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-   -   Game Hint #2 (http://www.chiefdelphi.com/forums/showthread.php?t=70514)

Katie_UPS 11-12-2008 21:33

Re: Game Hint #2
 
I haven't read past page 3, but I am really up for this "capture the flag" game.

logicalyrandom 11-12-2008 21:34

Re: Game Hint #2
 
Quote:

Originally Posted by Booksy (Post 782807)
I think the best use of the camera would be for autonomous. Driving around robots with joysticks isn't very robotic, more RC. I think we need a longer Auto mode, and a camera would make that possible(er).

Isn't the new camera just visual spectrum? How would we be able to convert that into useful autonomous data?

roboraven15 11-12-2008 21:36

Re: Game Hint #2
 
i think that part of the game may include some sort of ice fishing, based of the moonfish and minitonka. Think, you could have a hole in the ground or box and you have to stick your arm or hook threw it and fish out the object (possibly one in motion). even then using your camera to find it in the hole which mormally can't be seen by the drivers. Intresting idea.

also in response to ice game field, they could use those Ez-Glide Synthetic ice rinks. http://www.ezglide350.com/ezvideo.php

EricH 11-12-2008 21:38

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782810)
Isn't the new camera just visual spectrum? How would we be able to convert that into useful autonomous data?

It isn't too hard. The CMUCam II was able to track a target light that only output on the visual spectrum, if you could program it right and find the weight and space for it. It was quite good at it too. All you have to do is have the target be visually different enough from the background. Do your programming magic and you can do a lot of things just by looking at one green area. (Of course, the CMUCams had a tendency in testing to track anything but the light, for some poor programmers...)

I think these cameras are a little more advanced than the CMUCams.

BornaE 11-12-2008 21:40

Re: Game Hint #2
 
About "stop by and get connected on Central in Phoenix;"
this could have something to do with the new light rail in phoenix
most of central has light rail tracks and the grand openning is Dec 27th and 28th

http://www.valleymetro.org/images/up...arter-line.pdf

seg9585 11-12-2008 21:42

Re: Game Hint #2
 
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

njamietech 11-12-2008 21:45

Re: Game Hint #2
 
Quote:

Originally Posted by seg9585 (Post 782817)
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

yes,

there is one under the english channel

EDIT: it was a mother of an engineering feat to build too

EricH 11-12-2008 21:45

Re: Game Hint #2
 
Quote:

Originally Posted by seg9585 (Post 782817)
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

The Chunnel between England and France counts as one. I'll assume that subway tunnels are out (sorry, New York City), or we'd have a lot more.

logicalyrandom 11-12-2008 21:46

Re: Game Hint #2
 
Quote:

Originally Posted by EricH (Post 782814)
It isn't too hard. The CMUCam II was able to track a target light that only output on the visual spectrum, if you could program it right and find the weight and space for it. It was quite good at it too. All you have to do is have the target be visually different enough from the background. Do your programming magic and you can do a lot of things just by looking at one green area. (Of course, the CMUCams had a tendency in testing to track anything but the light, for some poor programmers...)

I think these cameras are a little more advanced than the CMUCams.

ah, ok. Thanks.

rilesmitch 11-12-2008 21:52

Re: Game Hint #2
 
a tunel may create a link through a "wall" and the teams go throught the tunels to play part of the game.
The game pices may be out of sight of the drivers
(the red team can see the blue robots and the blue can see the red, but they can't see their own bot

ExarKun666 11-12-2008 21:54

Re: Game Hint #2
 
Quote:

Originally Posted by seg9585 (Post 782817)
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

Going off this idea, maybe there are several tunnels, and in autonomous it has to use it's camera to pick out which one gets to the item, that scores points, of course with the rugged or slick terrain thrown in there somewhere to make it a challenge.

Noel 11-12-2008 21:57

Re: Game Hint #2
 
Hi!

I'm just drawing from posts I read from this clue and the 1st one, so here it goes:

There are four types of the moonfish, and there are four sections
to this new clue, so it maybe a four-player game with some weird
alliances (I haven't really thought through this part). Or, each robot
is scored on how they complete their portion of the "race". I remember
from the first game hint that the angle of 37 degrees was mentioned
for some reason or another, but possibly we won't be elevation to a new
height, but delving deeper somehow (on a 37 deg. ramp), considering that
the moonfish is a deep sea fish. We'd have to use those wicked cool, omg I
screamed when I saw them cameras (my first year in FRC--obvious isn't it?)
to navigate the deep sea parts. Um, I think that was it.

My team mates and I are having mega fun reading these, although at times
we wonder if some people have been dropped on their heads a couple
of times...geez, I hope I'm not added to the list of "dropped on heads" people, that'd suck.

--a girl who doesn't want to be added to the list--

jrdude 11-12-2008 21:58

Re: Game Hint #2
 
[IMG]H:\Documents\Pictures\map.png[/IMG]


If the image above works does anyone see something... like in the map... :confused:

dodar 11-12-2008 21:59

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782828)
Going off this idea, maybe there are several tunnels, and in autonomous it has to use it's camera to pick out which one gets to the item, that scores points, of course with the rugged or slick terrain thrown in there somewhere to make it a challenge.

it could be like a mini golf course, where you can choose different paths to take and you get to the end faster or to the game piece faster and if this just happens to be it I bet that there will be more than just a red and blue alliance lol

jrdude 11-12-2008 22:01

Re: Game Hint #2
 



does anyone see something... like in the map... :confused:


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