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-   -   2 bots v. 3 bots Trailer question (http://www.chiefdelphi.com/forums/showthread.php?t=71097)

Jaybee1405 03-01-2009 23:25

Re: 2 bots v. 3 bots Trailer question
 
Quote:

Originally Posted by iCurtis (Post 790435)
Look at the image in 6.2.3 "Launch Pads." Your alliance's TRAILERS (and vice versa) start directly in front of the opposing alliance's HUMAN PLAYERS. A decent human player should be able to make almost every single ball into the stationary TRAILER sitting three feet away. If there was a robot attached to the TRAILER, the TRAILER would be moving and farther away, making it significantly harder to make shots in. It doesn't deal with the number of trailers or robots, it's the ease of the Human Player's shot.

I was referring to this:

Quote:

If only 2 TRAILERS are placed on the field, the alliance with the no-show has an advantage.

artdutra04 03-01-2009 23:46

Re: 2 bots v. 3 bots Trailer question
 
Quote:

Originally Posted by Jaybee1405 (Post 790413)
I see that as very unlikely. If the trailer would indeed be place out alone, how would it be stood up? It only has two wheels so I assume the hitch would be used as a "leg," and I assume that could scratch the floor (which naturally wouldn't be desirable). Furthermore, it would be pushed and knocked over the playing field, likely falling over at some point due to its two wheels, and causing problems for everyone.

The trailers didn't seem to have any real problems staying upright at the Manchester Kickoff event.

They just kind of sit there chilling, like "Hey I'm a trailer, where's my robot?"




Jaybee1405 04-01-2009 00:02

Re: 2 bots v. 3 bots Trailer question
 
I stand corrected. Thanks.

jgannon 04-01-2009 00:25

Re: 2 bots v. 3 bots Trailer question
 
I'm certain that they'll still set the trailers on the field even if a robot doesn't show up. Otherwise, if your alliance didn't field any robots, the other alliance couldn't score any points. Elimination matches are going to be pretty boring if no one wants to put their robot on the field.

I do expect, though, that as in past years, human players will still be allowed to participate, even if they do not bring a robot.

Siri 04-01-2009 00:34

Re: 2 bots v. 3 bots Trailer question
 
Quote:

Originally Posted by Daniel_LaFleur (Post 790440)
My guess is that if a robot does not show up then the team would not be allowed to play during that match. That would mean that one of their payload specialist stations would be unmanned and 20 moonrocks would go unused.

I don't think so. This hasn't been true in the past, and according to 9.6.3, it doesn't look like it'll be true this year.
9.3.6 A TEAM is declared a no-show if no member of the team is in the ALLIANCE BASE, FUELING STATION, or OUTPOST at the start of the MATCH; a no-show team will be disqualified from that MATCH. (emphasis mine.) Thus, a team is only DQed as a no-show if a human player, not the robot, does not show up. And that seems pretty standard.
Quote:

Originally Posted by pyrome (Post 789902)
There are even a few more factors than that in optimizing traction.
However, to put it simply:
Friction is a function of normal force (weight).
Traction is a function of normal force AND surface area.

Notice: high school student in the room. I'm going to try my hand at this--please correct me if I'm wrong. Here goes nothing:
This distinction seems ill-placed. While both definitions are correct in certain circumstances, the circumstances, not the terms are different.

(I believe) there is no actual difference between friction and traction. Traction is simply a term frequently used to describe static friction, particularly in drive systems.

According to Columb (and basically everyone else), friction, in theory, is solely the product of the robots mass (essentially) and the coefficient of friction (static for rolling or non-moving surfaces, kinetic for sliding). Thus, the only ways to control friction are through robot weight (i.e. max it out at 120lbs) and wheel movement--keep them rolling, not sliding. The latter can only be accomplished by keeping acceleration below the maximum force allowed by the mu_s. (F=ma=Ff=mu*Fn=mu*mg, so a=mu*g, and so without modifying gravity, we're pretty stuck.)

Now, according to life in general, surface area plays a part. But it's not in the equation! Ah, but it is. Surface area can effect mu (actually, probably more often vice-versa). Softer surfaces (better traction) require more surface area (think side wall weight support) to be structurally sound and to withstand greater wear and tear. There are some other dynamic contact issues that arise when the "ground" surface is non-uniform, but that's less of an issue on regolith--not to mention even a little more out of my depth to explain.

So, MEs and physicists alike, help me out here. I think that's right.

Thermal 04-01-2009 00:44

Re: 2 bots v. 3 bots Trailer question
 
traction is calculated by Force of Friction combined the surface area of contact between two objects.

Force of friction is just the weight (in newtons) times the coeffecient of friction for the objects.

Or so I believe...

jgannon 04-01-2009 00:49

Re: 2 bots v. 3 bots Trailer question
 
Quote:

Originally Posted by Thermal (Post 790529)
If surface area didn't mean anything why do dragsters use wide racing slicks instead of lighter skinnier wheels?

The surface area vs. traction issue has been beaten to death on these forums, so here's the Cliffs Notes. Ideally, surface area doesn't change frictional force. In past FIRST applications, surface area typically has impacted frictional force, because of how common tread materials tend to interlock with the carpet. This is also what happens with soft rubber on asphalt, as in your example. However, since there's little to no interlocking going on with this year's materials, the results should conform much closer to the results expected in Ideal Land.

Thermal 04-01-2009 00:57

Re: 2 bots v. 3 bots Trailer question
 
Quote:

Originally Posted by jgannon (Post 790537)
The surface area vs. traction issue has been beaten to death on these forums, so here's the Cliffs Notes. Ideally, surface area doesn't change frictional force. In past FIRST applications, surface area typically has impacted frictional force, because of how common tread materials tend to interlock with the carpet. This is also what happens with soft rubber on asphalt, as in your example. However, since there's little to no interlocking going on with this year's materials, the results should conform much closer to the results expected in Ideal Land.

Ideal land rocks

Sounds good to me

AlexD744 04-01-2009 01:37

Question about missing Robots?
 
If a robot is missing can they still have a human player as a payload specialist? And if they're not allowed can the other teams put a person in there place? Also does that team lose some of it's moon rocks?

vhcook 04-01-2009 01:47

Re: Question about missing Robots?
 
Historically (particularly on practice day), teams could send their payload specialist (then known as the "human player") to play even if the robot was not present. This avoided a disqualification for no-show. From my initial reading, 9.3.6 would appear to permit that.

Quote:

A TEAM is declared a no-show if no member of the team is in the ALLIANCE BASE, FUELING STATION, or OUTPOST at the start of the MATCH; a no-show team will be disqualified from that MATCH.
Note that no-show is based on team member presence not robot presence.

dodar 04-01-2009 01:48

Re: Question about missing Robots?
 
Well also, if a team cant make a match, wouldnt that mean that the other alliance has one less goal to score in on the field?

The Pre 04-01-2009 01:52

Re: Question about missing Robots?
 
Quote:

Originally Posted by dodar (Post 790608)
Well also, if a team cant make a match, wouldnt that mean that the other alliance has one less goal to score in on the field?

yea there would be one less goal but one of the robots would be double teamed

Katie_UPS 04-01-2009 01:59

Re: Question about missing Robots?
 
Quote:

Originally Posted by dodar (Post 790608)
Well also, if a team cant make a match, wouldnt that mean that the other alliance has one less goal to score in on the field?

Quote:

Originally Posted by The Pre (Post 790609)
yea there would be one less goal but one of the robots would be double teamed

Although, if you haven't noticed, the trailers can't hold an unlimited amount of balls, so assumingg they still have their human players (who are doing well), and their robots are scoring just as much, it could be evenly matched, if not tipped in favor of the smaller alliance.

Kevin Sevcik 04-01-2009 02:08

Re: Question about missing Robots?
 
Quote:

Originally Posted by The Pre (Post 790609)
yea there would be one less goal but one of the robots would be double teamed

You don't know this. It's not specifically covered in the rules, but <G10> says:
Quote:

ROBOT Starting Positions – Prior to the MATCH, each TEAM negotiates within their ALLIANCE to select one of the three LAUNCH PADS of the ALLIANCE. Each ROBOT is then HITCHED to the TRAILER assigned to the selected LAUNCH PAD. The ROBOT and TRAILER are then placed entirely within the LAUNCH PAD, and positioned such that the TRAILER is in contact with the AIRLOCK or guard rail (as appropriate).
Which implies that TRAILERS are assigned to LAUNCH PADS, whether there's a robot or not. Which means, there'd be 3 TRAILERS, even if there were only 2 ROBOTS. There is definitely a Q&A question here, just to be certain, but I'm pretty sure the TRAILERS stay. If they didn't, why would you bother putting any robots out? No robots = no goals to be scored in. As long as your opponent was foolish enough to field a robot, you'd only have to land a single moon rock to win the match.

KarlSTA 04-01-2009 02:09

Re: Question about missing Robots?
 
where's the rule that prevents three teams from having no robots and only players...they can't be scored on but they can still score?? I haven't found it yet!


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