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-   -   New Game Progress (http://www.chiefdelphi.com/forums/showthread.php?t=69502)

Manoel 08-10-2008 17:34

Re: New Game Progress
 
Quote:

Originally Posted by dlavery (Post 769329)
Isn't that sort of like asking "is that an African or European swallow?"

-dave



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Wafer-thin game objects? :ahh:

JohnBoucher 08-10-2008 17:34

Re: New Game Progress
 
"Now is that a real poncho or is that a Sears poncho, heh?" FZ

MiniNerd24 08-10-2008 17:48

Re: New Game Progress
 
I kinda hope me have a little more room to move in this year's game. last year was fine and dandy, but (as experience from last year's game) when we fell over we blocked the whole path. If they have it more like 06 with most of the field free and have the target in the center I think that'd be helpful. And my guess is that they're going to raise the weight limits to 125 or something because of that new control system. Maybe the game itself should be capture the flag or for those here who love the concept of a water game. Water Polo. :rolleyes:

DarkFlame145 08-10-2008 17:56

Re: New Game Progress
 
Having the end of round bonus points be from having to pick up and suspend another bot in the air (only a few inches) would be cool.

Booksy 08-10-2008 17:57

Re: New Game Progress
 
Quote:

Originally Posted by ttldomination (Post 769122)
...water would be hard to build...

I totally just set that as my new signature!:] lol.

dlavery 08-10-2008 18:31

Re: New Game Progress
 
Quote:

Originally Posted by Manoel (Post 769332)
Wafer-thin game objects? :ahh:

That would be The Logical Conclusion to a Night of Bingeing (thank you Mr. Creosote!)

-dave


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ttldomination 08-10-2008 18:51

Re: New Game Progress
 
Boosky: Aw, you caught my typo. :D. Oh well. :D.

Trueliez 08-10-2008 19:30

Re: New Game Progress
 
Quote:

Originally Posted by jgannon (Post 769309)
I'm predicting that, for the first time since 2005, there won't be any penalties based solely on where your robot is or where it's going. The GDC finally realized that these rules have had a disproportionately negative impact on teams with less skilled drivers and malfunction-prone robots... no one benefits when a team feels like they'd have been a better help to their alliance by not showing up at all.

(I can dream, right?)

Being in a rookie team this year, I'm all for it!

Capture the flag also sounds great, though I think a game where we had to assemble a structure (maybe leading on from the blocks of the VEX elevation?) would be a good challenge also.

gorrilla 08-10-2008 20:57

Re: New Game Progress
 
water polo on a 54ft carpeted field?


wait i've got it you have to throw other robots into the goal thats 12ft off the ground!:yikes:

sayso_411 08-10-2008 21:33

Re: New Game Progress
 
I think the Magic of FIRST comes from thinking up crazy ideas for next year's game...anyways i m against water games because of the tremendous effort GDC and regional personal will have to put in it, but i m also against balls and that stuff. i want something that is truly creative as this is my last year as student on my FIRST Team...

I got a lot of rookies on my team this year...wish me luck

Aren_Hill 08-10-2008 21:40

Re: New Game Progress
 
I'm really hoping they make bumpers optional and have enough game options, that robots look as unique as the robots from the era of '04 and earlier. Because the robots back then look alot more unique than most of the past robots (some exceptions lol).

The Lucas 08-10-2008 22:15

Re: New Game Progress
 
Quote:

Originally Posted by Trueliez (Post 769353)
though I think a game where we had to assemble a structure (maybe leading on from the blocks of the VEX elevation?) would be a good challenge also.

We tried something similar in 2003 with Stack Attack with very mixed results. Some liked the excitement, some believed it was flawed but could be fixed with simple rule changes, others consider it a complete failure and cringe at the phrase "Stack Attack". Most can agree there was more emphasis on the "Attack" than the "Stack". Several Theorists out there believe the rough play (like ramming) that year was very influential in creating the rough play rules of today.

FRC hasn't really tried anything similar since (IMHO). I am interested to see how the Vex Elevation game turns out since it very similar to the 2003 and 2005 FRC games (and of course other games before them). I still don't think FRC will try anything that might be compared to Stack Attack, but you never know (especially when Dave is involved :D ).

More so than usual I hope this year's game turns out to be exceptional. Balancing the difficulty of Autonomous/Hybrid will certainly be a feat this year with no prior cRio experience. A truly great, exciting game can help make everything more successful including new endeavors like the control system, Michigan competition format, and of course our new friends in New Zealand.

Oh and I can't forget what I always say in these threads:

FRISBEES!!!!! :ahh:
'nuff said

EDIT: I guess not nuff said. I knew I had seen this Red Herring stuff before...

Quote:

Originally Posted by dlavery (Post 605100)
Quote:

Originally Posted by boiler (Post 605063)
One of these years, the game piece will be an actual red herring.

Hmmmmmm......




.


waialua359 08-10-2008 22:21

Re: New Game Progress
 
Lets call the 2009 game REWIND, and play a new and improved "Aim High."
Or HYBRID, and mix 2 or more past games in one. :)

johnr 08-10-2008 22:25

Re: New Game Progress
 
Foosball. Playing field runs across the short distance of field. auto would be to lock onto handles or to push other handles out to mess with other teams auto. Endgame--I have no idea.

DarkFlame145 09-10-2008 18:33

Re: New Game Progress
 
Quote:

Originally Posted by DarkFlame145 (Post 769105)
Sorry................ but IFI wouldn't upgrade stuff like FIRST wanted (so i have been told)

I realized that what i said there was not the best choice of words and I apologize to IFI. What I said was my own words and do not reflect the views or opinions of team 1902.


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