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-   -   Game Hint #2 (http://www.chiefdelphi.com/forums/showthread.php?t=70514)

seg9585 11-12-2008 21:42

Re: Game Hint #2
 
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

njamietech 11-12-2008 21:45

Re: Game Hint #2
 
Quote:

Originally Posted by seg9585 (Post 782817)
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

yes,

there is one under the english channel

EDIT: it was a mother of an engineering feat to build too

EricH 11-12-2008 21:45

Re: Game Hint #2
 
Quote:

Originally Posted by seg9585 (Post 782817)
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

The Chunnel between England and France counts as one. I'll assume that subway tunnels are out (sorry, New York City), or we'd have a lot more.

logicalyrandom 11-12-2008 21:46

Re: Game Hint #2
 
Quote:

Originally Posted by EricH (Post 782814)
It isn't too hard. The CMUCam II was able to track a target light that only output on the visual spectrum, if you could program it right and find the weight and space for it. It was quite good at it too. All you have to do is have the target be visually different enough from the background. Do your programming magic and you can do a lot of things just by looking at one green area. (Of course, the CMUCams had a tendency in testing to track anything but the light, for some poor programmers...)

I think these cameras are a little more advanced than the CMUCams.

ah, ok. Thanks.

rilesmitch 11-12-2008 21:52

Re: Game Hint #2
 
a tunel may create a link through a "wall" and the teams go throught the tunels to play part of the game.
The game pices may be out of sight of the drivers
(the red team can see the blue robots and the blue can see the red, but they can't see their own bot

ExarKun666 11-12-2008 21:54

Re: Game Hint #2
 
Quote:

Originally Posted by seg9585 (Post 782817)
All those streets in their corresponding cities are near railroad tracks. Maybe this has something to do with it.
The first clue was a fish, right? Anyone know of any underwater (tunnel) railroads?

Going off this idea, maybe there are several tunnels, and in autonomous it has to use it's camera to pick out which one gets to the item, that scores points, of course with the rugged or slick terrain thrown in there somewhere to make it a challenge.

Noel 11-12-2008 21:57

Re: Game Hint #2
 
Hi!

I'm just drawing from posts I read from this clue and the 1st one, so here it goes:

There are four types of the moonfish, and there are four sections
to this new clue, so it maybe a four-player game with some weird
alliances (I haven't really thought through this part). Or, each robot
is scored on how they complete their portion of the "race". I remember
from the first game hint that the angle of 37 degrees was mentioned
for some reason or another, but possibly we won't be elevation to a new
height, but delving deeper somehow (on a 37 deg. ramp), considering that
the moonfish is a deep sea fish. We'd have to use those wicked cool, omg I
screamed when I saw them cameras (my first year in FRC--obvious isn't it?)
to navigate the deep sea parts. Um, I think that was it.

My team mates and I are having mega fun reading these, although at times
we wonder if some people have been dropped on their heads a couple
of times...geez, I hope I'm not added to the list of "dropped on heads" people, that'd suck.

--a girl who doesn't want to be added to the list--

jrdude 11-12-2008 21:58

Re: Game Hint #2
 
[IMG]H:\Documents\Pictures\map.png[/IMG]


If the image above works does anyone see something... like in the map... :confused:

dodar 11-12-2008 21:59

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782828)
Going off this idea, maybe there are several tunnels, and in autonomous it has to use it's camera to pick out which one gets to the item, that scores points, of course with the rugged or slick terrain thrown in there somewhere to make it a challenge.

it could be like a mini golf course, where you can choose different paths to take and you get to the end faster or to the game piece faster and if this just happens to be it I bet that there will be more than just a red and blue alliance lol

jrdude 11-12-2008 22:01

Re: Game Hint #2
 



does anyone see something... like in the map... :confused:

rilesmitch 11-12-2008 22:03

Re: Game Hint #2
 
Any one see the fish?

bottem fin is FL
upper out line is the line
(see last post)

ExarKun666 11-12-2008 22:03

Re: Game Hint #2
 
Quote:

Originally Posted by dodar (Post 782832)
it could be like a mini golf course, where you can choose different paths to take and you get to the end faster or to the game piece faster and if this just happens to be it I bet that there will be more than just a red and blue alliance lol

If this is it, it will prbly end up being free for all, and they would have to find a way to hide the paths, underneath so teams aren't able to tell which is shorter or longer.

EricH 11-12-2008 22:05

Re: Game Hint #2
 
Quote:

Originally Posted by rilesmitch (Post 782837)
Any one see the fish?

bottem fin is FL
upper out line is the line
(see last post)

Ouch! That one looks like a shark, too.

If the GDC is trying to tell us something... I don't know what it is!

ExarKun666 11-12-2008 22:06

Re: Game Hint #2
 
In response to the map picture, it looks like there is a sudden spike up to the north, and, I'm just guessing, it looks like it could be a ramp, and of course it's not a perfectly straight line, so uneven surface, just throwing that out there.

logicalyrandom 11-12-2008 22:06

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782838)
If this is it, it will prbly end up being free for all, and they would have to find a way to hide the paths, underneath so teams aren't able to tell which is shorter or longer.

A good idea, but we have to remember that FIRST needs to keep things simple to set up in terms of practice courses & at actual regionals, and the game needs to be spectator friendly.

jrdude 11-12-2008 22:07

Re: Game Hint #2
 
Quote:

Originally Posted by rilesmitch (Post 782837)
Any one see the fish?

bottem fin is FL
upper out line is the line
(see last post)

Yes a see the fish and a city is its mouth is near Virgina Beach???? :ahh:

ExarKun666 11-12-2008 22:10

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782841)
A good idea, but we have to remember that FIRST needs to keep things simple to set up in terms of practice courses & at actual regionals, and the game needs to be spectator friendly.

Point taken, so branching out then, and changing this a bit, the robots need to communicate to each other and be able to say I detected this item, just incase that one robot can't pick it up, it tells an alliance bot that can, so maybe a game that involves 3 totally weird objects that all have a significant different way of being picked up, that way you have 3 bots, 3 different attachments, and communicate to the specific bot that can pick the item up.

Clourchn07 11-12-2008 22:14

Re: Game Hint #2
 
i like the idea of ice field and as for hockey or fishing that could be fun!! i like the power bots lose their power

bobwrit 11-12-2008 22:14

Re: Game Hint #2
 
I'll back the slippery surface idea. It seems to fit with both the Opah clue(it's a fish. Ignore the Moon part...)and NASA(NASA's planning a series of missions to Europa. Europa is a ice planet). As for the camera, I'm agreeing with the idea that we will have to track some sort of light(Ooooh, I can see a way to put an more advanced AI if this is so.... So tantalizing... *Reveiws methods of creating Neural Networks*).

Illegalsocks 11-12-2008 22:14

Re: Game Hint #2
 
In the thread for Game Hint #1, somebody brought up that you can find an Opah on the stamp of Madeira, Portugal. The Flag of Madeira looks like it might be the layout of the playing field.



The blue could be icy/slick sections and the red could be a raised portion of the field.

ExarKun666 11-12-2008 22:18

Re: Game Hint #2
 
Quote:

Originally Posted by Illegalsocks (Post 782847)
In the thread for Game Hint #1, somebody brought up that you can find an Opah on the stamp of Madeira, Portugal. The Flag of Madeira looks like it might be the layout of the playing field.



The blue could be icy/slick sections and the red could be a raised portion of the field.

Well I like the thought of that layout as being the playing field, but I think the yellow should be a ramp, the red is another raised area, with the blue and white being flat, because on the map, there is that rise to the north in the middle, so big hill thing in the middle of field maybe.

Sam390250 11-12-2008 22:20

Re: Game Hint #2
 
Well perhaps the communication thing and the tunnels is refering to alliance robots being on separate sides of the field

Such as Team A & B being an alliance and Team C & D being an aliance

it would be set up where Team A & D can see Team B & C's robots...and Team B & C can see team A & D's....

this would be difficult to set up though, and would need a small barrier or else there would be little room to do anything on the other side...

logicalyrandom 11-12-2008 22:21

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782843)
Point taken, so branching out then, and changing this a bit, the robots need to communicate to each other and be able to say I detected this item, just incase that one robot can't pick it up, it tells an alliance bot that can, so maybe a game that involves 3 totally weird objects that all have a significant different way of being picked up, that way you have 3 bots, 3 different attachments, and communicate to the specific bot that can pick the item up.

Now that's an interesting idea. Building off of that, we could see something along the lines of different shaped game pieces that can be stacked on top of each other, and are worth bonus points for larger stacks or for stacking them in a more difficult arrangement.

xnaut 11-12-2008 22:24

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782843)
Point taken, so branching out then, and changing this a bit, the robots need to communicate to each other and be able to say I detected this item, just incase that one robot can't pick it up, it tells an alliance bot that can, so maybe a game that involves 3 totally weird objects that all have a significant different way of being picked up, that way you have 3 bots, 3 different attachments, and communicate to the specific bot that can pick the item up.

this is a good idea... our bots could be Modular... this is so that if we have more than 1 type of thing to pick up (lets say tetra vs soccer ball) and we got our alliance members picking up tetras we through on our soccer ball mod. and go.... this would go with the new modular C-Rio...
--------------------------------------------------------------------------
on another note... i have some knowledge of the camera as i was on the beta team for 79 Krunch so ........... the camera kicks face this year and we successfully tracked a green light (preformed the rack and roll autonomous) very well while watching it all parallel on our laptop wirelessly... so watching the camera while driving is a possibility but (this might have just been us) we found lag while sending cam. data as well as joystick data at the same time.

Jerry... if your reading this can you confirm or elaborate if there are any more questions?
--------------------------------------------------------------------------

ExarKun666 11-12-2008 22:26

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782852)
Now that's an interesting idea. Building off of that, we could see something along the lines of different shaped game pieces that can be stacked on top of each other, and are worth bonus points for larger stacks or for stacking them in a more difficult arrangement.

Yeah, but that's kind of like the game Elevation for VEX, and I think FIRST tries to make the games different like, so it's not the same thing, but with different bots, it's not a bad thought. But how bout if they do the stacking thing, they must carry the stack of objects to a designated area, for full points, and anything that falls off, doesn't count anymore.

logicalyrandom 11-12-2008 22:30

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782855)
Yeah, but that's kind of like the game Elevation for VEX, and I think FIRST tries to make the games different like, so it's not the same thing, but with different bots, it's not a bad thought. But how bout if they do the stacking thing, they must carry the stack of objects to a designated area, for full points, and anything that falls off, doesn't count anymore.

Ah, didn't know VEX was doing that. Carrying the objects to a stacking area would be neat, and if they place it in your opponents start area, could lead to some interesting tactics.

ExarKun666 11-12-2008 22:30

Re: Game Hint #2
 
Quote:

Originally Posted by xnaut (Post 782854)
this is a good idea... our bots could be Modular... this is so that if we have more than 1 type of thing to pick up (lets say tetra vs soccer ball) and we got our alliance members picking up tetras we through on our soccer ball mod. and go.... this would go with the new modular C-Rio...
--------------------------------------------------------------------------
on another note... i have some knowledge of the camera as i was on the beta team for 79 Krunch so ........... the camera kicks face this year and we successfully tracked a green light (preformed the rack and roll autonomous) very well while watching it all parallel on our laptop wirelessly... so watching the camera while driving is a possibility but (this might have just been us) we found lag while sending cam. data as well as joystick data at the same time.

Jerry... if your reading this can you confirm or elaborate if there are any more questions?
--------------------------------------------------------------------------

Hmmm...that is interesting, if you can watch it via laptop that would definitely be useful information to have, to determine what kind of things they could come up with that, although, would be infinite. The lag thing sounds problematic though :(

ExarKun666 11-12-2008 22:34

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782858)
Ah, didn't know VEX was doing that. Carrying the objects to a stacking area would be neat, and if they place it in your opponents start area, could lead to some interesting tactics.

Yes, they should give bonus points if you actually managed to get it over to the opponent's side, and add the fact that the opponent can take the objects out, so you can have the option to have a defensive bot to guard the items once there.

logicalyrandom 11-12-2008 22:35

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782862)
Yes, they should give bonus points if you actually managed to get it over to the opponent's side, and add the fact that the opponent can take the objects out, so you can have the option to have a defensive bot to guard the items once there.

Now all they have to do is remove the rule about not crashing into other robots, and we will have a very interesting game on our hands.

ExarKun666 11-12-2008 22:40

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782864)
Now all they have to do is remove the rule about not crashing into other robots, and we will have a very interesting game on our hands.

Most definitely! I feel like it needs more, but it's a work in progress, maybe the addition, it has the rugged area and a slick area of the field, and the parts where you drop the items off, should be raised, so your robot had to get up a ramp, and change that one rule, and add an additional part to the robot, and if you press one of 12 buttons on the controller it would shine a colored light into the bot, and the bot would disable for a couple secs, so offensive bots could actually get the items out, it might help avoid the crash issue.

logicalyrandom 11-12-2008 22:46

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782867)
Most definitely! I feel like it needs more, but it's a work in progress, maybe the addition, it has the rugged area and a slick area of the field, and the parts where you drop the items off, should be raised, so your robot had to get up a ramp, and change that one rule, and add an additional part to the robot, and if you press one of 12 buttons on the controller it would shine a colored light into the bot, and the bot would disable for a couple secs, so offensive bots could actually get the items out, it might help avoid the crash issue.

so lets summarize what we have so far: A combination of capture the flag, with ramps and slick areas 'protecting' the game pieces, robots can use a laser tag like system to disable other robots temporally, and the for bonus points, you have to stack game pieces in your opponents base. What does CD think: best game ever?

ExarKun666 11-12-2008 22:47

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782871)
so lets summarize what we have so far: A combination of capture the flag, with ramps and slick areas 'protecting' the game pieces, robots can use a laser tag like system to disable other robots temporally, and the for bonus points, you have to stack game pieces in your opponents base. What does CD think: best game ever?

I personally like this game. Even though this might not be it, it sure is a suggestion for a future game.

Geek_Girl 11-12-2008 22:48

Re: Game Hint #2
 
Ok, so far I have:

Take your machine out of the shop on Colorado in Paramount;
ZAMBONI SHOP
SLIPPERY SURFACE

stop by and get connected on Central in Phoenix;
MICROSOFT OR FAIR TRADE INTERNET CAFE
-robot connects to internet to communicate w/ something on field AND/OR
-microsoft WINDOWS on the field AND/OR
-something must be TRADED

drive by and make a pickup on Minnetonka in Minnetonka;
GOIN' POSTAL SHIPPING SERVICE
PACKAGES

then head to the field on Evergreen in Dover.
CRATER STADIUM FOOTBALL FIELD
-game piece is a football AND/OR
-craters on the field


Where does the fish fit in?
-football shaped
-slippery
-"deeply forked" (craters?)
-commonly given as a gift (gift => package => shipping)


All seems to fit - what do you guys think?

ExarKun666 11-12-2008 22:51

Re: Game Hint #2
 
I think that summarization is good, so far, I think we need to figure out is the playing field outlay, and gameplay, based on the 2 hints that we have, cause I think we have figured out both hints, as much as we can.

logicalyrandom 11-12-2008 22:52

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782873)
I personally like this game. Even though this might not be it, it sure is a suggestion for a future game.

Anyone here know Dean's e-mail?

ExarKun666 11-12-2008 22:54

Re: Game Hint #2
 
Based off me original idea
-stack objects, carry over to raised area
-field is a mix of rugged and slick terrain
-can defend items
-bots can laser the camera to disable bots for a few secs to get the objects out of the scoring area
-MAKES AWSOME GAME

ExarKun666 11-12-2008 22:55

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782877)
Anyone here know Dean's e-mail?

is it on his site maybe?

ExarKun666 11-12-2008 22:57

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782877)
Anyone here know Dean's e-mail?

got it: contactDEKA@dekaresearch.com

R.C. 11-12-2008 23:42

Re: Game Hint #2
 
I still stand on my original theory of doom.

-34 degree ramps
-4 different color objects
-multiple ramps
-King of the Kill but with objects
-Camera only used in teleop.
-I don't think robots will communicate just yet, more like drivers communicate to create a strategy.
-Not every robot is going to have a manipulator, so all robots talking will be kinda hard.
-same game piece, just different colors
-human player returns
-all the pieces are in the center and you have to score on the oppo side
-SLIPPERY FLOOR = MORE TRACTION
-two side moon thing:
one side is slippery the other is not

I have read all the posts up till now on both threads and I have to say that FIRST is awesome, these are the fastest growing threads ever!

ExarKun666 11-12-2008 23:48

Re: Game Hint #2
 
Quote:

Originally Posted by rc_cola1323 (Post 782899)
I still stand on my original theory of doom.

-34 degree ramps
-4 different color objects
-multiple ramps
-King of the Kill but with objects
-Camera only used in teleop.
-I don't think robots will communicate just yet, more like drivers communicate to create a strategy.
-Not every robot is going to have a manipulator, so all robots talking will be kinda hard.
-same game piece, just different colors
-human player returns
-all the pieces are in the center and you have to score on the oppo side
-SLIPPERY FLOOR = MORE TRACTION
-two side moon thing:
one side is slippery the other is not

I have read all the posts up till now on both threads and I have to say that FIRST is awesome, these are the fastest growing threads ever!

Well I think there are some problems with that, 1st camera only in teleop would not use it to it's full capacity, and I highly believe it will be used in autonomous, with the new control system bots can communicate to each other, and I think that should be a game element, even if it's new, game piece not sure, but they will be different in some form.

R.C. 11-12-2008 23:52

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782901)
Well I think there are some problems with that, 1st camera only in teleop would not use it to it's full capacity, and I highly believe it will be used in autonomous, with the new control system bots can communicate to each other, and I think that should be a game element, even if it's new, game piece not sure, but they will be different in some form.

Sorry i so meant auto. Man finals suck!

SammyKay 11-12-2008 23:53

Re: Game Hint #2
 
I attempted to read most of the responses, but since I have school tomorrow morning, I couldn't read them all. If I give an idea that has already been addressed or discussed, could somebody please tell me the answer or show me where I can find it? Sorry for all the people that put in the time and effort into presenting the idea and figuring out if it's a good one.

I think that since some of the cities create a triangle it might be possible that the field might change to be a triangle shape and maybe we have 3 alliance teams. Still 3 teams on each alliance, but maybe this way they can get more teams on the field and have possibly better rankings.

ExarKun666 11-12-2008 23:55

Re: Game Hint #2
 
Quote:

Originally Posted by SammyKay (Post 782903)
I attempted to read most of the responses, but since I have school tomorrow morning, I couldn't read them all. If I give an idea that has already been addressed or discussed, could somebody please tell me the answer or show me where I can find it? Sorry for all the people that put in the time and effort into presenting the idea and figuring out if it's a good one.

I think that since some of the cities create a triangle it might be possible that the field might change to be a triangle shape and maybe we have 3 alliance teams. Still 3 teams on each alliance, but maybe this way they can get more teams on the field and have possibly better rankings.

the triangle shape is probably going to end up being ramps, which I think, will end up being in the competition.

JaneYoung 12-12-2008 00:01

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782877)
Anyone here know Dean's e-mail?

You may know this already but just in case :) ...
There is a forum here in ChiefDelphi that is called FRC Game Design.
Each year after the official season comes to a close, Dave usually starts a new thread for the 'next' season like this one. (I say it that way because I think the GDC is way out there but, of course, I'm clueless.) If you guys think suggestions made in the hint threads are good, make a mental note to suggest them in the thread that is created after the 2009 season. That way, the ideas are sure to be viewed and not lost here in this thread - which will, by that time, be old news - very old news. Hard to believe, I know.

ExarKun666 12-12-2008 00:04

Re: Game Hint #2
 
Anyone know if autonomous will be hybrid again, anything announced about it? Of not announced, do the hints point to it being hybrid again?

If it is hybrid, might give some ideas to the game, perhaps.

EricH 12-12-2008 00:18

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782908)
Anyone know if autonomous will be hybrid again, anything announced about it? Of not announced, do the hints point to it being hybrid again?

If it is hybrid, might give some ideas to the game, perhaps.

Not announced yet. 22 days or so, I think, before we know.

synth3tk 12-12-2008 00:19

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782908)
Anyone know if autonomous will be hybrid again, anything announced about it? Of not announced, do the hints point to it being hybrid again?

If it is hybrid, might give some ideas to the game, perhaps.

We probably wouldn't know this early, even if the hints point to it.

ExarKun666 12-12-2008 00:31

Re: Game Hint #2
 
I honestly don't think that this hint adds that much more to the 1st hint, and everything that it did add, we have already said. I'm ready for a third hint!

dtengineering 12-12-2008 00:34

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782908)
Anyone know if autonomous will be hybrid again, anything announced about it? Of not announced, do the hints point to it being hybrid again?

If it is hybrid, might give some ideas to the game, perhaps.

While we don't know yet, consider that we do have a new control system that has the capability to transmit video back to the driver station. I suspect a fair bit of R&D went in to the camera capabilities, and I would be surprised if it wasn't used in some way.

The reasoning behind the switch from autonomous to hybrid was that hybrid better simulated several types of robotic mission, particularly in space exploration where there is limited bandwidth and a significant time delay between signal transmission and reception. Likewise there are many robotic missions that need to be controlled using video.

Perhaps we will see curtains over the driver station, blocking the view of the field during "autonomous".... or perhaps the robots will start in full telop mode and the curtains will fall at the end of the match, requiring drivers to use the on-board cameras to complete one final task.

So no, we don't know... and honestly, after six years of reading these clues, I have to say that even if we DO figure out what the clues mean we won't know we've figured it out until the game is announced... but we do know that we have a new control system, and I'm willing to bet that the GDC is planning to use it to do something exciting that we could not do with the old one.


Jason

ExarKun666 12-12-2008 00:38

Re: Game Hint #2
 
Quote:

Originally Posted by dtengineering (Post 782920)
Perhaps we will see curtains over the driver station, blocking the view of the field during "autonomous".... or perhaps the robots will start in full telop mode and the curtains will fall at the end of the match, requiring drivers to use the on-board cameras to complete one final task.

Yeah, someone mentioned curtains earlier, and I thought that would be a very cool addition, but some did say earlier also, that they had beta tested this, and they lagged while having the laptop viewing thought the camera, and controlling the bot, so it might not happen unless they fixed that lag, which would be a cool competition, blindfolded, pretty much, and can only rely on the camera.

Steven Sigley 12-12-2008 00:38

Re: Game Hint #2
 
Quote:

Originally Posted by Illegalsocks (Post 782847)
In the thread for Game Hint #1, somebody brought up that you can find an Opah on the stamp of Madeira, Portugal. The Flag of Madeira looks like it might be the layout of the playing field.



The blue could be icy/slick sections and the red could be a raised portion of the field.

I would like it to be a 4 sided rack like 07, but hey I'm just dreaming.

I'm guessing a field with little holes in it like craters along with a football shaped playing piece, most fits the "Crater Football Field" in (i think someone said Dover) and the crater like skin of the fish along with it's shape.

Steven Sigley 12-12-2008 00:39

Re: Game Hint #2
 
Quote:

Originally Posted by ExarKun666 (Post 782921)
Yeah, someone mentioned curtains earlier, and I thought that would be a very cool addition, but some did say earlier also, that they had beta tested this, and they lagged while having the laptop viewing thought the camera, and controlling the bot, so it might not happen unless they fixed that lag, which would be a cool competition, blindfolded, pretty much, and can only rely on the camera.

What If your robot had to remove the curtains, thus the faster your alliance did it, the faster they got an actual visual advantage rather than relying on the camera. Could be a quick objective at the beginning, and maybe even bonus for doing it during autonomous.

wooodman4449 12-12-2008 00:41

Re: Game Hint #2
 
i already posted this earlier but, my school in phoenix is on central and we have hosted the kickoff the past couple of years. i thought this was where they got "get connected" because we reconnected with many of the teams we have faced in the past year. otherwise, the light rail is a good idea, whoever suggested it, but i wouldn't know how the GCD would know about it, as it is fairly new.

ExarKun666 12-12-2008 00:43

Re: Game Hint #2
 
Quote:

Originally Posted by Steven Sigley (Post 782922)
I would like it to be a 4 sided rack like 07, but hey I'm just dreaming.

I'm guessing a field with little holes in it like craters along with a football shaped playing piece, most fits the "Crater Football Field" in (i think someone said Dover) and the crater like skin of the fish along with it's shape.

I am not sure about a four sided rack, but I think the four part of the clue might have to do with four different types of game pieces, or a 4 player free for all, maybe, and the craters go along with rugged terrain.

ExarKun666 12-12-2008 00:46

Re: Game Hint #2
 
Quote:

Originally Posted by Steven Sigley (Post 782923)
What If your robot had to remove the curtains, thus the faster your alliance did it, the faster they got an actual visual advantage rather than relying on the camera. Could be a quick objective at the beginning, and maybe even bonus for doing it during autonomous.

That would be an awesome addition to that kind of game, I would imagine that doing that with a camera as your only visual would actually be very difficult, and they would have to make the curtains a certain color, so the y can be easily detected.

jerry w 12-12-2008 08:03

Re: Game Hint #2
 
Quote:

Originally Posted by xnaut (Post 782854)
--------------------------------------------
on another note... i have some knowledge of the camera as i was on the beta team for 79 Krunch so ........... the camera kicks face this year and we successfully tracked a green light (preformed the rack and roll autonomous) very well while watching it all parallel on our laptop wirelessly... so watching the camera while driving is a possibility but (this might have just been us) we found lag while sending cam. data as well as joystick data at the same time.

Jerry... if your reading this can you confirm or elaborate if there are any more questions?
--------------------------------------------------------------------------

The delay from when the camera captures an image until it is displayed on the driver station varies between two and five seconds. Most drivers would find this to be infuriatingly slow.

However, with the processing power on the robot, the pattern matching, color detection, or pixel counting happens in a few hundred milliseconds. The robot reaction time with imaging processing is actually faster than the driver can react with full visibility of the field.

Though it might be fun to have the camera image at the driver station, it is unlikely to provide the driver any edge during the game.

jerry

GaryVoshol 12-12-2008 08:13

Re: Game Hint #2
 
Quote:

Originally Posted by wooodman4449 (Post 782924)
i already posted this earlier but, my school in phoenix is on central and we have hosted the kickoff the past couple of years.

Yes you did, but you post your team number in your profile as being "911", so we can't tell what team you're really on.
Quote:

i thought this was where they got "get connected" because we reconnected with many of the teams we have faced in the past year. otherwise, the light rail is a good idea, whoever suggested it, but i wouldn't know how the GCD would know about it, as it is fairly new.
The GDC knows everything! ;)

ExarKun666 12-12-2008 09:27

Re: Game Hint #2
 
Quote:

Originally Posted by jerry w (Post 782949)
The delay from when the camera captures an image until it is displayed on the driver station varies between two and five seconds. Most drivers would find this to be infuriatingly slow.

However, with the processing power on the robot, the pattern matching, color detection, or pixel counting happens in a few hundred milliseconds. The robot reaction time with imaging processing is actually faster than the driver can react with full visibility of the field.

Though it might be fun to have the camera image at the driver station, it is unlikely to provide the driver any edge during the game.

jerry

Well that's interesting, to bad about the 2-5 sec. delays. It could provide a edge if it were a curtain game, but I'm not sure how well that idea would work out now, reading your comment.

Zach Purser 12-12-2008 10:27

Re: Game Hint #2
 
Quote:

Originally Posted by Zflash (Post 782407)
drive by and make a pickup on Minnetonka in Minnetonka;

I was wondering if drive could be a golf reference. There is a place called Bogey Pro on Minnetonka (15109 Minnetonka Industrial Rd Minnetonka, MN 55345-2112). Golf bots anyone?

Alternately the drive and pickup references could be a car dealership reference, but I only see Minnetonka Motors (15115 Minnetonka Industrial Rd Minnetonka, MN 55345-2112)

The ice arena that was mentioned before is on Williston, but that intersects with Minnetonka Blvd. Considering the first clue seems to line up with Zamboni an ice arena would be a good fit, but I'm not convinced.

Goin Postal as mentioned before is also a good fit, but I can't figure out where that clue would lead us. Mailbox? We'll be moving boxes? Postal? We'll have to climb a post? And there is the possibility that it could mean it's a shooting game, but that kinda seems in poor taste for a FIRST clue.

wooodman4449 12-12-2008 10:30

Re: Game Hint #2
 
Quote:

Originally Posted by GaryVoshol (Post 782950)
Yes you did, but you post your team number in your profile as being "911", so we can't tell what team you're really on.

thanks for that, all fixed now.

RMiller 12-12-2008 10:43

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782871)
so lets summarize what we have so far: A combination of capture the flag, with ramps and slick areas 'protecting' the game pieces, robots can use a laser tag like system to disable other robots temporally, and the for bonus points, you have to stack game pieces in your opponents base. What does CD think: best game ever?

One of the tasks for teams when doing testing for the viability of hydrogen fuels cells as a power source was to create a rough game that used the fuel cells based on what the team found. 1816 roughed out a game that sounds somewhat similar to what you are saying here. So, something along those lines has actually been submitted to FIRST and it has been a few years now since that was submitted.
-Ryan

logicalyrandom 12-12-2008 10:44

Re: Game Hint #2
 
Quote:

Originally Posted by JaneYoung (Post 782906)
You may know this already but just in case :) ...
There is a forum here in ChiefDelphi that is called FRC Game Design.
Each year after the official season comes to a close, Dave usually starts a new thread for the 'next' season like this one. (I say it that way because I think the GDC is way out there but, of course, I'm clueless.) If you guys think suggestions made in the hint threads are good, make a mental note to suggest them in the thread that is created after the 2009 season. That way, the ideas are sure to be viewed and not lost here in this thread - which will, by that time, be old news - very old news. Hard to believe, I know.

Ah. I didn't know that. Thanks.

jnutzmann 12-12-2008 11:46

Re: Game Hint #2
 
I just recently looked at this clue and took a little different approach at deciphering it than others. I took this set of numbers as Cartesian coordinates to a vector that points outward. If the earth's center was placed at the origin, the vector would point to 76.4095839 degrees north latitude and 59.21185 degrees west longitude. I determined this by using the spherical coordinate system parametrization to convert to latitude and longitude. This is a point near the shore of Greenland (see below). This could also point to some sort of ice in the game??? Any thoughts about this approach?


wooodman4449 12-12-2008 12:02

Re: Game Hint #2
 
Quote:

Originally Posted by jnutzmann (Post 783031)
I just recently looked at this clue and took a little different approach at deciphering it than others. I took this set of numbers as Cartesian coordinates to a vector that points outward. If the earth's center was placed at the origin, the vector would point to 76.4095839 degrees north latitude and 59.21185 degrees west longitude. I determined this by using the spherical coordinate system parametrization to convert to latitude and longitude. This is a point near the shore of Greenland (see below). This could also point to some sort of ice in the game??? Any thoughts about this approach?


even if it doesn't come out to be true, thanks for the effort.

Alan Anderson 12-12-2008 12:27

Re: Game Hint #2
 
Quote:

Originally Posted by jnutzmann (Post 783031)
...I took this set of numbers...

What set of numbers?

gorrilla 12-12-2008 12:37

Re: Game Hint #2
 
Quote:

Originally Posted by jnutzmann (Post 783031)
I just recently looked at this clue and took a little different approach at deciphering it than others. I took this set of numbers as Cartesian coordinates to a vector that points outward. If the earth's center was placed at the origin, the vector would point to 76.4095839 degrees north latitude and 59.21185 degrees west longitude. I determined this by using the spherical coordinate system parametrization to convert to latitude and longitude. This is a point near the shore of Greenland (see below). This could also point to some sort of ice in the game??? Any thoughts about this approach?



well isent the greenland ice cap the biggest in the world?

oh, and dover england? are we crossing the channel?:D

Robert Cawthon 12-12-2008 12:52

Re: Game Hint #2
 
Quote:

Originally Posted by joshsmithers (Post 782415)
And where does the moonfish come in?

EDIT: For future reference to new thread readers, it was found here: http://frcdirector.blogspot.com/

Maybe the name of the game this year will be "Shoot for the moon!" :rolleyes:

Gary_Pierson 12-12-2008 12:53

Re: Game Hint #2
 
Four different locations:
Paramount refers to the west,
Phoenix refers to the south,
Minnetonka, the north,
and Dover, Delaware is east.

Compasses involved in the game?
Those have been previewed in the last couple of years.

Four different tasks, one that can be completed in each location?

Or am I taking it too literally?

ChrisH 12-12-2008 12:55

Re: Game Hint #2
 
1 Attachment(s)
Last night, after dinner out with friends, including CDs resident Grammar Curmudgeon, the beautiful KarenH and I were musing on the #2 clue as we drove home. Since it was still fairly early and we only live about 10 minutes away (in good traffic, like at 9:30pm) we decided that the best way to extend the evening was to go see what is really on Colorado in Paramount, CA. Boots (or tires) on the ground beat internet speculation any day.

Colorado Ave parallels Paramount Blvd, a major north-south street in the area. It is one short block west of Paramount. Most of the lots on the Paramount side are commercial and most on the west side are some form of residential. There are exceptions in both cases.

Colorado Ave has three sections.

The Northern section has a children's dentist and the back side of several businesses. Including a furniture store and a mexican restaurant. The rest of the lots are multi-family residential (duplexes)

South of Roscrans, a major east-west street, Colorado Ave gets swallowed into a giant swap meet for several blocks. The middle section is mostly residential but there were two businesses of interest. One was a printer (one way to make your mark) and the other a gasket store called Bentley's. The gasket place also deals in appliances and HVAC equipment. The east side of the street had some apartment buildings and the west side was mostly single family homes. This section ends as the back way into a strip mall on Paramount.

The southern section ends between City Hall and the local hospital (the body shop?). In about the middle of this section is the place in the attached picture. Across the street was some kind of equipment yard with many high lift forklifts, lighting trucks and other heavy equipment. It had a gate onto Colorado, but it was apparently not the main entrance. This area seemed to be small manufacturing/commercial but there were not many names on buildings and it was hard to tell were one place ended and the next began. Zamboni seemed to take up their entire block. They are BTW at the corner of Colorado and Madison. A coincidence? There was also a lumber yard in this area, the main entrance was on Paramount but they had a back gate onto Colorado.

While there are other things it could be, Zamboni (whether it applies to the ice resurfacing machines or their apparel line) is a strong candidate as the answer to this part of the riddle. But what does it tell us about the game? that we will be playing on a slippery surface or one that needs to be reconditioned frequently? or just that they are saving money by not turning the heat on in the arenas? Anybody want to make detailed investigations of the other locations?

Time to go do something useful, before I have to go visit Bentley

ChrisH

joshsmithers 12-12-2008 12:56

Re: Game Hint #2
 
Quote:

Originally Posted by jnutzmann (Post 783031)
I just recently looked at this clue and took a little different approach at deciphering it than others. I took this set of numbers as Cartesian coordinates to a vector that points outward. If the earth's center was placed at the origin, the vector would point to 76.4095839 degrees north latitude and 59.21185 degrees west longitude. I determined this by using the spherical coordinate system parametrization to convert to latitude and longitude. This is a point near the shore of Greenland (see below). This could also point to some sort of ice in the game??? Any thoughts about this approach?

Nice work! Looks very icy. It goes along very well with EricH's theory that he had at the begining of this thread.....

ChrisH 12-12-2008 12:59

Re: Game Hint #2
 
Quote:

Originally Posted by Alan Anderson (Post 783045)
What set of numbers?

I think somebody looked up last year's clue by mistake. Sometimes we forget the Inernet is persistent as well as ephemeral.

synth3tk 12-12-2008 13:00

Re: Game Hint #2
 
Quote:

Originally Posted by Gary_Pierson (Post 783054)
Four different locations:
Paramount refers to the west,
Phoenix refers to the south,
Minnetonka, the north,
and Dover, Delaware is east.

Compasses involved in the game?
Those have been previewed in the last couple of years.

Four different tasks, one that can be completed in each location?

Or am I taking it too literally?

Wow, that's pretty good! It would line up with how the GDC uses hints.

EricH 12-12-2008 13:08

Re: Game Hint #2
 
Quote:

Originally Posted by ChrisH (Post 783055)
Zamboni seemed to take up their entire block. They are BTW at the corner of Colorado and Madison. A coincidence? There was also a lumber yard in this area, the main entrance was on Paramount but they had a back gate onto Colorado.

Considering who figured out the 2006 clue, or part of it, I'm not so sure that's a coincidence.

I was thinking someone should drive out there and investigate.:)

CrazyCarl461 12-12-2008 13:17

Re: Game Hint #2
 
Quote:

Originally Posted by jerry w (Post 782949)
The delay from when the camera captures an image until it is displayed on the driver station varies between two and five seconds. Most drivers would find this to be infuriatingly slow.

However, with the processing power on the robot, the pattern matching, color detection, or pixel counting happens in a few hundred milliseconds. The robot reaction time with imaging processing is actually faster than the driver can react with full visibility of the field.

Though it might be fun to have the camera image at the driver station, it is unlikely to provide the driver any edge during the game.

jerry

It also states on page 2-5 of the FRC Programming Guide:

"You can send image data to the host computer or perform live front panel debugging only during development, not during the FRC competition."

So that pretty much makes official what you were saying is already fairly unreasonable. Only the image processing VIs.. as it should be!

Arthur S 12-12-2008 13:35

Re: Game Hint #2
 
Quote:

does anyone see something... like in the map...
We tried searching everything in google maps and no luck with any kind of image that would've showed up. We also tried zoming out at every stage and could'nt see anything.

ChrisH 12-12-2008 13:48

Re: Game Hint #2
 
Quote:

Originally Posted by jerry w (Post 782949)
The delay from when the camera captures an image until it is displayed on the driver station varies between two and five seconds. Most drivers would find this to be infuriatingly slow.

However, with the processing power on the robot, the pattern matching, color detection, or pixel counting happens in a few hundred milliseconds. The robot reaction time with imaging processing is actually faster than the driver can react with full visibility of the field.

Though it might be fun to have the camera image at the driver station, it is unlikely to provide the driver any edge during the game.

jerry


We tried using the camera to drive during our initial shakedown of the Beta system. We found that the delay increased dramatically as the robot got further away from the control station and after a certain range was exceeded we lost the signal entirely. That range was not much more than the length of the field. We decided that driving by video is not going to happen just yet, even in practice.

We have just started playing with the camera again to see how it performs for tracking objects etc. We were quite impressed with the ability of the color sensing VI to accurately track and determine image size in a wide variety of lighting conditions. You can see the pictures on the FIRST forum here: http://forums.usfirst.org/showpost.p...34&postcount=1

You can almost play in the dark. The whole setup seems to be much less sensitive to lighting variations. We are thinking that it will add a whole new dimension to the game.

Zach Purser 12-12-2008 13:51

Re: Game Hint #2
 
Quote:

Originally Posted by Arthur S (Post 783072)
We tried searching everything in google maps and no luck with any kind of image that would've showed up. We also tried zoming out at every stage and could'nt see anything.

Did anyone notice that the aerial view of the Phoenix location looks like a circle-triangle-square?

link

GreyIOutcast 12-12-2008 13:54

Re: Game Hint #2
 
Quote:

Originally Posted by Zflash (Post 782407)
Thursday, December 11, 2008
Take your machine out of the shop on Colorado in Paramount;
stop by and get connected on Central in Phoenix;
drive by and make a pickup on Minnetonka in Minnetonka;
then head to the field on Evergreen in Dover.
Posted by Bill at 7:02 AM 0 comments

So we've got some notice of teamwork for "Central in Phoenix", obviously.
We've got a pickup on Minnetonka in Minnetonka, which seems to be a lake with a lot of ice fishing, and we had an arctic fish for the first game hint.
There's a football field on Evergreen in Dover...

Now the only one that isn't all that obvious is the first one.

What sort of shape do all the points make on the map? Is it a loop? I heard some of them make a triangle, but is that all 4 of them, and one of them is just inbetween a line?

And no, I haven't read every single post yet.

EDIT: Oh, and also. I think I have some more thought on the thing. With the additional processing power, there must be a reason behind the upgrade, so I'm going to take a wild guess that maybe "getting connected" doesn't mean teamwork, but instead swapping to tele-operated mode. Which could mean it's autonomous for the first portion, just like last year.

Engineer 12-12-2008 14:10

Re: Game Hint #2
 
MAZE!

Zach Purser 12-12-2008 14:15

Re: Game Hint #2
 
Continuing to chum the waters with random trivia, there is a type of battery called a Zamboni pile. Certainly a battery could "get connected".

EricH 12-12-2008 14:16

Re: Game Hint #2
 
Quote:

Originally Posted by GreyIOutcast (Post 783076)
So we've got some notice of teamwork for "Central in Phoenix", obviously.
We've got a pickup on Minnetonka in Minnetonka, which seems to be a lake with a lot of ice fishing, and we had an arctic fish for the first game hint.
There's a football field on Evergreen in Dover...

Now the only one that isn't all that obvious is the first one.

See ChrisH's post on that. He lives in the area. Note the Zamboni company being on the street.

DJW 12-12-2008 14:19

Re: Game Hint #2
 
If this game does turn out to be capture the flag, then YAY!!!:D

Robert Cawthon 12-12-2008 14:31

Re: Game Hint #2
 
I think some of my brain's magic smoke leaked out trying to think about this. It seems to me that we need to think more outside the box than we have previously. My head hurts thinking about it.:confused:

xnaut 12-12-2008 14:35

Re: Game Hint #2
 
Quote:

Originally Posted by jerry w (Post 782949)
The delay from when the camera captures an image until it is displayed on the driver station varies between two and five seconds. Most drivers would find this to be infuriatingly slow.

However, with the processing power on the robot, the pattern matching, color detection, or pixel counting happens in a few hundred milliseconds. The robot reaction time with imaging processing is actually faster than the driver can react with full visibility of the field.

Though it might be fun to have the camera image at the driver station, it is unlikely to provide the driver any edge during the game.

jerry

This is what i meant.... just said smarter... and with more actual data :(

During autonomous.. when your not sending picture data... the camera was very responsive and we got our camera to follow a green light easily (we were only held back by our servos ability's)

Zach Purser 12-12-2008 15:44

Re: Game Hint #2
 
And just when I was feeling good about the Zamboni clue I found the Paramount ME™ Robotic Telescope System in Golden Colorado. link

Quote:

Iridium Satellite Transits Moon then Flares!

This interesting video was captured the morning of June 9, 2007 with a Paramount ME from Golden Colorado. The satellite Iridium 66 transits the Moon moments before flaring. (Copyright 2007 Software Bisque, Inc.)

Elgin Clock 12-12-2008 15:48

Re: Game Hint #2
 
Quote:

Originally Posted by Zach Purser (Post 783126)
And just when I was feeling good about the Zamboni clue I found the Paramount ME™ Robotic Telescope System in Golden Colorado. link

There is a Paramount Theater in Colorado as well... right in downtown Denver. lol :ahh:

Renee Becker-Blau 12-12-2008 16:11

Re: Game Hint #2
 
The Moonfish = Moon = Round/ Circles for the game, or footballs because of it's shape.

"Take your machine out of the shop" Drive out of the starting zone.

"Stop by and get connected" Reference to Autonomous Mode? Perhaps we have to send data to the robot, or connect to a program?

"Drive by and make a pickup." Pick up the game pieces, and based on the next line it sounds like it's "off" the field? Or maybe tiered levels.

"Then head to the field." Field, "Broad, Level, Open expanse of land" If the field has levels, maybe that's where we end the game.

I have no idea what the names of cities/lakes/streets mean, I was just looking at the actions, not the places as well. Back to work.... or back to surfing Delphi :P

rsegrest 12-12-2008 16:40

Re: Game Hint #2
 
Littleswimmer14:
I think you're exactly right but try this out:

1. Take your machine out of the shop - Starting out on a platform maybe?

2. Stop by and get connected - Maybe either picking up a 'trailer' or connecting to another robot?

3. Drive by and make a pickup - Putting something into the trailer (could be either by dumping or picking something up and dropping it)?

4. Then head to the field - Take the somethings and place them in a scoring position?

What do you think?

xnaut 12-12-2008 17:03

Re: Game Hint #2
 
i think this forum is dead (dying)... we've pretty much covered it all(or so we think) ...
if anyone else has any brand new ideas...... lets see um..

also... on a side note... is a member of team pink reading these? I've got a question...:P

RKElectricalman 12-12-2008 17:41

Re: Game Hint #2
 
I think if we get "connected" it'll be with an upgraded version of that IR board.

Maybe we'll be interfacing with the field or other robots through that?

I foresee the return of a few things:
Hybrid Mode
Vision Camera Benefits
IR-Communication
End Game bonuses
Alliances (2 or 3)

and some more things that i'm toying with in my mind.... hmmm

MiniNerd24 12-12-2008 17:47

Re: Game Hint #2
 
Quote:

Originally Posted by Zflash (Post 782407)
Thursday, December 11, 2008
Game Hint # 2

Good Morning Teams,

Take your machine out of the shop on Colorado in Paramount;
stop by and get connected on Central in Phoenix;
drive by and make a pickup on Minnetonka in Minnetonka;
then head to the field on Evergreen in Dover.

23 Days until Kickoff
See you then


Posted by Bill at 7:02 AM 0 comments

Just a repost so we don't have to loook at the first post for the clue...

So do the cities have any reall meaning to this or is it just part of the riddle?

logicalyrandom 12-12-2008 18:01

Re: Game Hint #2
 
Quote:

Originally Posted by MiniNerd24 (Post 783174)
Just a repost so we don't have to loook at the first post for the clue...

So do the cities have any reall meaning to this or is it just part of the riddle?

We've been debating that for some 20 pages now. I say they were included as red herrings, others disagree. Take your best guess.

SamC 12-12-2008 18:14

Re: Game Hint #2
 
It means they want to promote good health and physically active students --return of the human player!:yikes:

Zach Purser 12-12-2008 18:27

Re: Game Hint #2
 
Quote:

Originally Posted by MiniNerd24 (Post 783174)
So do the cities have any reall meaning to this or is it just part of the riddle?

[House impersonation]
Everything has meaning! Even the semicolons have meaning! Now get back to overanalyzing the clue!
[/House impersonation]

Jim E 12-12-2008 19:55

Re: Game Hint #2
 
I've finished reading all 20 pages.

Can I get my 30 minutes back?

I think the game piece is a football shaped object. They will be strewn all over the field in a random fashion.

The robots are the Zamboni s, cleaning the slippery surface (something other than carpet) of the rough terrain.

The camera will detect which color of dumping station to go to to collect the points. Since the OPHA fish has those high fins, there may even be an added element to shoot the footballs through an elevated target for increased points.

The controller's ability to communicate with other robots on the field? Perhaps there is a twist to autonomous that hasn't been revealed yet.

That's it. I'm done on this thread.

Booksy 12-12-2008 20:01

Re: Game Hint #2
 
Quote:

Originally Posted by logicalyrandom (Post 782810)
Isn't the new camera just visual spectrum? How would we be able to convert that into useful autonomous data?

I don't see your point...

Something me and my teacher have been discussing as a scenario is having a certain coloured game piece/area/thing and having to find that piece/area/thing in autonomous mode.

Another possibility we found was having a raised platform with a hole and some coloured game pieces in the whole, so that the robot has to pick up the pieces autonomously, deciding which colour to pick (as the driver could not see):

Code:

  __          ___
  /  |  _____  |  \
 /  |  |  |  |  \
/____|__|___|__|____\

square in middle is blue or red block. Driver can't see block.

Moonfish: kind of like fishing
Fancy camera: must be used for this
Uneven surface: check.

Just a thought.:]

skimoose 12-12-2008 20:41

Re: Game Hint #2
 
"stop by and get connected on Central in Phoenix"

At the intersection on North and South Central Avenues in Phoenix is Patriots Square Park.
One of the unique features about this park is an underground parking garage accessed via tunnels.

"then head to the field on Evergreen in Dover"

Quote:

Originally Posted by EricH (Post 782820)
The Chunnel between England and France counts as one. I'll assume that subway tunnels are out (sorry, New York City), or we'd have a lot more.

Yes and the west portal to the EuroTunnel is located in Dover, UK. Just south of the tunnel entrance you'll find Evergreen Gardenwork.

So passing objects from one level to another, or robots on different levels isn't all that far fetched.

Ah, and for those Discworld fans out there.

Quote:

Originally Posted by Mr_I (Post 782640)
Not at all! I, too, am familiar with the exploits of Moist Van Lipwig! :cool:

Yes, but Moist is no longer Going Postal, he's Making Money. Therefore, me thinks the Color of Magic is Green and the green light will be returning! :P

billbo911 12-12-2008 21:00

Re: Game Hint #2
 
See the picture. That's all I'm saying.


.


.:yikes: :yikes: :yikes:

alectronic 12-12-2008 21:10

Re: Game Hint #2
 
Quote:

Originally Posted by Doctorwho (Post 782426)
On google maps all Coordinates indicated by the clue end up going from near the west coast (The Paramount Cafe in Denver, Colorado and the town of Central, Phoenix) To the midwest (Minnetonka, Minnesota) To the East (Evergreen Field in Dover, Ohio).

If you put all of the points together it forms triangle similar to the one in the FIRST logo, so it might have a connection to what the game piece is this year, and it seems that there are going to be different actions related to the game piece (picking up, connecting) and then we need to place it somewhere ( The field) No clue how this relates to the fish though.

anyone wanna bet that the 3rd clue, if there is one, will be a square? triangle, circleish thing, square? just for fun? who knows!

rl1806 12-12-2008 21:50

Re: Game Hint #2
 
1 Attachment(s)
I have compiled a table of past games and made a prediction of the 2009 game. On even years the game object is a ball, on odd years the game is Tic-Tac-Toe, and after the 2004 game used the IR sensor the next three years used the CMU cam.
With the new control system being able to track colors with the new camera, I am predicting we will be using the camera to track different objects. I think we will have to use the camera to pick out red or blue bins during autonomous mode for bonus points and then stack them in a Tic-Tac-Toe style group.


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