lock to center and the left and right sets of wheels operate as a 4wd setup) These modes are all driver-selectable on the field during a match. Our driver frequently switches between them to maximize his mobility. |
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