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It really depends on where you have to pick up the game piece from, but I have an idea. For easier driver control, you could make the first arm coming off the large bottom sprocket a 4-bar linkage. Adds a bit of weight and slight complexity for mounting the next joint. Yet you essentially add another option in control the driver without having to add sensors, button, or more programming. This wouldn't work if you had to pick something up off the ground, unless you telescoped the arm out (tradeoff in complexity I guess).
At 70 inches long, we really couldn't make a suggest for the reduction until we see a game piece. For instance, this would be perfect for a 2007 tube using dual-FP's on the base, but for the 2008 trackball you'd want a high-torque CIM with some sort of braking mechanism. |
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you've made quite a nifty arrangement of manipulation.
As a driver id be a little intimidated to operate that with any dexterity unless i just had a miniature of it on the OI then it would work fairly well. idk if you'll be able to pull off 1 fp down at the bottom to move that thing it looks like its getting fairly hefty up top. Im probably wrong though FP's are beasts (our shooter this past year is proof). this thing would be very impressive to see on a bot |
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As it stands right now I would write a series of equations that will give you the position in a 2d plane (aligned along the face of the large sprocket) and then work them backwards. These equations would be pretty scary to figure out but once you do them and solve them for x and y you can just use a series of buttons to control it. If you added on a turret you just have to know that that plane will rotate. In all honesty it actually isn't that hard to control. If your driver wanted to be able to control it he could just have a stick to tell it to increase the distance in the y direction or the x direction. On an unrelated side note, roboticWanderor, your cads are impressive and an inspiration. |
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I'm just usually a stickler for the controls being very very intuitive
hence why in 2007 i built this http://www.chiefdelphi.com/media/photos/29147 and i wasn't even the arm operator I usually wanna know exactly what the robot is going to do when i give it an input, as any delays or mistakes can easily lose you a match plus im a mechanical guy and a mechanical thinker so simple links between control movement and robot movement are a must for me. |
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Yeah, I am a programmer and as such have a genetic predisposition to distrust mechanical systems. :cool:
A physical model would be simpler to do. Perhaps a compromise would work best, a mechanical model which could be used to train some buttons, yet would allow you to fine tune on the fly. Might be an interesting way of controlling a system. |
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how are you driving the second joint? what is the gearbox on the end of the arm for? is it to drive the second joint or to extend the telescope? if not what drives the telescope?
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Loading depends on the center of mass of your arm, and how heavy an object you're trying to pick up. Gearing depends on the motor you're using, how fast you want it to go, and how often it will be moving.
If all 24 lbs of your arm is centered 40in off that pivot, you're talking about 960 in-lbs of torque. One CIM puts out about 25 in-lbs of torque at 40A. So you'd need at least 1:150 or so gear ratio, probably more, given the efficiencies you'd be getting at that ratio. Just for lifting the arm by itself. Four AndyMark StackerBoxes would get you to 1:160 or so, and you could reduce from there as necessary. Also, this is for lifting the arm from dead flat, if it won't ever get there or you counter balance it, you could improve things. |
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What is the bearing/hole plate on the end of the telescope for? It looks like a great place for a sensor, or for the wiring/tubing to come out of, but I could be wrong.
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When the game is unveiled... ask yourself how many degrees of freedom you actually NEED. Beachbots, FTW.
-John |
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Since then, one degree of freedom plus any extras on the base. |
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Thanks a lot Kevin Sevcik, that is relly helpfull. what is funy, is that we just learned this stuff in phsiscs class!
Hopefully, an arm like this could be controlled with a phisical model, similar to the controller I built my sophmore year (it won the innovation in control award by the way). The gearbox that is on there right now is for the extension, as that math was easy enough to figure out. the upper arm's articulation technically will operate like a 4-bar linkage, but still be moveable (similar to team 60's arm design) |
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As noted by the "FTW" I was referring to their WINNING robot, not it's ancestors. ;) I've been a huge fan of the super-elegant 2005, 2007, 2008 Beachbot robots. In 2005 & 2007 in particular I loved the 4-bar designs my teams utilized, but then saw that 330 could score as well or better with just a single joint. Simplicity yields elegance. -John |
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I would have to say this looks like a fun CAD project to work on, but very unpractical to combine those two systems in real life. By adding a telescoping section to a poof style 2-jointed arm you are basically adding a redundant system to achieve the same goal. The whole point of the lower joint on the 'poof' style arm is to extend the arm to reach farther, higher ect. which can also be achieved by a 'pink' style telescoping arm with a lower joint. So unless you really can't achieve your goal with a 'poof' or 'pink' style arm, I guess this system could work... but that's very unlikely and makes this kind of system unnecessary.
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Where do you get this figure from? I'm looking at the performance curve for the CIM and it looks like at 40A it's generating about .8Nm of torque which works out to .59 ft-lbs, or about 7 in-lbs - not 25 in-lbs as you suggest. Maybe I'm mistaken. Wouldn't be the first time! Anybody? Thanks! ![]() |
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congrats im very impressed with your cad work. do u have any other completed designs? and how long did this take to draw this up? im sure u included all the measurements and materials in your design or you wouldnt have been able to calculate the weight and also to do that i am sure u were able to calculate the load it can take in different directions. if so what type of aluminum do u intend to use? is this design just an after thought that u wanted to get opinions about or is this something u want to use? if you are planning to use it idk if u should show the needy eyes all us competitors ur plans like this. again i wanna stress that i am very impressed with ur cad.
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I DO THIS STUFF FOR FUN. Really, I do. I ran into a snag trying to figure out the gear ratio it needed for the design, so I decided to post it up here looking for help. I do most of my calculations using the JVN calc to make it easier, then optimize the ratios for part availability, machining complexity etc. And yes, I have many other designs posted up here, and yes I put in all of my materials as I CAD my parts, this one in particular is made of 6010 (correct?) alum, and steel axles, sprockets, gears etc. what you saw is what SolidWorks did it's mass calculations from. Also, i realize this design is completely, and utterly complex. I would not really even consider building something like this. But CAD allows us to dream right?:D |
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I agree with John V Neun simplicity is elegance and it works. This is me comming from a team thats made an award winning 8 wd 6 motor 2 speed drive system and a 5 axis arm. I like the fact that its CAD work practice and your asking really vaild questions instead of arguing why or why not this is needed. This is what should be happening on Chief Delphi people. Good work keep it up.
-Drew |
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-Craig |
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The 40A breakers we use will trip in at most 0.6 seconds at the 133A that stall torque would draw, so it's not really available for a useful amount of time, beyond stating up. |
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pink uses alot of 6063 AL tubing also.
nice cad work wanderer. mike d |
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thank u erich i am relatively new to CD and im very good friends with RC. i see his designs before this site does usually and he is training me on how to use solidworks right not but im already used to his work im more interested in what others have to show. i did not kno that he was so well known on here btw i guess it adds up though since im often making fun of him for always being on here. btw i see ur kind uf well known on CD and im curious as to how to make a name for myself. RC says just start posting but i feel like i have no voice as a new member. any advice?
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Post if you have a valid question that hasn't been found through the "search" feature up top. Seems like we share a common teacher. |
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why wouldnt u want to try to build this? it does not look too complex at all. it looks more like a few simple parts that are organized to form a complex arm. im new to this site so sorry if im asking too many questions but i am confident that if i had all the materials needed the task of making that arm would be easily done in a week. does your team have all the tools needed to make those parts or is that y u say it is too complex? |
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thanks erich u sound just like RC haha. im still getting used to using the site. i have not really explored far out of the list of recent activity and i didnt even know that there was a chit chat part on here. ill check that out though thanks.
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thanks for the advice. sorry if this is a stupid question but what is a stickied thread? is that what this is? and ya RC said that my texting talk has got to go when im on here or i would not be taken seriously. btw do u guys only know him as RC? i keep writing his real name and then i have to go back and write RC instead because i dont know if anyone will know who i am talking about or not. and i apologize for clogging up this topic room can someone tell me how to reply to someone without putting it up here for everyone to read? im not anything close to a computer wiz. |
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wow believe it or not he is just a regular student at my highschool. i was not aware that he had such an influence. and thank you i appreciate it. i hope that i am not hurting his reputation with my presence on CD. |
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Stickied thread: If you go into a forum here, near the top there will be a thread or several that say "Sticky: [thread name here]". Those are the Sticky thread. Real names: Look at someone's profile (what you see with their username when they post) to find out if they have/use nicknames or real names. I don't remember RC putting one, but I haven't looked recently. Replying privately: click a person's username. A list will show up that says something to the effect of "View public profile" "Send Private Message" and some other things. Select the Private Message (PM) and type what you need to. One other thing: Editing posts. There's an "Edit" button on each of your posts for a short time. Saves you the trouble of posting again to correct a post. Can also be used to delete a post. |
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Thanks for all your help guys, I'm currently switching to SolidWorks 2009 SDK so I will return from finals next week in full swing. This should be completed and attached to a robot before kickoff. |
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