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-   -   broken robot DOOMS an alliance (http://www.chiefdelphi.com/forums/showthread.php?t=71127)

Creator Mat 04-01-2009 17:13

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by PhilBot (Post 790739)
I doubt that many players will "slow down" scoring to avoid that potential handicap :)

i beleive that the penalty of a loss of a supercell but i believe that if a team is good enough that (especcaly in a final allaince) the loss of a super cell is no big deal. Because yes a potentiol 60 pt swing is huge but remember first gave the field 120 regular moon rocks so getting a score by itself could be pretty hard, then a team to even get their super cells they would have to transport a empty cell across the field (another feat that might be harder than you think), and then the team would have to score with the super cell where realisticly they would have at most 4 shots with them. so in my opion a go for the kill don't let up mentality might serve you better.

Dantvman27 04-01-2009 17:28

Re: broken robot DOOMS an alliance
 
One thing you sorta have to factor in too is the use of the tongs to pick up the moonrocks, that should slow down a human player from dumping all of their rocks during autonomous period


but yes if you robot kicks the bucket in the middle of the field early in a match, ur alliance is going to need to bail you out

artdutra04 04-01-2009 17:55

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by rogerlsmith (Post 790820)
... Do you think a trailer will hold 20 moon rocks?

Quote:

Originally Posted by Fastnate (Post 791331)
... Also I dont think the trailer would even fit much over 16 moon rocks (even 16 is a huge score) ...

You'd be amazed at how many balls actually fit into one of the goals:




GregW11 04-01-2009 18:10

Re: broken robot DOOMS an alliance
 
From the looks of things it's around 20 or so, but here's one other thing to remember:
At the kickoff (at least the one in Denver, CO) the trailer had PVC pipe or something close to that instead of pool noodles. Since most likely the pool noodles will have a much greater radius, it could limit the total number of balls that could fit in the trailer or hook onto one of the noodles.

blaxbb 04-01-2009 18:17

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by GregW11 (Post 791441)
From the looks of things it's around 20 or so, but here's one other thing to remember:
At the kickoff (at least the one in Denver, CO) the trailer had PVC pipe or something close to that instead of pool noodles. Since most likely the pool noodles will have a much greater radius, it could limit the total number of balls that could fit in the trailer or hook onto one of the noodles.

the vertical pipes on the trailer are "1-5/16 inch OD plastic conduit pipes"

EricH 05-01-2009 00:56

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by GregW11 (Post 791316)
The number in each will remain the same, even if some are dumped. (so if for example you build a mechanism that would take balls out of the trailer, that would not subtract from the number in it.)

Where do you find this? I only find it when a trailer tips.

And there are no lights on the trailer.

The Pre 05-01-2009 01:05

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by Sunshine (Post 790817)
Is it possible to spin in place while being attached to a trailer with 2 straight wheels? I realize that the conditions are "slippery" but are they that "slippery"

i thought the wheels on the trailer where omni wheels...

Cooley744 05-01-2009 01:09

Re: broken robot DOOMS an alliance
 
if your alliance partner breaks down and is a sitting duck, ask them if they dont mind being knocked completely over lol. if their trailer is on its side and the opening is up against a wall, that will stop the other alliance completely haha!:cool:

NoahTheBoa 05-01-2009 01:13

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by Cooley744 (Post 792005)
if your alliance partner breaks down and is a sitting duck, ask them if they dont mind being knocked completely over lol. if their trailer is on its side and the opening is up against a wall, that will stop the other alliance completely haha!:cool:

Except that intentionally tipping a trailer will get you a penalty. <G32>

EricH 05-01-2009 01:18

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by The Pre (Post 792001)
i thought the wheels on the trailer where omni wheels...

They aren't; they're rover wheels. Section 6.4.

Racer26 05-01-2009 09:31

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by NoahTheBoa (Post 792009)
Except that intentionally tipping a trailer will get you a penalty. <G32>

Yeeeah, I expect to see FIRST amending the rules via an update to say that a DISABLED (ie. E-Stopped) robot's trailer is off-limits.

But, that brings in its own problems... If you have a really good scoring/herding/whatever robot that you think can win on its own without the detriment of the other 2 moving goals to be scored against with, then the other 2 robots could simply e-stop, and reduce the opponent's ability to score. Not really GP, but as much as everyone likes to say that FIRST is not about the robots, or the competition, there exists a set of people among us that will take advantage of any opportunity afforded them that might aid them in winning. Sad, but true.

RMiller 05-01-2009 09:46

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by 1075guy (Post 792224)
Yeeeah, I expect to see FIRST amending the rules via an update to say that a DISABLED (ie. E-Stopped) robot's trailer is off-limits.

But, that brings in its own problems... If you have a really good scoring/herding/whatever robot that you think can win on its own without the detriment of the other 2 moving goals to be scored against with, then the other 2 robots could simply e-stop, and reduce the opponent's ability to score. Not really GP, but as much as everyone likes to say that FIRST is not about the robots, or the competition, there exists a set of people among us that will take advantage of any opportunity afforded them that might aid them in winning. Sad, but true.

My guess is that they don't change this rule. Otherwise, what is to stop an alliance from getting ahead and disabling all of their robots? Again, not GP, but it is in the realm of possibility.

Racer26 05-01-2009 10:26

Re: broken robot DOOMS an alliance
 
True, I hadn't thought about that strategy. It means that your drivetrain had better be robust, and not break. (This exact point is what really scares me, I really dont want to be a sitting duck.)

Nawaid Ladak 05-01-2009 16:15

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by flyingcrayons (Post 790735)
yes but remember, if the oppsoing alliance does this, and they happen to double or triple your alliance's score, they will be penalized the next match... with a super cell or empty cell being taken away from you (at least that's how i interpreted that rule)...

free points? who can pass that up, week one might be a high scoring week because of this issue, i honestly dont think a Payload Specialist would really care if he dumped 20 balls into a goal and won the match 86-20, but he would care if he only dumped 6 and lost 36-38

Quote:

Originally Posted by 1075guy (Post 792224)
Yeeeah, I expect to see FIRST amending the rules via an update to say that a DISABLED (ie. E-Stopped) robot's trailer is off-limits.

But, that brings in its own problems... If you have a really good scoring/herding/whatever robot that you think can win on its own without the detriment of the other 2 moving goals to be scored against with, then the other 2 robots could simply e-stop, and reduce the opponent's ability to score. Not really GP, but as much as everyone likes to say that FIRST is not about the robots, or the competition, there exists a set of people among us that will take advantage of any opportunity afforded them that might aid them in winning. Sad, but true.

There are teams like that, they will do ANYTHING to win, remember, some of us are lawyers and some are true engineers

Elgin Clock 05-01-2009 16:26

Re: broken robot DOOMS an alliance
 
Quote:

Originally Posted by 1075guy (Post 792224)
Yeeeah, I expect to see FIRST amending the rules via an update to say that a DISABLED (ie. E-Stopped) robot's trailer is off-limits.

Highly unlikely. Unless they don't enforce it, but rather don't count the points put in that goal.
Then if that were the case, I would expect to be told by the Referees that a goal is not in play, & if I wasn't told that during a match, & put a lot of balls in that one as opposed to the other 2, and thuse, they did not count, I would be more than a little annoyed.

I want to see it be that a Dead robot's goal still counts for game play.

The other teams can still move it out of the way, & that just makes the acquistion of the Super Cells by the team with 2 functioning bots to counteract the 20 moon rocks the other team placed in the dead robot's goal that much more important!


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