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Re: Silly Programming screw ups (funny)
I was writing some code that was supposed to slowly increase the speed of our shooter. Every test though it went from really slow to full power instantly. I spent an hour on it until I realized that 18 =/= 0.18 (doh)
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Re: Silly Programming screw ups (funny)
Quote:
http://verizonmath.blogspot.com/2006...rom-cents.html Basically, Verizon can't tell the difference between .02 dollars and .02 cents. |
Re: Silly Programming screw ups (funny)
We made the mistake of not checking to make sure that positive on the motors = positive sensor movement. The crab pods started spinning around and broke all of the sensors (with the bot on a table). Oops.
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Re: Silly Programming screw ups (funny)
All through build season and our first regional, our software team was working on getting the camera to actually track a trailer. About mid way through our the camera started to track the opposing trailers.
In the beginning of the build season, our software team was jokingly adding code pretty much called "Skynet" where if the camera saw a trailer it would score on it. We were never able to get the camera to actually track, and Skynet was eventually forgotten in the code. Midway through our second regional in Minnesota, we get ready for our match, and I start driving. Well the robot decided to override me and started driving itself! The whole match... it tried to pick up balls and score on opposing trailers. It did rather well, it never scored, but it picked up balls and was rather close to a robot trailer. A team there gave us an award for best autonomous, since it drive the whole match autonomously. Worst moment in competition, but when you think about it, it was the best moment in competition. Our programmers in the pit after the match were confused about how that happened, then they were like "OHHH!!! I know what's wrong.... we have Skynet inside that!!" Luckily they removed it.... |
Re: Silly Programming screw ups (funny)
When testing a new autonomous mode this year that makes our shooter flip backwards so we can shoot behind ourselves, I accidentally forgot to add the part where it stopped the shooter from turning when it reached the backward point. So on the initial test, our shooter started doing circles (which wasn't good, because by design it wasn't even supposed to go backwards...). Needless to say, I was the one left in the shop for 3 hours fixing it.
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Re: Silly Programming screw ups (funny)
Back in 2011, we made a random attempt at hanging an ubertube in autonomous. The values were completely random, and we were hoping to maybe get it dialed in later on in the elims. It of course hangs the ubertube, top rack, first try. Our alliance lost in the semis, but I do believe that we were the only alliance who did a 3-tube auton.
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