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Re: <G14> Shenanigans?
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I understand <G14>. The effects will be--minimal, at best, I think. I can only think of two groups of teams that will really be affected other than by their alliance partners. The one thing I don't understand is why it's in the rulebook. I'm sure there is a reason, but I don't know what that reason is. |
Re: <G14> Shenanigans?
I don't have time to look through this thread to see if it has been posted already, but say for example that before penalties that your alliance has scored 50 and the opposing alliance has scored 40. However, for some reason, a payload specialist on the opposing alliance had hurled a super cell before the 20 second warning (assume unintentionally), incurring a double penalty. Your alliance recieves zero penalties. The final score is 50-20. According to the current wording of <G14> in your next match you lose one empty or super cell because the other alliance broke some rule and incurred a penalty. At the very least <G14> should use the unpenalized score and take low score matches into account since they will undoubtedly occur although probably not very much. Also, in the case of a 4-2 score, if you look at <G14> it says:
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Re: <G14> Shenanigans?
If a team wins 5 to 0, they aren't scoring super cells anyway, so loss of future use is not much of a penalty.
G14 provides just more of the same motivations as Ranking point system: Winners: score for opponent to boost your RP, and avoid G14 losses Losers: If you are losing, try to lose badly to avoid giving high RP. Losers: If you are clearly outmatched, you can always create infinite penaties at the last second to zero out your opponent RP, and cause G14. If it only applies during Eliminations only, then RP doesn't matter and G14 is just another long-term strategy component. If it G14 applies during qualifying, then the strategy gets too deep for me; do you check if your opponents now are your future allies before using penalties to aid them in G14? |
Re: <G14> Shenanigans?
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