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broken robot DOOMS an alliance
If a robot does not start moving during autonomous, it remains in the launchpad. The opponent payload specialist has 20 moon rocks ready to easily toss into the trailer. The toss is less than 3 feet to a fixed target.:(
If all the opponent's robots move, they are harder to hit. Simply keep moving, and let the score accumulate, but you will have an extreme difficulty overcoming the 60-point offset!! Jerry |
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Re: broken robot DOOMS an alliance
yes but remember, if the oppsoing alliance does this, and they happen to double or triple your alliance's score, they will be penalized the next match... with a super cell or empty cell being taken away from you (at least that's how i interpreted that rule)...
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Unlike past years, adding an extremely basic "Drive straight for 15 seconds" autonomous is easy to do in both the programming environments. PLUS, I'm sure there will be many "templates" provided by teams to do just this. (I'm going to post one) Noone wants to be on an alliance this year with an NO-AUTO robot, so let's not let it happen. Last year it was a goal, this year it should be a MUST :) |
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Also, How about a simple spin in place program? Would probably be more difficult to hit. JMHO |
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Is it possible to spin in place while being attached to a trailer with 2 straight wheels? I realize that the conditions are "slippery" but are they that "slippery"
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I was just thinking that a trailer full of moon rocks might not be as bad as having a super cell tossed in at the end. Do you think a trailer will hold 20 moon rocks?
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This all assumes you get off the carpeted area. |
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The issue that my team was talking about was not so much autonomous mode, but if the robot breaks or gets disabled at some point in the match. We're thinking of making an "emergency" mode, which could be used if the robot is basically uncontrollable which would just randomly pulse the drive motors so we wouldn't be quite an easy target
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I was also thinking about this because of how many robots tend to not have an autonomous or consistent autonomous in the early regionals (wk 1-2). My theory was that even the most basic of drive straight for 2 seconds and drive backwards for 2 seconds and so on and so forth would be a decent defense. I know my team would be happy to help a team make a basic evasion program like that.
On the case of a broken robot, it's just a part of the game. Perhaps it was designed this way to promote helping of other teams. |
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i was thinking of this 2, personally im afraid of being on an alliance where your team mate throws a chain or loses batter, somway that renders it completely immobile.
then what, what keeps the oppent from dumping all the moon rocks and super cells in them? does hitting the disable button prevent this somehow:confused: |
Re: broken robot DOOMS an alliance
The number in each will remain the same, even if some are dumped. (so if for example you build a mechanism that would take balls out of the trailer, that would not subtract from the number in it.) As for if yours gets disabled, I'm not sure, but there may be an amendment to the rules that would make a disabled robot "off-limits" (perhaps the lights on the trailer will blink if it's disabled in this case, to make it easier to tell)
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With the slippery surface I'm sure you'd be able to push them so they're in a less accessible spot.
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I think there is more worry for a broken robot in the middle of a round than for a robot without any auto program. |
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One thing you sorta have to factor in too is the use of the tongs to pick up the moonrocks, that should slow down a human player from dumping all of their rocks during autonomous period
but yes if you robot kicks the bucket in the middle of the field early in a match, ur alliance is going to need to bail you out |
Re: broken robot DOOMS an alliance
From the looks of things it's around 20 or so, but here's one other thing to remember:
At the kickoff (at least the one in Denver, CO) the trailer had PVC pipe or something close to that instead of pool noodles. Since most likely the pool noodles will have a much greater radius, it could limit the total number of balls that could fit in the trailer or hook onto one of the noodles. |
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And there are no lights on the trailer. |
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if your alliance partner breaks down and is a sitting duck, ask them if they dont mind being knocked completely over lol. if their trailer is on its side and the opening is up against a wall, that will stop the other alliance completely haha!:cool:
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But, that brings in its own problems... If you have a really good scoring/herding/whatever robot that you think can win on its own without the detriment of the other 2 moving goals to be scored against with, then the other 2 robots could simply e-stop, and reduce the opponent's ability to score. Not really GP, but as much as everyone likes to say that FIRST is not about the robots, or the competition, there exists a set of people among us that will take advantage of any opportunity afforded them that might aid them in winning. Sad, but true. |
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True, I hadn't thought about that strategy. It means that your drivetrain had better be robust, and not break. (This exact point is what really scares me, I really dont want to be a sitting duck.)
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Then if that were the case, I would expect to be told by the Referees that a goal is not in play, & if I wasn't told that during a match, & put a lot of balls in that one as opposed to the other 2, and thuse, they did not count, I would be more than a little annoyed. I want to see it be that a Dead robot's goal still counts for game play. The other teams can still move it out of the way, & that just makes the acquistion of the Super Cells by the team with 2 functioning bots to counteract the 20 moon rocks the other team placed in the dead robot's goal that much more important! |
Re: broken robot DOOMS an alliance
I just though of something . .
What happens when a robot doesn't show up to a match due to being rendered inoperable and under repair? Is an empty goal just placed in the starting area? |
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