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Hovercraft
I know that this has crossed other teams minds and so I'm just going to throw it out there. It comes down to who can build and control it better anyway...
Rule R-06 states that we must use the wheels provided to "provide traction between the ROBOT and the ARENA." However if we throw caution to the wind and think about the idea of a hovercraft the shirt used to hover doesn't provide traction, it reduces traction. Then fans provide thrust. This would normally make you more easily pushed but this year everyone is going to be getting pushed around (I've seem the math, with wheels alone you simply cannot get more traction). This could give you more maneuverability and better control of your bot (and with four CIM's available and a compressor I'm sure it's doable). Is it allowed? Would it work? Am I crazy? |
Re: Hovercraft
Try it out and tell us how it goes. [=
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Re: Hovercraft
From what my team talked about, and this may not be right, but the way we interpreted it is that they would probably get you on the friction between skirt and the ground. It definitely seems like as far as moving components, they don't really want anything touching the ground, except manipulator parts or w/e.
Of course, I'm not authority, this would be a question for the GDC when the forums go up if you really can't find anything about it in the manual. |
Re: Hovercraft
Also you have to remember that you are dragging a trailer, that will be pulling you down, and I think that has to have wheels, which can make it for a vulnerable bot.
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Re: Hovercraft
From my point of view, at the start of the match, your skirt will be touching the ground and thus be considered as providing friction between the robot and the arena, in violation of <R06>.
Not to mention, I don't see much advantage in having a hovercraft. You're better off with rover wheels, in my opinion...you might be able to get up off the ground, butI doubt the fans you're going to use for thrust will get you very far. Granted, I've never messed with many hovercrafts, so I can't say anything on that for sure. |
Re: Hovercraft
I think a pure hovercraft would be a silly idea. Throwing away the traction that you ARE allowed from your wheels and opting instead for an even harder to implement and control drive system doesn't seem like the right idea.
However, using a fan to augment your acceleration and deceleration might work. The wheels can only give you a maximum of about 26.7N of acceleration1 force. If you build a fan that's good for a few newtons of thrust2, then that can be a substantial increase in your robots straight-line handling, allowing you to outrun someone intent on dropping rocks in your trailer (and maybe even causing a bit of aerodynamic drag against them). 1: Maximum mass of robot: 54.54kg. Weight = 54.54 * 9.81 = 535N. Maximum traction: ff = uFn -> ff = 0.05 * 535N = 26.7N 2I know nothing about fans. This may very well be outside of the possibilities for a 12V fan, but it would be worth running numbers on. |
Re: Hovercraft
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It could, possibly, work. I figure that with wheels your maximum pushing force will be about 9 lbs (150x.06). More, of course, when you're on the carpet at the edge of the playing field, which may become a factor. With proper gearing and blades, it would be possible to generate at least a few pounds of thrust using the CIMs. The catch, of course, is that you will have to put a serious safety cage around your propellors. You will also have to have your motors running at pretty much full blast the whole time you are playing, and will actively have to stop your robot, rather than just relying on wheel friction to bring it to a stop. So while a hoverbot would be extremely cool, I suspect it would offer more disadvantages than advantages. But perhaps, if you take the hovercraft idea and run it in reverse, you might come up with an idea to give you an edge. Let's just say... what if your hovercraft.... sucks? Jason P.S. R06 states that "robots MUST use rover wheels to provide traction", so perhaps the hoverbots aren't allowed unless they have a token roverwheel touching the ground at all times. |
Re: Hovercraft
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Re: Hovercraft
This is a question that should be posed to FIRST, and I hope they vote in the affirmative that you can make a hovercraft.
And to pose the question as to if we can suction ourselves to the floor is another good question. |
Re: Hovercraft
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A $2600USD model aircraft jet engine puts out 59N: http://www.trimair.com.au/index2.html. However, it is petrol powered and obviously illegal. A $740 set of ducted fan components can put out 13-15lbs of thrust (57.9N), but uses a minimum of 3200 watts, which is 6.6 times how much power a FIRST robot can use. |
Re: Hovercraft
You could put free rolling wheels under the skirt so that on start-up, the skirt lifts the robot off the wheels. Also you could use several of those silver motors to power a centrifugal fan similar to this one. They are commonly used in commercial hovercraft and are more efficient at this task than a vacuum or a typical fan partially because it disperses the air evenly. Then use 2 cim's per fan for propulsion in a dual rear fan set-up.
Here's the type of fan I'm talking about. |
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I believe the Q&A needs to answer this one, though, Jason |
Re: Hovercraft
F1 buffs will get this one.
![]() :yikes: EDIT: Hmm, where did the picture go? Err, anyway... en.wikipedia.org/wiki/Brabham_BT46B |
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Re: Hovercraft
I would think touching the surface would be required to gain significant benefit from it, however, it might just be a use for all those banebots/FP motors my team never finds a use for, if the Q/A determines its allowed (which i think is unlikely)
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