Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   <G14> Shenanigans? (http://www.chiefdelphi.com/forums/showthread.php?t=71046)

Michael Corsetto 05-01-2009 02:40

Re: <G14> Shenanigans?
 
This rule also seems like a nightmare for Field Reset Crews to me. Every year those crews do the same thing match after match, and now this year they have to consider where to put every empty cell every match? Coupled with an entirely new control system, we could be seeing 10 minutes between matches on a regular basis...

=Martin=Taylor= 05-01-2009 02:54

Re: <G14> Shenanigans?
 
Maybe our team has gone hopelessly awry in our strategy...

But do any of you honestly think any team will be able to score more than 2 super cells!??

First you have to transport them one-by-one to your alliance station. Considering the playing surface and the ridiculous interfaces between bots and HP's this will likely take all of 1.5 mins...

Then... In the last 20 seconds you have to try and score them into a moving target, from a single position (which is likely the furthest away from your opponents).

If there are bots that do this consistently... I'll be impressed...

Drwurm 05-01-2009 03:12

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by Hachiban VIII (Post 792096)
But do any of you honestly think any team will be able to score more than 2 super cells!??

Until the robonauts 3 week video last year, i didn't think anyone was going to be reliably hurdling via a shooter. If you can think of it, some team will do it.

AdamHeard 05-01-2009 03:21

Re: <G14> Shenanigans?
 
No idea if this was the intention, but I imagine it could be.

Limited resources, and efficient use of them. If you are truly going to the moon, would it be wise to use 120 Watts do something 20 can? If you're opponents score 19 balls, you only need 20 to win.

Just playing devil's advocate.

Now.......... On the other hand, this isn't actually going to the moon, this is a FIRST game and that reasoning no longer applies to my emotional response.

But, what's odd to me, is I'm not upset about this rule. Not one bit. High Scoring teams will probably have good scouts, and will probably know when they are having hard and easy matches. They should be able to handle not dominating several times over in a single match if they want a super cell in the next.

If a team is consistently losing super cells match after match, they shouldn't be complaining one bit; they're clearly winning matches over and over, and easily at that.

As for my team, I think we'll just score.

AdamHeard 05-01-2009 03:24

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by Hachiban VIII (Post 792096)
Maybe our team has gone hopelessly awry in our strategy...

But do any of you honestly think any team will be able to score more than 2 super cells!??

First you have to transport them one-by-one to your alliance station. Considering the playing surface and the ridiculous interfaces between bots and HP's this will likely take all of 1.5 mins...

Then... In the last 20 seconds you have to try and score them into a moving target, from a single position (which is likely the furthest away from your opponents).

If there are bots that do this consistently... I'll be impressed...

who says the payload specialists can't somehow get the supercells to a robot, who can score them much easier.

Koko Ed 05-01-2009 04:34

Re: <G14> Shenanigans?
 
The more I think about it the more I think this thread by the end of the season will be much ado about nothing. I think <G14> is going to have the opposite effect on top level teams and they will just pound everyone into mush so that they don't even have to worry about the Super Cells effecting them.
I bet they don't even get scored at more than 10% for a whole regional. And mean were assuming that teams are actually going to be able to score them once they have them. I don't think that's going to be as easy as people think. You only get a 20 second window shooting over a barrier into a small moving target. Unless teams are able to wrangle a clutch shooter from their high school basketball teams (good luck with that) you're probably not going to get someone all that skilled and once there in play aren't they available for anyone to use?
After week 2 this will be a non issue.

Muktar Ali 05-01-2009 07:26

Re: <G14> Shenanigans?
 
From my interpretation, the rule makes most sense for the elimination matches. That way you have your alliance which doesn't change. To have this rule in qualifying is madness.:confused:

GaryVoshol 05-01-2009 08:17

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by Jreed129 (Post 792063)
The only time i see this rule working is during finals when the same teams are against each other... other then that with everything being "Random" during qualifications i don't think that they can really penalize you because of a alliance partner you didn't have in your previous match.

But that's the way the rule is written.

Quote:

apart from that there really are only 2-3 penalties this year:
Actually there are 27 penalties this year. The only good thing is that most of them are arcane and won't be seen. Certainly not repeated time and time again like the interfering with hurdling penalty last year.

But you will see a whole lot of double penalties for entering the Super Cell too early. OCCRA had a similar money-ball rule this season, and even in the last event prior to the championship teams were still doing it. (I wasn't at the championship; maybe it happened there too.) A -20 point swing that late in the game will be huge, especially in regards to <G14>. An alliance that was losing 8-16 may suddenly see itself winning 8-1 and incur the 3x penalty for their next match.

XXShadowXX 05-01-2009 08:26

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by Muktar Ali (Post 792154)
To have this rule in qualifying is madness.:confused:

Very true, there would be 3 alliance's, in three matches being penalized for 1 teams actions

Jreed129 05-01-2009 08:41

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by GaryVoshol (Post 792174)
But that's the way the rule is written.

With that I'm going to have to agree with Muktar Ali

It is going to be madness to have this rule in qualification matches

[quote=GaryVoshol;792174]Actually there are 27 penalties this year. The only good thing is that most of them are arcane and won't be seen. Certainly not repeated time and time again like the interfering with hurdling penalty last year.[quote]


I can agree with you also that allowing the supercell to enter that game before the last 20 seconds will be that major rule this year that also decides the game, like interfering with a hurdle and crossing a line plane in the opposite direction last year.

=Martin=Taylor= 05-01-2009 11:01

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by AdamHeard (Post 792110)
who says the payload specialists can't somehow get the supercells to a robot, who can score them much easier.

Yeah, who said you can't do that? ;)

Needless to say, that really doesn't make it THAT much easier though. Its still a fairly ridiculous task to complete in >20 seconds.

artdutra04 06-01-2009 01:44

Re: <G14> Shenanigans?
 
Here's my proposed modification of G14, which I think the fairest way to keep this rule in effect:

- You beat your opponent by 2x and with at least 15 points difference (e.g. greater than 30-15 win),
- Or you beat them by at least 3x and also with at least 20 points difference (e.g. greater than 30-10 win).

Or you can word the above as saying the 2x and 3x clauses only take effect if the winning score is greater than or equal to 30 points.

Any winning score of less than thirty points shouldn't be a victim of this rule, as those teams certainly aren't powerhouse teams. They were just a victim of having a single ball count so much higher towards their score relative-wise than a much higher scoring match.

Because as the rule stands now, many of the 12-2 or 16-8 style matches we see in week one and two regionals (where the difference is only a few balls) will be made victims of this rule, stinting further progress towards high scores. But under the proposed modification, low-scoring matches from both alliances won't get penalized, but the uber-high scoring matches (the ones typically called shutouts) would still be affected by the rule.

cbudrecki 08-01-2009 12:15

Re: <G14> Shenanigans?
 
Has anyone asked about this rule in the Q&A? I myself, don't have a team sign-on, so I can't.

Alan Anderson 08-01-2009 15:04

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by tb222 (Post 795810)
Has anyone asked about this rule in the Q&A? I myself, don't have a team sign-on, so I can't.

I don't see anything unclear about it. What would you ask?

"We don't like <G14>. Can you delete it?" :cool:

ATannahill 08-01-2009 15:08

Re: <G14> Shenanigans?
 
Quote:

Originally Posted by Alan Anderson (Post 795958)
I don't see anything unclear about it. What would you ask?

"We don't like <G14>. Can you delete it?" :cool:

What happens in a 2-0 game?
What happens in a 4-2 game where the only way to win is to double the other alliance's score?
Is this enacted before or after penalties?
Does this apply to no-show teams?


All times are GMT -5. The time now is 09:09.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi