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-   -   New Game Progress (http://www.chiefdelphi.com/forums/showthread.php?t=69502)

Daniel_LaFleur 13-10-2008 12:17

Re: New Game Progress
 
Quote:

Originally Posted by lingomaniac88 (Post 769979)
I think we may have to use one of the techniques demonstrated at Atlanta this past April when revealing the cRIO. I remember them showing text recognition, and I think you could do color recognition as well... Uno, anyone?

The cRIO can do color recognition, shape recognition and has software for text recognition.

Taylor 13-10-2008 13:25

Re: New Game Progress
 
Quote:

Originally Posted by Team2339 (Post 769961)
Teams have to pass before scoring.


I love that concept. Boost offensive robot interplay, while allowing for inventive defensive strategy.

Alan Anderson 13-10-2008 14:28

Re: New Game Progress
 
Quote:

Originally Posted by lingomaniac88 (Post 769979)
I think we may have to use one of the techniques demonstrated at Atlanta this past April when revealing the cRIO. I remember them showing text recognition,...

Text recognition is said to be possible, but it was not demonstrated. They pretended the robot was reading the words in that demo, but it was actually just recognizing the shape of the background that the text was written on. One piece of paper had a rectangle, and the other an ellipse.

DarkFlame145 13-10-2008 15:05

Re: New Game Progress
 
I think a voice controlled system for the bot would be cool

Daniel_LaFleur 13-10-2008 15:26

Re: New Game Progress
 
Quote:

Originally Posted by DarkFlame145 (Post 770019)
I think a voice controlled system for the bot would be cool

Voice control would be cool.

I'd like to see a tablet (Pocket PC or Tablet PC) that displays the game field and the location of your robot. From there you'd use a stylus to draw where you want to go and the robot would calculate how to get there and move on it's own (of course using onboard collision avoidance systems :D )

Alan Anderson 13-10-2008 16:17

Re: New Game Progress
 
Quote:

Originally Posted by Daniel_LaFleur (Post 770025)
I'd like to see a tablet (Pocket PC or Tablet PC) that displays the game field and the location of your robot. From there you'd use a stylus to draw where you want to go and the robot would calculate how to get there and move on it's own (of course using onboard collision avoidance systems :D )

You mean like Team 111's StangPS with Wilddraw?

http://www.chiefdelphi.com/forums/sh...ad.php?t=20273
http://www.chiefdelphi.com/forums/sh...ad.php?t=19477

AdamHeard 13-10-2008 16:38

Re: New Game Progress
 
Quote:

Originally Posted by Alan Anderson (Post 770034)

40 had a similar system in 2006 I believe. just drew their auton routes with a stylus on a pocket pc.

Mark Pendergast 13-10-2008 16:45

Re: New Game Progress
 
I would like to see a Pirate theme - Arrrrrrrr
(Blue carpet - just to get you in the mood.)
With triangular ramps all over the place - waves.)

The robots would be like pirate ships - out to find burried treasure.
There would be written clues to where the treasure was burried.
Lots of pirate chests (Square or course) - probably numbered or named.

In auto mode - you sail out and read text clues on the field that indicate which number/name of chest has the booty. Grab the correct chest(s) and get it/them back to home base. (If you get the booty, you get 10 points, if you grab the wrong one it is minus 20).

The robots will all have a hopper/box mounted in front to catch cannon balls - circles.
There will be dozens of cannon balls thrown onto the field by human players. The robots pick these up and fire them into the box/hopper of the opposing alliance. You get 20 points for everyone that you can get to stay in the box.

At the end the robots can release teathered landing boats and the score is the length times the width in yards of the final configuration for each robot.

We have grog at the social - whatever that be...

Arrrrrrrrrrrrrrrrrrrrrrrrrrrr

Daniel_LaFleur 13-10-2008 18:41

Re: New Game Progress
 
Quote:

Originally Posted by Alan Anderson (Post 770034)

Wow. Very nice.

And yes like that except instead of correcting after a collision (through recalculating the angle to the next waypoint) you'd use collision avoidance (possibly SONAR returns?) and recalculate a path around the obstacle.

ATannahill 13-10-2008 20:01

Re: New Game Progress
 
Thats what Team Krunch did this year, a mentor from 1902 came up at Mission Mayhem and asked if a turn was done by robocoach, and I told him "No, we have three sonars mounted on our robot."

The Lucas 13-10-2008 22:08

Re: New Game Progress
 
Quote:

Originally Posted by Alan Anderson (Post 770016)
Text recognition is said to be possible, but it was not demonstrated. They pretended the robot was reading the words in that demo, but it was actually just recognizing the shape of the background that the text was written on. One piece of paper had a rectangle, and the other an ellipse.

What I heard was that text recognition (OCR) is possible, just not in real time. Color, and shape recognition is real time.

comphappy 14-10-2008 00:08

Re: New Game Progress
 
Quote:

Originally Posted by Leav (Post 769092)
I have said it once, and i'll say it again and again until one year it will finally be true:

This year's game piece will be pool noodles.

-Leav

(when this happens I want scores of people linking to this post and asking me to predict next year's game piece as well. ;) :P )

Well you see we did have them this year... remember trying to get pool noodles in the winter for the bumpers....

NickE 14-10-2008 00:38

Re: New Game Progress
 
Quote:

Originally Posted by Daniel_LaFleur (Post 769969)
802.11n has 11 channels, just like 802.11 B/G. It just includes some specific requirements. 3 channels are non-overlapping.

This is not neccesarily correct. 802.11 B/G runs on the 2.4ghz band, and 802.11 A runs on the 5ghz band.
802.11 on 2.4ghz only has 11 channels (3 non-overlapping) and 12 channels (no overlapping) on 5ghz.

802.11 N can run on either band, but I believe that the beta teams were instructed to use the 5ghz band.

glennzo 14-10-2008 02:12

Re: New Game Progress
 
Suppose at least one robot from each alliance is autonomous for the duration of the match. Scoring would include multipliers for additional robots in autonomous mode. :D A robot in autonomous mode could still receive data from other robots. :cool:

A playing field with elevations like a ramp or puck would add many challenges.

Dodecahedrons anyone?

artdutra04 14-10-2008 04:02

Re: New Game Progress
 
Quote:

Originally Posted by dlavery (Post 769249)
And so it begins....



-dave



.

So the 2009 game was based around going fishing in New Jersey? :p

Nice.



// My apologies to those (including quite a few of my friends) who hail from Jersey. ;-)


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