Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   Removing game pieces from Trailers (http://www.chiefdelphi.com/forums/showthread.php?t=71057)

ExarKun666 03-01-2009 20:37

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by Jeffy (Post 790168)
I have to ask, So your saying that we can't "reach" (ie outside of size limits), Right?

Or are u saying a "dumptruck" type design, even provided it fits while "dumping" would be out because of possible contact?

You can't reach outside your bumper zone but if you dumped it, and were extremely close to the opponent bot, I think, that's allowable, it's in the animation so why not :D

ebarker 03-01-2009 20:40

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by Jeffy (Post 790168)
I have to ask, So your saying that we can't "reach" (ie outside of size limits), Right?

Or are u saying a "dumptruck" type design, even provided it fits while "dumping" would be out because of possible contact?

you flat out cannot go outside the defined envelope.

but if you had a little ball gun, like in aim-high, you could toss them over to the trailer, or if you had a big gun you could shoot them across the room.

if you had a little gun on the top that could spit them into the trailer in front of you, or into the corner pocket.

but you definitely cannot reach outside of the limit

taylort 03-01-2009 20:44

Re: Removing game pieces from Trailers
 
I think that any discussion of de-scoring is pretty moot, from a logistics perspective.
Even if you can de-score balls in your own trailer, there are still two other trailers on your alliance that the opposing alliance is now focusing on because they know you'll try to de-score their pieces. So, now your de-scoring is for nothing.
Secondly, the energy and time you spend de-scoring pieces could be much more efficiently and effectively in legally scoring pieces as the game is designed...which seems much more graciously professional to me.

Overall, the gain of de-scoring opposing pieces is negligible compared to the penalty risk for outside of bumper zone contact as well as the loss of time you could be using to score your own moon rocks.

Jedward45 03-01-2009 20:45

Re: Removing game pieces from Trailers
 
Correct me if Im wrong, but is it possible to build a forklift-ish thing on the back side of a slightly smaller robot? this pronged arm could be placed at the base of the trailer at the beggining or directly after, the beginning of the game. Then in the final seconds, you could flip the arm up and launch any rocks out of the trailer. It would not be attaching to the trailer, if it does not touch the sprockets of the trailer.

EngiNERDBK 03-01-2009 21:23

Re: Removing game pieces from Trailers
 
The way I see it, and correct me if I'm wrong, the rules state that you cannot touch another ROBOT. The rules also seem to acknowledge that the trailer is NOT part of the ROBOT by using phrases such as "The ROBOT and the TRAILER." So I believe that if you can somehow create a small enough ROBOT, with an appendage that fits inside the given space, you can touch other teams' trailers without grabbing or climbing the trailer and still be legal.
I also believe that this applies to your own trailer, if you can still fit into the space requirements.

Kevin Sevcik 03-01-2009 21:38

Re: Removing game pieces from Trailers
 
I said this in another thread, but I'm going to guess that descoring and goal blocking will be legal. You can reach outside your own bumpers, if you stay inside the 28x38x60 box. You can touch other trailers. There is no mention of descoring or blocking. There is no support for extrapolating from trailer tipping to descoring. The size requirements are going to be serious enough that they'll discourage a large number of teams, if not all teams.

To correct a few misconceptions I've seen here, as well:
Quote:

Originally Posted by XaulZan11 (Post 789918)
One thing that makes it very hard to block/descore from your own trailer is the trailer needs to behind the short side (28).

This is not true. The hitch only needs to be at the outer edge of your robot. You could put it on a corner if you wanted.
Quote:

Originally Posted by railerobotics (Post 790089)
I think even if somebody figures out how to eject balls from a trailer, they will still be counted. I say this because, in the rules it says if a trailer tips over and the balls are lost, however many there were in there at that time, before it tipped, are still scored.

There is no basis for this. The tipping rule is obviously to keep robots from tipping themselves over at the end of matches, descoring in a massive fashion and making it impossible to actually score.
Quote:

Originally Posted by taylort (Post 790190)
Secondly, the energy and time you spend de-scoring pieces could be much more efficiently and effectively in legally scoring pieces as the game is designed...which seems much more graciously professional to me.

Efficiency and utility of a descoring strategy are arguable. But if a strategy is obviously within the letter and spirit of the rules, it makes no sense to talk about it being more or less GP. It's not a value that can apply to a legal strategy. It's like saying that building a robot to win the competition isn't GP. Please try to apply GP to situations where is makes some sense, as otherwise you're just diluting the meaning.

PhilBot 03-01-2009 21:40

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by taylort (Post 790190)
I think that any discussion of de-scoring is pretty moot, from a logistics perspective.
Even if you can de-score balls in your own trailer, there are still two other trailers on your alliance that the opposing alliance is now focusing on because they know you'll try to de-score their pieces. So, now your de-scoring is for nothing.

I don't know. The ability to descore one or more 15 point super-cells would be a HUGE advantage if it didn't automatically envoke a penalty. 1 SuperCell = 7+ regular pieces :)

Mrashes 03-01-2009 22:00

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by PhilBot (Post 790280)
I don't know. The ability to descore one or more 15 point super-cells would be a HUGE advantage if it didn't automatically envoke a penalty. 1 SuperCell = 7+ regular pieces :)

Well, even if you could get that one super cell, that would make possible entanglement and if there are two super cells in that trailer, it would become illegal for having possession of more than one cell.

ATannahill 03-01-2009 22:00

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by Kevin Sevcik (Post 790274)
The tipping rule is obviously to keep robots from tipping themselves over at the end of matches, descoring in a massive fashion and making it impossible to actually score. Efficiency and utility of a descoring strategy are arguable. But if a strategy is obviously within the letter and spirit of the rules, it makes no sense to talk about it being more or less GP. It's not a value that can apply to a legal strategy. It's like saying that building a robot to win the competition isn't GP. Please try to apply GP to situations where is makes some sense, as otherwise you're just diluting the meaning.

Can you make a robot (for example 28"X28"X28") that can purposely tip over on it's side, to tip the trailer, in autonomous, but there are wheels on your side so you can still move while on your side. This would take a goal out of play and let you still move and possible play, if you stay within size limits.

Abra Cadabra IV 03-01-2009 22:05

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by rtfgnow (Post 790312)
Can you make a robot (for example 28"X28"X28") that can purposely tip over on it's side, to tip the trailer, in autonomous, but there are wheels on your side so you can still move while on your side. This would take a goal out of play and let you still move and possible play, if you stay within size limits.

Quote:

<G32> ROBOT to ROBOT Interaction - Strategies aimed solely at the destruction, damage, tipping over, or entanglement of ROBOTS or TRAILERS are not in the spirit of the FRC and are not allowed.
I'm guessing that <G32> probably covers your own trailer. :(

Taylor 03-01-2009 22:08

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by rtfgnow (Post 790312)
Can you make a robot (for example 28"X28"X28") that can purposely tip over on it's side, to tip the trailer, in autonomous, but there are wheels on your side so you can still move while on your side. This would take a goal out of play and let you still move and possible play, if you stay within size limits.

<R06> The ROVER WHEELS msut be used in a "normal" orientation (i.e. with the tread of the wheel on contact with the ground, with the axis of rotation parallel to the ground and penetrating the wheel hub).

So, probably no.

Kevin Sevcik 03-01-2009 22:14

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by Mrashes (Post 790310)
Well, even if you could get that one super cell, that would make possible entanglement and if there are two super cells in that trailer, it would become illegal for having possession of more than one cell.

<G24> only applies to EMPTY CELLS, not SUPER CELLS. You may possess as many SUPER CELLS as you like, so this is not an obstacle to descoring.

Ditto Abra Cadabra on <G32> almost certainly covering tipping your own TRAILER. Also, <R18> specifies specific mounting of the Trailer Hitch. I imagine they'll soon modify this to specify that it must remain so mounted for the duration of the match, to further prevent such things, as well as teams leveraging the trailer weight with drop wheels.

The Megan 2207 03-01-2009 22:17

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by ExarKun666 (Post 790175)
You can't reach outside your bumper zone but if you dumped it, and were extremely close to the opponent bot, I think, that's allowable, it's in the animation so why not :D

Which rule says you can't reach outside your bumper zone? I've read the Game rules and the Robot rules a few times looking for this, but all I have found is rule <R11> saying that the robot must stay within 28x38x60 inches. Rule <G32> states that contact outside the bumper zone is illegal, but if the piece of the robot that extends outside the bumper zone (such as a dumping mechanism) does not make contact with another robot or trailer, wouldn't it still be legal, given the robot remains within the specified dimensions?

PhilBot 03-01-2009 22:19

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by Mrashes (Post 790310)
Well, even if you could get that one super cell, that would make possible entanglement and if there are two super cells in that trailer, it would become illegal for having possession of more than one cell.

The rules exclude "intentional" entanglement. If I was attempting to rid a robot on my alliance of a Super Cell it would hardly be considered intentional entaglement.

Although it may be "implied" by the rules, I don't think I've ever seen an entanglement penalty being called on one robot when it "entangles" another robot from the same alliance, because it would never be INTENTIONAL.

Also, it should not be "assumed" that my robot would have to keep posession of multiple Supercells if I stripped several from one alliance member. I can envisage a simple upward flicking stick that could be used to dislodge playing pieces without ever POSESSING them.

Once again... I'm not trying the invent the tool yet, I'm just looking for rules that specifically exclude it. I can think of plenty of DUMB tools the would be foolish to use, the question is, should we bother trying to invent one that is cool AND legal.

It's too early in the game to be dismissing ideas just because you don't think they will work.

ExarKun666 03-01-2009 22:20

Re: Removing game pieces from Trailers
 
Quote:

Originally Posted by The Megan 2207 (Post 790344)
Which rule says you can't reach outside your bumper zone? I've read the Game rules and the Robot rules a few times looking for this, but all I have found is rule <R11> saying that the robot must stay within 28x38x60 inches. Rule <G32> states that contact outside the bumper zone is illegal, but if the piece of the robot that extends outside the bumper zone (such as a dumping mechanism) does not make contact with another robot or trailer, wouldn't it still be legal, given the robot remains within the specified dimensions?

The following under <G32>
Quote:

D. Contact with a tilted or tipped ROBOT outside the BUMPER ZONE (particularly by the
BUMPERS of the contacting ROBOT) will generally be considered incidental contact and
will not be penalized.
E. Contact outside of the BUMPER ZONE is not acceptable, and will result in a PENALTY.
The offending ROBOT may be disqualified from the MATCH if the offense is particularly
egregious or if it results in substantial damage to another ROBOT.
F. A ROBOT may not attach to and/or climb onto a ROBOT or TRAILER. Doing so will be
interpreted as an attempt to damage an opposing ROBOT, and will be penalized as
such.


All times are GMT -5. The time now is 03:38.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi