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Re: Removing game pieces from Trailers
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Re: Removing game pieces from Trailers
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but if you had a little ball gun, like in aim-high, you could toss them over to the trailer, or if you had a big gun you could shoot them across the room. if you had a little gun on the top that could spit them into the trailer in front of you, or into the corner pocket. but you definitely cannot reach outside of the limit |
Re: Removing game pieces from Trailers
I think that any discussion of de-scoring is pretty moot, from a logistics perspective.
Even if you can de-score balls in your own trailer, there are still two other trailers on your alliance that the opposing alliance is now focusing on because they know you'll try to de-score their pieces. So, now your de-scoring is for nothing. Secondly, the energy and time you spend de-scoring pieces could be much more efficiently and effectively in legally scoring pieces as the game is designed...which seems much more graciously professional to me. Overall, the gain of de-scoring opposing pieces is negligible compared to the penalty risk for outside of bumper zone contact as well as the loss of time you could be using to score your own moon rocks. |
Re: Removing game pieces from Trailers
Correct me if Im wrong, but is it possible to build a forklift-ish thing on the back side of a slightly smaller robot? this pronged arm could be placed at the base of the trailer at the beggining or directly after, the beginning of the game. Then in the final seconds, you could flip the arm up and launch any rocks out of the trailer. It would not be attaching to the trailer, if it does not touch the sprockets of the trailer.
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Re: Removing game pieces from Trailers
The way I see it, and correct me if I'm wrong, the rules state that you cannot touch another ROBOT. The rules also seem to acknowledge that the trailer is NOT part of the ROBOT by using phrases such as "The ROBOT and the TRAILER." So I believe that if you can somehow create a small enough ROBOT, with an appendage that fits inside the given space, you can touch other teams' trailers without grabbing or climbing the trailer and still be legal.
I also believe that this applies to your own trailer, if you can still fit into the space requirements. |
Re: Removing game pieces from Trailers
I said this in another thread, but I'm going to guess that descoring and goal blocking will be legal. You can reach outside your own bumpers, if you stay inside the 28x38x60 box. You can touch other trailers. There is no mention of descoring or blocking. There is no support for extrapolating from trailer tipping to descoring. The size requirements are going to be serious enough that they'll discourage a large number of teams, if not all teams.
To correct a few misconceptions I've seen here, as well: Quote:
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So, probably no. |
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Ditto Abra Cadabra on <G32> almost certainly covering tipping your own TRAILER. Also, <R18> specifies specific mounting of the Trailer Hitch. I imagine they'll soon modify this to specify that it must remain so mounted for the duration of the match, to further prevent such things, as well as teams leveraging the trailer weight with drop wheels. |
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Although it may be "implied" by the rules, I don't think I've ever seen an entanglement penalty being called on one robot when it "entangles" another robot from the same alliance, because it would never be INTENTIONAL. Also, it should not be "assumed" that my robot would have to keep posession of multiple Supercells if I stripped several from one alliance member. I can envisage a simple upward flicking stick that could be used to dislodge playing pieces without ever POSESSING them. Once again... I'm not trying the invent the tool yet, I'm just looking for rules that specifically exclude it. I can think of plenty of DUMB tools the would be foolish to use, the question is, should we bother trying to invent one that is cool AND legal. It's too early in the game to be dismissing ideas just because you don't think they will work. |
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