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guyserman82 09-12-2008 11:45

Game simulations
 
I have been drafted into building the game simulations for FIRST. I was wondering if anyone had any suggestions (note: I need to CAD them, too, so please keep this in mind.)

Tom Line 09-12-2008 11:48

Re: Game simulations
 
To be successful, you'll need a better defined scope of work.

Is this a programming simulation? A lego-sized simulation? A full sized one with practice bots?

384 huband44 09-12-2008 11:50

Re: Game simulations
 
Im new to this but this might be wrong, but wouldn't we need to know the game for that or is that unrelated.

Mr_I 09-12-2008 12:13

Re: Game simulations
 
Then there's another way of thinking about it ...

A bunch of years ago (2002) I came up with a software simulation of Zone Zeal. It essentially was a multiplayer game, written in Visual Basic 6, and we used it to come up with game strategies after ship-day.

(Unfortunately, right after that we started using Visual Basic .NET, which changed many of the rules for inter-program communications, and I haven't been able to easily recreate the simulation for newer games :mad: )

guyserman82 09-12-2008 12:19

Re: Game simulations
 
Quote:

Originally Posted by Tom Line (Post 781453)
To be successful, you'll need a better defined scope of work.

Is this a programming simulation? A lego-sized simulation? A full sized one with practice bots?

Full-sized, but we use a lot of robots to test our ideas, so it doesn't matter all that much.

Tom Line 09-12-2008 19:38

Re: Game simulations
 
Now I'm not really sure what you mean.

When I think "simulation", I think scaling it all down to something manageable.

When you say "full size", I envision building an entire field and making a full size robot to use on it. That's not really a simulation - heck, that's a whole first season.

To simulate last year's game, we printed out sheets with the field and then did basic calculations to figure out how many times people could lap, or hurdle. We drew the paths and included obstacles, other robots, picking the ball up, etc. That gave us a baseline for which would score more, and directed which way we aimed our design.

gblake 09-12-2008 22:27

Re: Game simulations
 
Quote:

Originally Posted by guyserman82 (Post 781452)
I have been drafted into building the game simulations for FIRST. I was wondering if anyone had any suggestions (note: I need to CAD them, too, so please keep this in mind.)

Do you mean something like this?
Link to a 5th Gear thread

Blake

guyserman82 11-12-2008 12:27

Re: Game simulations
 
Not bad, but not exactly, Blake. If I could find the brains for my team's bots somewhere, this would be great. But I'm talking, like half sized ideas that my two semi-teams to test out ideas in.

gblake 11-12-2008 21:32

Re: Game simulations
 
Quote:

Originally Posted by guyserman82 (Post 782468)
Not bad, but not exactly, Blake. If I could find the brains for my team's bots somewhere, this would be great. But I'm talking, like half sized ideas that my two semi-teams to test out ideas in.

Maybe in a season or two.....

joshy1323 11-12-2008 22:40

Re: Game simulations
 
forget scaling it down. then it would be like every other simulation. ill be impressed when i see it scaled up to robots that are as large as my house lol.


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