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2009 Tournament Structure.
I'm going to make the educated guess that the 2009 game will retain the 3v3 structure, as on the 2009 manual page (with the encrypted manuals) they link to a page about the matchmaking algorithm, which is based on a 3v3 tournament.
Thoughts? |
Re: 2009 Tournament Structure.
3X3 is nice. Probably will stay that way. How about 2x2x2x2? 8 teams on the floor at once, maybe on a cross shaped field, 4 alliances, 2 teams per alliance? Now is the time to think outside the box to get us ready for the design phase. ;)
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Re: 2009 Tournament Structure.
I noticed this yesterday and mostly agree.
Aside from that, I don't think they will be capable of lowering the total number of robots in a match lower than 6 for scheduling reasons. Because of the relatively inflexible field shape, I doubt they will switch to a 2v2v2, unless the partners are opposite eachother. A differently shaped field will cause issues for audience/judge visibility, regional floor space, team cueing, alliance fairness (as far as seeing the screen etc.). Also, a 2v2v2 will make it very unfair to alliances with missing/dead robots. Not to mention how the tournement and elimenations would be structured. I think any fundemental changes will be in the way the game works and is strucutred, perhaps in conjunction with a different ranking system, maybe elimenating or reducing competition from the game. |
Re: 2009 Tournament Structure.
I would say that eventually they may have to up the number of robots on the field -- there are, after all, getting too many teams and a limited number of regionals. It may end up being smaller robots just to fit any decent activity in a game. Granted, the field size is set (I hope I hope! Our robot room is just about the right size!), but there are still possibilites. Aim High started the six robots at midfield. A 2v2v2v2 could be (2+2)v(2+2) doing two different but conflicting actions in a plus-sign starting formation.
In seven years when this actually happens, remember, I said it here first! Didn't Mad Magazine, always in the forefront of expectations, once described a game with a five-sided field? |
Re: 2009 Tournament Structure.
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Re: 2009 Tournament Structure.
3v3 seems to work quite well, and I doubt many changes will happen to that format for the foreseeable future. I can't see FRC ever becoming a total cooperation based competition, mainly because of the idea of giving FIRST the energy and power of a sporting event. In general, the most popular sports seem to be team sports of a competitive nature.
Also, if you read section 3.6.1.1, it mentions a 'human player'. It could be a remnant from copied text from a previous year, or just a redefinition of robocoach. But... speculation away!!! |
Re: 2009 Tournament Structure.
I doubt that there will ever be anytihng other than "X vs X" again. The 2001 game was 4vs0 (4 bots working together on one set of tasks) and a lot of people didn't like that structure. There have also been games that were 1vs1vs1 but these had problems with 2 teams ganging up on the other one. So I think that as long as the number of teams keeps increasing we'll see games change to 4vs4, 5vs5, etc.
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Re: 2009 Tournament Structure.
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Re: 2009 Tournament Structure.
Ya, i don't think they will be changing the Field too much. remember, they need to keep it within a regulation size basketball court because (not too sure about the other states but) all of the Michigan District events are going to be held in High School Gyms. They could shrink it but i doubt it. and when you mentioned the 2001 game, I gagged a little inside. I hope they don't make it a 6 V 0 game this year. Doubt they would do that though. Oh well, we just need to survive for 3 days, 15 hours, and 57 minuets more until kickoff. and then the typical two hour speechifying.
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Re: 2009 Tournament Structure.
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That doesn't change the fact that all indications point to a 6-robot (3v3) game. |
Re: 2009 Tournament Structure.
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Re: 2009 Tournament Structure.
Regional layouts show a reserved area of similar size field to previous years. For what it is worth.
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Re: 2009 Tournament Structure.
Where did you find the layouts?
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Re: 2009 Tournament Structure.
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Re: 2009 Tournament Structure.
i can't see FIRST going to an odd number of alliances it would be a pain to keep it fair, with visuals and what not.
but a 2v2v2v2 would be interesting, cramming two teams on each end, they could eliminate the robocoach or put the coach on side, But that would change the entire tournamment. I don't see this happening either because it would be way too easy for the top teams to make an unstoppable alliance, the top player in the alliance would have an enourmous advantage. But it would be incredble if they paired all the teams up for the tournament, 1st with last, 2nd with 2nd to last, etc. |
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