Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   C/C++ (http://www.chiefdelphi.com/forums/forumdisplay.php?f=183)
-   -   Getting Familiar with Programming in WindRiver (http://www.chiefdelphi.com/forums/showthread.php?t=70839)

kyungjin 12-26-2008 02:38 AM

Getting Familiar with Programming in WindRiver
 
This is my second topic on the WindRiver IDE platform. Hopefully though, this topic will be able to be more broad on understanding the specifics of code.

Anyway... I've been trying to understand the sample code and trying to make sense of the Sample Code for a few days now (I've finally installed WindRiver) and I still can't get the gist of it. There's a number of issues surrounding this problem, most of it having to do with getting used to OOP but more importantly, learning what all the new function names, keywords and operators do (for example: what the heck is '->'?).

If someone can upload the sample code (if not I'll do it a bit later...) and kinda explain some of the things in the code (like what certain functions do and what certain keywords mean), I think it'll immensely help not only me, but other people trying to understand what's in the sample code.

Thanks,
- Daniel

kyungjin 12-26-2008 02:39 PM

Re: Getting Familiar with Programming in WindRiver
 
Here's the sample source code...

Code:

#include "WPILib.h"

/**
 * This is a demo program showing the use of the RobotBase class.
 * The SimpleRobot class is the base of a robot application that will automatically call your
 * Autonomous and OperatorControl methods at the right time as controlled by the switches on
 * the driver station or the field controls.
 */
class RobotDemo : public SimpleRobot
{
        RobotDrive *myRobot; // robot drive system
        Joystick *stick; // only joystick
        DriverStation *ds; // driver station

public:
        RobotDemo(void)
        {
                ds = DriverStation::GetInstance();
                myRobot = new RobotDrive(1, 2); // create robot drive base
                stick = new Joystick(1); // create the joysticks
                GetWatchdog().SetExpiration(100);
        }

        /**
        * Drive left & right motors for 2 seconds then stop
        */
        void Autonomous(void)
        {
                GetWatchdog().SetEnabled(false);
                myRobot->Drive(0.5, 0.0);        // drive forwards half speed
                Wait(2000);                                //    for 2 seconds
                myRobot->Drive(0.0, 0.0);        // stop robot
        }

        /**
        * Runs the motors with arcade steering.
        */
        void OperatorControl(void)
        {
                GetWatchdog().SetEnabled(true);
                while (IsOperatorControl())
                {
                        GetWatchdog().Feed();
                        myRobot->ArcadeDrive(stick); // drive with arcade style (use right stick)
                }
        }
};

START_ROBOT_CLASS(RobotDemo);


koreabell 12-26-2008 07:55 PM

Re: Getting Familiar with Programming in WindRiver
 
I'm pretty sure you'll know most of it already, but just in case for someone else who is trying to get used to c/c++ itself, i'll explain from the very beginning

Code:

#include "WPILib.h"

/**
 * This is a demo program showing the use of the RobotBase class.
 * The SimpleRobot class is the base of a robot application that will automatically call your
 * Autonomous and OperatorControl methods at the right time as controlled by the switches on
 * the driver station or the field controls.
 */
class RobotDemo : public SimpleRobot
{
        RobotDrive *myRobot; // robot drive system
        Joystick *stick; // only joystick
        DriverStation *ds; // driver station

public:
        RobotDemo(void)
        {
                ds = DriverStation::GetInstance();
                myRobot = new RobotDrive(1, 2); // create robot drive base
                stick = new Joystick(1); // create the joysticks
                GetWatchdog().SetExpiration(100);
        }

        /**
        * Drive left & right motors for 2 seconds then stop
        */
        void Autonomous(void)
        {
                GetWatchdog().SetEnabled(false);
                myRobot->Drive(0.5, 0.0);        // drive forwards half speed
                Wait(2000);                                //    for 2 seconds
                myRobot->Drive(0.0, 0.0);        // stop robot
        }

        /**
        * Runs the motors with arcade steering.
        */
        void OperatorControl(void)
        {
                GetWatchdog().SetEnabled(true);
                while (IsOperatorControl())
                {
                        GetWatchdog().Feed();
                        myRobot->ArcadeDrive(stick); // drive with arcade style (use right stick)
                }
        }
};

START_ROBOT_CLASS(RobotDemo);

#include "WPILib.h" <--- You're including header file called "WPILib.h" to your source to use various variables, functions, etc

class RobotDemo : public SimpleRobot <---You're declaring(and defining below) the class called "RobotDemo" which is derived from class called "SimpleRobot", and you'll access to public members of "SimpleRobot" class.
{ <--- you're now defining the class
RobotDrive *myRobot; <---you're declaring RobotDrive type pointer variable called "myRobot"
Joystick *stick; <--- you're declaring Joystick type pointer variable called "stick"
DriverStation *ds; <--- you're declaring DriverStation type pointer variable called "ds"

public: <---you're adding public members
RobotDemo(void) <---you're declaring and defining constructor
{ <--- you're now defining the constructor
ds = DriverStation::GetInstance(); <--- variable "ds" equals whatever value "GetInstance()" function under class called "DriverStation" returns
myRobot = new RobotDrive(1, 2); <--- you'll assign memory for pointer variable called "myRobot", and the size of that memory will be "RobotDrive(1,2)"
stick = new Joystick(1); <--- you'll assign memory for pointer variable called "stick", and the size of that memory will be "Joystick(1)"
GetWatchdog().SetExpiration(100); <--- you'll set the watchdog timer expiration to 100ms
} <--- you're done defining the constructor

void Autonomous(void) <--- you're declaring void type function called "Autonomous" taking no parameters
{ <--- you'll now define the function
GetWatchdog().SetEnabled(false); <--- you'll disable the watchdog timer
myRobot->Drive(0.5, 0.0); <--- execute "Drive(0.5,0.0)" using arrow operator(->) to access its(myRobot pointer's) member function
Wait(2000); <--- execute function called "Wait", taking one parameter, which value you put is 2000
myRobot->Drive(0.0, 0.0); <---- execute "Drive(0.0,0.0)" using arrow operator(->) to access its(myRobot pointer's) member function
} <--- you're done defining function


void OperatorControl(void) <--- you're declaring void type function called "OperatorControl" taking no parameters
{ <--- you're defining the function
GetWatchdog().SetEnabled(true); <--- you're setting watchdog timer
while (IsOperatorControl()) <---repeat while loop until "IsOperatorControl()" equals 0
{ <--- define while loop
GetWatchdog().Feed(); <--- feed the watchdog timer
myRobot->ArcadeDrive(stick); <---execute "ArcadeDrive" function(and parameter it takes is stick variable) using arrow operator(->) to access its(myRobot pointer's) member function
} <--- you're done defining while loop
} <--- you're done defining function

}; <--- you're done defining class

START_ROBOT_CLASS(RobotDemo); <--- you're calling function called "START_ROBOT_CLASS" with parameter "RobotDemo"

GGCO 12-26-2008 11:37 PM

Re: Getting Familiar with Programming in WindRiver
 
I was wondering if windriver has something similar to MS's intellisense. I love using it in VS and was hoping to use it with WR

jtdowney 12-27-2008 07:21 AM

Re: Getting Familiar with Programming in WindRiver
 
Quote:

Originally Posted by GGCO (Post 787377)
I was wondering if windriver has something similar to MS's intellisense. I love using it in VS and was hoping to use it with WR

Eclipse, the platform Workbench is built on, has intellisense for C/C++ development. It isn't nearly as good as Visual Studio in my opinion but still there.

McGurky 12-27-2008 09:55 AM

Re: Getting Familiar with Programming in WindRiver
 
this is a little off topic, but where/ what version of wind river should i download?

jtdowney 12-27-2008 12:47 PM

Re: Getting Familiar with Programming in WindRiver
 
Quote:

Originally Posted by McGurky (Post 787443)
this is a little off topic, but where/ what version of wind river should i download?

A version of WindRiver is included with the control system and it is tailored to FIRST and WPILib.

kyungjin 12-28-2008 01:37 PM

Re: Getting Familiar with Programming in WindRiver
 
To koreabell:
Thanks for taking the time to actually go down the code step by step. I've been a bit busy over the holidays and I've only gotten to read what you wrote now.

To everyone:
One thing I noticed so far in the code, is the use of an "Arcade Joystick". Is that referring to "tank-drive" type steering or to single joystick control of the robot? Also, is it possible to use a different type of steering mechanism, for example a steering wheel, to control the robot? If so, what other resources would I need and how will I be able to implement it in the source code?

Thanks for your time. I look forward to reading your replies.

- Dan

koreabell 12-28-2008 08:50 PM

Re: Getting Familiar with Programming in WindRiver
 
Quote:

Originally Posted by kyungjin (Post 787656)
One thing I noticed so far in the code, is the use of an "Arcade Joystick". Is that referring to "tank-drive" type steering or to single joystick control of the robot? Also, is it possible to use a different type of steering mechanism, for example a steering wheel, to control the robot? If so, what other resources would I need and how will I be able to implement it in the source code?

If you read the WPI Robotics Library doxygen document (C Programming Reference),

under class "RobotDrive", there's definition for every function related to driving mechanism

Here's description for "ArcadeDrive" function
Quote:

Originally Posted by WPI Robotics Library Documentation
Arcade drive implements single stick driving. Given a single Joystick, the class assumes the Y axis for the move value and the X axis for the rotate value. (Should add more information here regarding the way that arcade drive works.)

if you want to make your robot to be controlled with tank drive system, there's a function called "TankDrive"

Description for "TankDrive" function
Quote:

Originally Posted by WPI Robotics Library Documentation
Provide tank steering using the stored robot configuration. Drive the robot using two joystick inputs. The Y-axis will be selected from each Joystick object.

there are more functions having same name -TankDrive- but taking different parameters so you should check it before you use it.


in the code you should call function by doing something like this
Code:

RobotDrive::TankDrive(Left,Right); //basic tank drive function under RobotDrive Class
or if you have RobotDrive type variable, you can do this also
Code:

variable->TankDrive(Left,Right);

and you can use steering wheel for controlling robot but, programming will be same since throttle stick or pedal will have/return y-axis value and the steering wheel will have/return x-axis value

kyungjin 12-28-2008 11:02 PM

Re: Getting Familiar with Programming in WindRiver
 
Hey thanks again for the help. I really appreciate it.

I'm looking through the WPI C Programming Reference and things are slowly getting processed so that's a good thing.

I think I have an idea on how I'll implement control by steering wheel. But I have a more technical question ask you. I've noticed that the new Driver Station Unit has 4 USB ports available for use. It's it okay to plug in any USB Human Interface Device into the DSU and program or do I have to configure it? Also, is there a way to directly obtain values from the joysticks for programming use?

Thanks again for everything.

koreabell 12-28-2008 11:59 PM

Re: Getting Familiar with Programming in WindRiver
 
When you're initializing joystick, you have to put which port the joystick is plugged in to as parameter

on the sample code you'll see this
Code:

stick = new Joystick(1); // create the joysticks
that "Joystick(1)" (which is constructor) means that it'll have control over Joystick that is plugged into port 1 on Driver Station

if for some reason it doesn't work, then it can be joystick driver software problem, which can be solved by copying driver file to USB Memory Stick(Mass Storage Device) and then plugging into driverstation.
I do not know the procedure of installing driver software since we didn't get new controller yet, but I heard that it can be done on both on-line and off-line workshops

also as I searched through some beta testing teams' codes, I found out that they were using Header & Source file for the joystick so I think it can be done via programming manually instead of installing device drivers. (I didn't analyze that files so i might be wrong but it looked like those files are in charge of joysticks teams are using)

and to obtain values from joystick, if you read Joystick class under C programming reference, there are a lot of functions like GetX, GetY, GetZ, etc

you can use that to get values of joystick axis, buttons, and stuff like that

kyungjin 12-29-2008 03:00 AM

Re: Getting Familiar with Programming in WindRiver
 
All this is very helpful information.

So, is this saying that there is a possibility of say, I plug in a random USB steering wheel into USB port 1 on the DSU, upload the driver files from a USB thumb drive (found off of the manufacturer's website) and then program using the various functions and classes using the WindRiver IDE?

Hopefully someone releases some precompiled header files so that we have steering control instead of joysticks.

koreabell 12-29-2008 06:05 AM

Re: Getting Familiar with Programming in WindRiver
 
Quote:

Originally Posted by kyungjin (Post 787932)
So, is this saying that there is a possibility of say, I plug in a random USB steering wheel into USB port 1 on the DSU, upload the driver files from a USB thumb drive (found off of the manufacturer's website) and then program using the various functions and classes using the WindRiver IDE?

Yes, although you might not need to install device driver since steering wheel "joysticks" basically have same interface as that of normal joysticks(meaning that driverstation won't actually notice the difference between normal joysticks and steering wheel joysticks)

last year we tried to make steering wheel to drive our robot, and i remember it returning x-axis value of 127 on idle position, 0 when turning wheel all the way to left, 255 when turning wheel all the way to right or vice versa (can't remember exactly)

now, if you plug in mouse or something like that other than joystick-type HID, it'll be a different story and I'm not even sure whether it'll work or not, but as long as you plug in joystick-type HID, then you'll do fine programming

JDM 12-29-2008 07:30 AM

Re: Getting Familiar with Programming in WindRiver
 
Quote:

Originally Posted by kyungjin (Post 787932)
All this is very helpful information.

So, is this saying that there is a possibility of say, I plug in a random USB steering wheel into USB port 1 on the DSU, upload the driver files from a USB thumb drive (found off of the manufacturer's website) and then program using the various functions and classes using the WindRiver IDE?

Hopefully someone releases some precompiled header files so that we have steering control instead of joysticks.

That's not exactly true. Right now, the only joysticks/steering wheels/etc. that the DS supports are standard HID joystick devices that don't require drivers. There's no (published, anyway) way to get any special drivers onto the DS. (see section 3.1.8 of the control system manual or look around the beta forums)

Also, keep in mind that the Driver's Station is Linux based so if there were a way to use drivers, then they'd have to be for that platform.

koreabell 12-29-2008 09:10 AM

Re: Getting Familiar with Programming in WindRiver
 
Quote:

Originally Posted by JDM (Post 787940)
That's not exactly true. Right now, the only joysticks/steering wheels/etc. that the DS supports are standard HID joystick devices that don't require drivers. There's no (published, anyway) way to get any special drivers onto the DS. (see section 3.1.8 of the control system manual or look around the beta forums)

Also, keep in mind that the Driver's Station is Linux based so if there were a way to use drivers, then they'd have to be for that platform.

maybe i got confused with upgrading firmware. sorry about that


All times are GMT -5. The time now is 09:26 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi