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Re: New Game Progress
One thing some of the more recent games have lacked (05, 07, 08, most of the vex games) is shared scoring objects. Shared scoring objects (the shared balls in 04, 06, shared goals in 02, and so on) had top offensive robots competing for them, something I really miss with the alliance orientated scoring objects.
Imagine how much different this year would have been if there were just 4 trackballs. I really hope it returns. |
Re: New Game Progress
Yes the games haven't been as strategy oriented as past games. But what I have noticed is that the games are so that making a super bot that can do everything is getting harder and harder. So you have to pick one or two aspects of the game. I mean in 07 you didn't see a majority of bots that could pick up the tubes effectively and had great ramps. Now some bots could, but not a tone. You gotta pick which parts of the game you think will score the most points and what is due able by your team. Some bots had great ramp or lifting systems and had less effective grabbers or the other way around. Then with Overdrive, some teams made a killer lap-bot, or a great hurdler. While some teams had an effective hybrid mod.
I hope that FIRST keeps the games where you have to pick which aspects you think will score the most points and which ones you think arn't as critical. I hope that the 09 game is the most exciting and challenging game yet. |
Re: New Game Progress
two words fris-bee
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Re: New Game Progress
Ok, so I got to the fish and then just skipped to the end;
Capture the Flag. THAT would be a fun game. |
Re: New Game Progress
pshhh its going to be the robo Olympics. we going to have to do the sprint, the swim, the jump, all of it. WOW i just thought of how cool that would be.
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Re: New Game Progress
Seriously, a water game wouldn't work- here in California there's a drought.:rolleyes:
I would personally love to see another game with lots of robot interaction and alliance strategy. Like Aim High, but maybe with an extra element or two to the game... Another random thought occurred to me: since the robots will use Wi-Fi to communicate with the Driver's Station this year, what will happen when the people in the audience inevitably try to create about 20 different ad-hoc networks? I know there's 11 channels for 802.11, but they can overlap slightly in terms of interference, so there might be communication issues if things fall the wrong way... |
Re: New Game Progress
i think they have figured that out they wouldn't just do something that dosent work
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Re: New Game Progress
Hm...1 Game element eh..that sounds intriguing.
Because then the defensive robots can't exactly guard all of the playing elements. I think that would be more interesting than what we've had in the past. |
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actually in the past defense hasent been that hard to do but it was always about where you were defending and who you were defending |
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However, effective defense against a powerful, efficient, offensive robot takes an understanding of what the offensive bot wants to do. And you need to know this during the build season, not learn it on the field. A great defensive robot is designed from the ground up, just like a great offensive robot is. |
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Re: New Game Progress
I just watched some of the old matches posted here and realized that 1997 is very similar to 2007 (there is a center rack with multiple levels and inner tubes are used) and 1998 looks similar to 2008 (overpasses and balls are used) so maybe we will see floppies and pucks this year?
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Re: New Game Progress
whats the difference between 802.11 and 802.11n?
anyways its going to be a good suprise plan on using the new control system to its full potential |
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