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Crab Drive
After our rookie season, we decided to take on building a crab drive. It has taken us a while since none of us knew inventor, it is also fairly primitive. The sprockets used to connect the wheel modules are missing, (they refused to go parallel with each other...) and there is no chain or screws yet. We would like some feedback on our design. Pictures are posted on http://s296.photobucket.com/albums/mm173/rshanor/
Thanks :D |
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Constrain them using the "flush" constraint. That should get the connecting sprockets coplanar/parallel to each other. Then mate them to the wheel assemblies. So far, it looks good; I'm a little puzzled why there is a ring around the wheel. Is it to provide a rotational platform? |
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Cool, looks a bit like wildstang's crab design.
How much does it weigh as shown? Will it be welded, or will it use the angle brackets as shown? If you use the brackets, its in general a good idea to have at least two bolts mounting it to each surface, so that they cannot rotate. It looks like there are several places with only one bolt hole. |
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Crab Drive is a little iffy to me. Other then high maneuverability there aren't many advantages IMO. I mean if you lose one motor or chain it's game over for the match. Also it's a lot of work to build. I find that keeping a chassis simple is better and often lighter.
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That is very impressive. Especially from a rookie. You guys are definitely one of the up and coming young FIRST teams.
What sensors are you going to use to get the wheels to re-center? Or are you going to rely on driver skill? |
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It looks like a really solid start for a crab drive. You have the overall concepts down, but there is a decent amount of detail work that can be improved.
Even with the bottom support for the module, I wouldn't use such a small shaft for the module rotation: It could potentially be taking a lot of load. Also, what is your method for attaching the shaft to the module? I would definitely get it welded. It will be stronger than those L brackets by far, and won't loosen like the bolts will (You'd have to be rechecking the bolts constantly to be safe). There doesn't seem to be a tensioner for the steering chain loop, what do you plan on doing? I would try to make the bottom row of outer extrusion extend all the way into the corners for maximum strength. I see how it may interfere with that ring some, but you'll have to work that out. Since you are taking a lot of the module's load at the bottom with that turntable, the structure really needs to be strong there. I can see how the plate would strengthen it, but I would have the extrusion go the whole way just to be sure. Don't let my comments get you down, it is definitely a promising start. Good luck, and keep it up until you get a truly great design. |
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I suggest looking at wildstang's 2007 design. It is of the same basic design, but you can probably pick up a few ideas from it. |
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There are easier ways to get maneuverability, but you can lose lots of power. Any drive system (or any system for that matter) that is designed during the offseason has an element of risk; the rules or game design may force a different setup. And, in this case, there are definite advantages, if not to applying it for the 2009 game, then simply to doing it. For one thing, they're learning CAD. For another, they're thinking about new tricks to try in their second year. If they do build it, then it'll be a good experience and a pretty good freshman introduction. |
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you could do *exact* center to center distances, but that would be difficult with all the different parts, and once the chain stretches it wouldn't work. Really, you should be a tensioner in there, and position it so you get more wrap on the globe motor. Also, the globe motor output shaft should be supported. As for the replies to the thread, he's designing crab drive, he already decided that. Help him with that, or don't reply. |
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http://www.youtube.com/watch?v=6fLf71xlVhE If it is just one piece, then you will probably need a idler to get enough wrap around the globe anyways. |
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Awesome job! Even if you never build this, you'll have learned a lot!
My Opinion on Crab: Crab will only offer an advantage when you must maintain a specific angle of orientation with the game piece or goal. Crab will NOT offer any major advantage when the game pieces can be picked up from any angle, and/or the goal can be accessed from any angle. A good example of this is 2008. The balls were round... It didn't matter what angle you approached them from (same for the overpass). There was no need to go sideways, you could just turn and approach them from a different angle. As a result robots that used crab were almost exactly as successful as robots that didn't. Of course this is all just my own opinion, take it or leave it. On another note... I was recently researching a battlebot when I found something very cool which yall might be interested in seeing. If I didn't know better I'd say they built this for FIRST. (click 'robots,' and then 'Mechanical Maniac'). Its certainly a very innovative Crab design - uses no gears and looks like it might be easy to build. Check it out! They are using some neat bearings you might want to incorporate into your swerve design. |
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It seemed to work okay, although after a competition or two the turnbuckle would break because it was some cheap thing from a local hardware store. If you got a bigger/nicer turnbuckle, that could work. But you should be sure that you have enough chain that the turnbuckles don't go anywhere near the sprockets! Just an option. Nikhil |
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Don't bite off more than you can chew, especially for minimal gain. The best way to be successful is to simplify! Good Luck, John PS - I lied a little bit; my real advice is to never to a swerve drive at all, they don't provide any huge benefit to your robot design beyond a basic skid steer. |
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just to give you guys a idea of how far these kids have come. at the close of 2008 Championships.....these kids knew NOTHING about inventor besides...draw it and that i would put it into inventor for em.
Now they have ON THEIR OWN designed a crab drive. :yikes: :D I originally started this project so the kids could get some GREAT engineering experience. They have self taught Inventor and i am now greatly encouraged for the 2009 season. This comforts me as the mentors have decided to take a step back, and push the kids forward for the 2009 season thanks for the comments!! keep em rollin! |
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As an example, you will want some sort of potentiometer/encoder that keeps track of current wheel angle. How many chain loops will you have turning the pods, so how many potentiometers or encoders will you need in order to make sure all the wheels are pointed the same direction? Will you use a gear ratio to increase or decrease sensor resolution? So, as you're doing the mechanical design, think about how you will code/control the crab drive, and what information you will need in order to do that and then put those sensors in the mechanical CAD design to make sure they can get mounted and the wires routed and all that sort of good stuff. Adding sensors to a design that wasn't designed with them in mind can be a terrible headache. You may even want to be picking sensors as part of your design exercise just like picking gears or sprockets. |
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What would be a good speed for the modules to turn at. We were thinking about 60 RPM's :D
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a) What speed should the wheels turn to move the robot at; b) What speed should the modules for the wheels rotate at (to translate); or c) what should the output speed for the motors be? If it's b), which is the impression I get, that's way too fast. 60 RPM = 1 rev/sec. That's going to be uncontrollable, or close to it. You tell it to turn, and by the time you tell it to stop turning, you've done a 180-degree turn. If it's a) or c), you're too slow by a long shot. With a), 60 RPM would get you (assuming 6" wheels): 6" * Pi = circumference " Circumference " * 60 RPM = x" / minute x" / minute / 60 sec/min = y"/second y"/second / 12 = z fps If I did my math right, that's about 1.5 fps. That's not fast enough. Now, if it's motor output, then you need a faster motor, or one that can take being geared up. Otherwise, you'll be even slower than the above calculations indicate. |
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Yes, I was talking about B. I was thinking that we would have preset controls to go to 0, 90, 180, and 270 degrees. We would turn at these speeds for the preset commands. We would do some testing and would have it programmed to turn at slower speeds when we turn the modules manually. Would this work?
I will try to calculate the torque needed, if i can find the coefficient of friction for the wheels we are going to use. As for the pots, we have discussed sensors but have not planned mounts yet. I was thinking for mounting purposes that we should attach it to the shaft of the globe motor. I am kinda woried though about the wheels shifting into slightly different angles. Should this be a concern. As for other sensors, for the test system we are going to throw on as many sensors as we see a possible use for, for programming practice and to see what works well and doesnt. :D |
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For a pot or encoder, you would want it as close to the rotating part as you can get it reasonably for best accuracy. One per wheel would be good, though you could probably get away with one for the system. |
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So its not "way too fast" it actually works quite nicely plus ma3 absolute analog encoders from USdigital work very well for the steering control. |
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if you steer 148's style then i wouldn't go at 60rpm |
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Here's my two bits:
2008 was 68's first year experimenting with crab drive. I'd say we were very successful. In fact, I'm almost entirely sure we had zero downtime. That's really good for an experimental system! The mechanical side: (keep in mind I'm the programmer, so I don't know a huge amount about the mechanical side, but I'll try) Don't think you necessarily need to use chain. We used cable. It went around a spool in the middle of the two wheels, and then out to each of the two front or back wheels. (the two front were tied together, and the two back were tied together) We mechanically limited our drive to +/-90 degrees so that if there was anything wrong with software, nothing got destroyed. The programming side: We used straight-up potentiometers, gearing them so we got almost the full travel of the pot per full travel of the mechanism. I broke the control software into two pieces. The first piece read the pot values, scaled them to degrees, and drove the PWM outputs to keep the mechanisms at the stored degree values. The second piece read the joystick and set the degree values for the first piece to use. This setup was really good because it was easy to write auton--stop executing the piece that reads the joysticks, and set the degree and velocity values for the first piece to use. Let me know if you'd like to see some code--I am willing to release fragments of the crab modules I used this year. As a side note, as a programmer having an interface to the robot through serial was HUGE. I could poll the values of all the pots to figure out why software was pegging the mechanism at +90. I could re-calibrate easily without re-compiling code. I am also willing to release pieces of that code. I can also get pictures of our setup. Ahh...crab drive. This was a good year--that was really fun to program! :) I'm not a nerd or anything...when pigs fly... JBot |
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here's a good example of what I think he was describing with a cable system. |
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I will try to scrape together a good list of things to check out and a basic programming guide for crab. It may not happen today or tomorrow, though, as I have my open house to prepare for. JBot |
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For a cable, you would probably need a crimper. JBotAlan, am I right about that? If so, that's more money to spend... |
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JBot |
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well rick all i can say is wow we (your mentors) are really proud of you for taking a bit of independence in this thin.
I would look into belt also but as you know we have had issues in the past with belt. something i discussed earlier with the thread makes was weight. does anyone think this looks at all bulky? I have never done crab before so that is why i am asking. Also yes, we are building this crab over the summer so that we can get a feel for it in the event that we wish to pursue it in the next build season. And this crab may also serve the purpose of helping the newer members get involved with building as well as learning about the different systems involved in FIRST, and yes of course, the main thing, outreach to get others in the community excited about FIRST. |
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![]() Here is a picture of our first module, which we have (finally) gotten to build. Everything works well so far. We have ordered parts for the other 4 modules, and we already have those plates cut. More pictures are at http://s296.photobucket.com/albums/m..._tab_my_albums It is now about 7 lbs, we are hoping we can take off at least 1.5 pounds for the other modules. :D |
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I am by no means a gearbox expert, but those gears look quite thin compared to many other gearboxes and Crab drives I have seen.
Any particular reason for that, other than weight? Sure they will work? |
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Also, the smaller pinion gear should be wider than the larger mating gear to ensure the thinner teeth are always fully in contact. |
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