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Re: Best Drivetrain
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Re: Best Drivetrain
One recommendation for any type of drive train: make sure you can accomodate for unforseen problems in the future regarding weight. Try to make it as light as possible. Budget out your weight strictly.
We had to remove a wheel from our omniwheel drivetrain. This is why we were fishtailing so badly during the MN regional. -Vivek |
Re: Best Drivetrain
From my experiences I would recommend that most teams build 6 wheel skid steers with slightly dropped centers.
On another note, swerve has the most capability because it has full power in all directions and can instantly change direction. My advice would be to try to develope a swerve drive in the offseason and if you aren't comfortable with the swerve drive by the build season then go with six wheel skid and finish developing your swerve drive for the next year. |
Re: Best Drivetrain
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Additionally, while you retain essentially full power from your drive motors, you don't apply any of the power from your steering motor into your drive (in any swerve system yet implemented in FIRST), so it never really has "full power". However, it still can apply equal force to a scrub steered (4WD, 6WD, etc) system, something that holonomic and mecanum systems cannot do (assuming the same motor configurations). Swerve has a great deal of capabilities and potential, and allows you a lot of strategic options. Some methods, however, do reduce (or eliminate) certain functionalities while enhancing others. 118 and 148, for example, could not rotate their robot's frames. 148 had no reason to, though, and 118 overcame it by placing their manipulator on a turret. Both were able to save weight and increase power by centralizing their drive motors though. It is also the most resource intensive drive system. |
Re: Best Drivetrain
What about the crab and tank drive trannies?
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Re: Best Drivetrain
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Re: Best Drivetrain
For starters how to build one. The pros and cons. Also the weight comparison and some pics of the best ones
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Re: Best Drivetrain
I think the team to look at (or teams) are 118, 16, and 148. Those three raise the bar/push the limit every time they do a crab/swerve. 111 as well. (Two championships and a finalist on crab/swerve, plus regional wins/finalists, isn't bad.) Weight comparison--can be heavy compared to tank drive.
Now, how to build...Coaxial? Crab? Swerve? (There is a difference between crab and swerve.) Pros: maneuverability and power and speed in one package to a greater extent than skid/mecanum/omni drive Cons: may take time to turn, may require a turret, heavier, more complex. If you're going to do one, start prototyping now. |
Re: Best Drivetrain
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Re: Best Drivetrain
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Re: Best Drivetrain
Yeah, just ask my brother, Aren Hill, if you have any questions about our swerve or just swerves in general. He has done our drive train the past 2 years and made our swerve a beautiful thing to watch. If you want to know how good our swerve was, you can take a look at his signature which has a quote from JVN.
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Re: Best Drivetrain
Are the banebot gearboxes any good? In 07 the teeth kept chipping and it locked up 6 times in 2 regionals and the championships. Also any personal experiences?
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Re: Best Drivetrain
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Re: Best Drivetrain
Drive train: simplicity is key. keep your center of gravity low.we have used the same chassis for three years and it will except about anything you through at it. the past couple of years we have use a 4 wheel drive because it is simple and so versital.
also our programmer and figured out how to get crab to rotate so we dont need a turret. |
Re: Best Drivetrain
I have actually been thinking about that. Couldn't you lock the wheels of a crab in a 4wd orientation and (if you have each side independently driven) just turn like a 4wd bot?
Has anyone attempted this? -Vivek |
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