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Re: 2 bots v. 3 bots Trailer question
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Re: 2 bots v. 3 bots Trailer question
I stand corrected. Thanks.
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Re: 2 bots v. 3 bots Trailer question
I'm certain that they'll still set the trailers on the field even if a robot doesn't show up. Otherwise, if your alliance didn't field any robots, the other alliance couldn't score any points. Elimination matches are going to be pretty boring if no one wants to put their robot on the field.
I do expect, though, that as in past years, human players will still be allowed to participate, even if they do not bring a robot. |
Re: 2 bots v. 3 bots Trailer question
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9.3.6 A TEAM is declared a no-show if no member of the team is in the ALLIANCE BASE, FUELING STATION, or OUTPOST at the start of the MATCH; a no-show team will be disqualified from that MATCH. (emphasis mine.) Thus, a team is only DQed as a no-show if a human player, not the robot, does not show up. And that seems pretty standard. Quote:
This distinction seems ill-placed. While both definitions are correct in certain circumstances, the circumstances, not the terms are different. (I believe) there is no actual difference between friction and traction. Traction is simply a term frequently used to describe static friction, particularly in drive systems. According to Columb (and basically everyone else), friction, in theory, is solely the product of the robots mass (essentially) and the coefficient of friction (static for rolling or non-moving surfaces, kinetic for sliding). Thus, the only ways to control friction are through robot weight (i.e. max it out at 120lbs) and wheel movement--keep them rolling, not sliding. The latter can only be accomplished by keeping acceleration below the maximum force allowed by the mu_s. (F=ma=Ff=mu*Fn=mu*mg, so a=mu*g, and so without modifying gravity, we're pretty stuck.) Now, according to life in general, surface area plays a part. But it's not in the equation! Ah, but it is. Surface area can effect mu (actually, probably more often vice-versa). Softer surfaces (better traction) require more surface area (think side wall weight support) to be structurally sound and to withstand greater wear and tear. There are some other dynamic contact issues that arise when the "ground" surface is non-uniform, but that's less of an issue on regolith--not to mention even a little more out of my depth to explain. So, MEs and physicists alike, help me out here. I think that's right. |
Re: 2 bots v. 3 bots Trailer question
traction is calculated by Force of Friction combined the surface area of contact between two objects.
Force of friction is just the weight (in newtons) times the coeffecient of friction for the objects. Or so I believe... |
Re: 2 bots v. 3 bots Trailer question
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Sounds good to me |
Question about missing Robots?
If a robot is missing can they still have a human player as a payload specialist? And if they're not allowed can the other teams put a person in there place? Also does that team lose some of it's moon rocks?
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Re: Question about missing Robots?
Historically (particularly on practice day), teams could send their payload specialist (then known as the "human player") to play even if the robot was not present. This avoided a disqualification for no-show. From my initial reading, 9.3.6 would appear to permit that.
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Re: Question about missing Robots?
Well also, if a team cant make a match, wouldnt that mean that the other alliance has one less goal to score in on the field?
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Re: Question about missing Robots?
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Re: Question about missing Robots?
where's the rule that prevents three teams from having no robots and only players...they can't be scored on but they can still score?? I haven't found it yet!
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