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Re: Lesson Learned: The Negative
Room for improvements::D
Since I am not on the GDC, its easier to criticize than to be on the committee trying to foresee how things will pan out. So just a few things: 1. We hated being in driver station 1 and 3. Our driver team had such a hard time seeing the opposite quadrant of the field. Driver stations should be located in a position that allows the drive team the best view or a field setup to allow them to see the whole field clearly. Practice is obviously a solution, but many teams dont have the capabilities to create a field conducive for practice, especially with hybrid. This was a common complaint of the rookie teams we talked to. 2. Teams should be allowed to stay near their controllers during hybrid. I witnessed so many controllers falling. How do you anticipate a controller falling during hybrid and stepping into the box in case you need to when robots are moving so fast and may just turn all of a sudden. Have refs instead watch if teams touch their control system controls instead. i.e. Teams stand really close so they dont fall to the ground. Obviously, velcro didnt work. 3. Andy Baker was the best corner referee! He explained to our alliance why there were penalties or the non-calls so we all knew why in every match we played. Many times, teams didnt know why penalties were called. Sometimes they announced it, sometimes they didnt during our regionals. If teams are to try and adjust and correct mistakes, they should be made aware of it instead of just moving on to the next match. 4. Parts of the pit areas at CMP were not lighted. Why? Having to use a flashlight to see inside your robot electronics area was frustrating. Other neighboring teams complained to pit admin about the same thing. Result: Nothing happened. |
Re: Lesson Learned: The Negative
I like to focus on positives, but some minor areas for improvement -
Bumper Rules - after 2 regionals, ours were declared illegal during inspection. i was told we should have seen it in the Q+A. It was a big deal, and i think deserved an email blast if it was going to affect very many teams. Flag Rules - going onto the floor for our 2nd match, we were told our flag pole was too long. (Total less and 5 feet.) We had to cut it to 3 feet right there or not take it in. The rest of the day I saw flag poles longer than ours started, and ours had become very difficult to hold. Ranking screens in the Dome - I was told that there were no ranking screens in the dome. people had to go to the pits to see team rankings. seems this would be easy to fix. I agree with Amanda on the crowd. Last year, people left before the CA was announced, and many more were gone before MOE got to the field. This year, very few were there a few minutes after the last match. we need to find a way to keep people in their seats until the end. |
Re: Lesson Learned: The Negative
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Re: Lesson Learned: The Negative
Lessons learned?
How about a clear and published Team #### was penalized for G22 or whatever. Often after a score was shown we scrambled trying to figure out who broke what rule. I have no issues with how the scoring was assigned or penalty points values, actually I thought they worked well, but how does a team learn to change its play if it takes 4 games to understand what the penaltys were? and even then we were never quite sure who was getting the penalties or when in play. Loved the game. I recall some one from our team stating "Great we get to drive in circle" and saying it dripping with sarcasm, until someone else pointed out the normal drive back and forth in straight lines game we usually had. I think the game was fun to play and watch. One more way to score points would have been a bonus but over all it was a great game. |
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Re: Lesson Learned: The Negative
I don't really have too much to say against how it went this year. Only a few small points.
First, defense was a little under-valued. I think a game should balance defense and offense, much like '06, where a good defender could significantly hurt a good shooter, but a small little box-on-wheels cannot take out a top-of-the-line bot. I think FIRST learned that defense cannot be too important from last year, where anyone can take out a ringer-bot. Also, I feel that it would be more interesting if there were more tasks that teams could do. This year, the game was almost dictated to teams. Most of the teams that shone bright hurdled. There was (almost) no way to be the backbone of an alliance if you cannot hurdle. On top of that and the regulations on defense, many teams with lesser resources settled with either lapbots or hurdlers who could only hurdle once or twice in a match. When it came to championships, it was often difficult for many lower-caliber teams to keep up. Just my $.02 |
Re: Lesson Learned: The Negative
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My complaint was that the Finals matches overlapped with a lot of the FIRST Finale. Our team stayed at the dome for a few pictures then went back to the hotel to change, then went to the Finale, but it was after 8 when we got there! At that point, there were less than 2 hours to hang out there and we still had to eat. But the two hours we were there were a BLAST!!! |
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I agree but not everyone goes to the wrap party, It would be easier to limit the speeches that people give. I love hearing some of the most important business leaders and inventors speak at these events but sometimes they go one forever and cause loooooong delays that snowball to everything else. I did not like that the CA was given out first. It made it seem that winning the field competition was more important then the CA. And I was sitting right behind where 842 was sitting watching the matches before they were called up to the stage and they had amazing seats to watch everything until they were called down to the stage. |
Re: Lesson Learned: The Negative
This years game was a lot of fun and a really amazing idea. Unlike most I don't have any problem with the breaking the plane penalty, my team had an issue and I, as coach, told them to learn to drive. Complaining about a penalty concerned with robot control is not good, the only bit of that rule that was unfair was when the bumper (which they required this year) went over and you got the penalty for that.
The issue that my team is very upset about is the inconsistent or incompetent reffing. FIRST made a big deal this year about training refs and making them pass a test and yet the reffing was worse this year then any other. Next year the game either needs to be easier to ref, or the refs need to take an in depth course on training. Aside from inconsistency, there was a general lack of enforcement at a lot of events. This game was supposed to be non-impact and non-defensive; penalties were stressed on impact, pinning, impeding, etc. And we had refs who didn't call a robot getting hit while hurdling and then pinned up against the rack :mad: |
Re: Lesson Learned: The Negative
Build anything that is preceded by the phrase, "Its basically the same" it won't be...
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Re: Lesson Learned: The Negative
SATURDAY AWARDS/FINALS/CELEBRATION
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Re: Lesson Learned: The Negative
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Now, about the ref training--So you want last year's Curie-Einstein difference? At least they were pretty consistent. Pinning is legal for up to 6 seconds, so I don't see what's up there, unless it wasn't called after 6 seconds. Again, my negative is the CMP timing. I was timing the closing ceremonies/finals. 5 SF matches in 2.5 hours is NOT acceptable! Short and sweet is better, in this case. |
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