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-   -   GMod Robotics Simulator (http://www.chiefdelphi.com/forums/showthread.php?t=67591)

gblake 23-12-2009 10:57

Re: GMod Robotics Simulator
 
Quote:

Originally Posted by cbale2000 (Post 889916)
On another note, I'd totally had forgotten about this thread and the project until now. Cool to see it come up again

Yes it is cool to see it come up again.

The 5th Gear project is continuing too - It would be interesting to see if we can create a bridge between the two approaches sometime in the future.

In 5th Gear this year, one thing we are experimenting with is the possiblity of saving robot models in the Collada format and then transforming the result into the FBX format that 5th Gear's XNA uses.

Is there a simple (simple enough) path from/to Collada to/from the formats the GMod tools use? Collada is supposed to make sharing models easy(easier). Anyone know if it actually does in this (Garry's Mod) context?

Blake

cbale2000 23-12-2009 11:33

Re: GMod Robotics Simulator
 
Quote:

Originally Posted by gblake (Post 890074)
In 5th Gear this year, one thing we are experimenting with is the possiblity of saving robot models in the Collada format and then transforming the result into the FBX format that 5th Gear's XNA uses.

Is there a simple (simple enough) path from/to Collada to/from the formats the GMod tools use? Collada is supposed to make sharing models easy(easier). Anyone know if it actually does in this (Garry's Mod) context?

Blake

After reading up a little on the Collada website (cause I had NO IDEA what it was) :rolleyes: It seems like the format is compatible with both 3DsMax and XSI, both of which can be used to create or import things to Source-Based games (Garry's Mod). I also know there are tools that allow conversion from Source-Based content into formats that 3DsMax and XSI can use as well.

So I would guess that, in one way or another, something like this could be done, though it might require going through a couple of programs to make it work.

Neat idea! :)


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