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excel2474 04-01-2009 16:28

Robots design?
 
Do you guys think the robots this year will be similar to 2006 Aim High?

Electricia 1599 04-01-2009 16:30

Re: Robots design?
 
i could see it just because of the task we have.

Jacob Paikoff 04-01-2009 16:34

Re: Robots design?
 
I'm not sure, I could see alot of teams designing robots like Aim High, but my team seems to think that it would be almost impossible to shoot the rocks a good distance, let alone accurately into a moving target.

excel2474 04-01-2009 16:39

Re: Robots design?
 
Yeah, but most likely people wouldn’t shoot the balls very far though. And I think the methods of picking up the balls off the floor would be similar.

Otaku 04-01-2009 16:41

Re: Robots design?
 
If we can throw the balls across our shop pretty far and accurately, I think there's teams out there that can build shooters that do the same.

Also, yeah, I can imagine this being similar to Aim High, and we've definitely considered redesigning our '06 bot.

Koko Ed 04-01-2009 17:12

Re: Robots design?
 
What about 2002?
The goals are similar in design to them.

clark_noah 04-01-2009 17:17

Re: Robots design?
 
Quote:

Originally Posted by excel2474 (Post 791285)
Yeah, but most likely people wouldn’t shoot the balls very far though. And I think the methods of picking up the balls off the floor would be similar.

agreed, I am remembering ideas from 2006 for how to get the balls off the ground, however I don't think there is accurcy in shooting them, but maybe I'm wrong...
I'm thinking more of a basket that dumps the balls, kind of like the robot in the animation.

fredliu168 04-01-2009 17:23

Re: Robots design?
 
I would go with conveyers to pick up the balls, and a basket dump at the top.

Also, some kind of rollers or claw to "latch" onto opponent goals can help (not sure if it's legal).

clark_noah 04-01-2009 17:27

Re: Robots design?
 
Quote:

Originally Posted by fredliu168 (Post 791354)
Also, some kind of rollers or claw to "latch" onto opponent goals can help (not sure if it's legal).

no, that is in voilation of grabbing onto an arena structure, <G29>

midway78224 04-01-2009 17:57

Re: Robots design?
 
i do think this game is alot similar to aim high. if there is a team that can design some sort or auto target thing for the tele-op period they are going to be a tough team.

Steven Sigley 04-01-2009 17:58

Re: Robots design?
 
Our team has actually been looking at designs from the aim high book, and modeling ideas around them.

clark_noah 04-01-2009 18:00

Re: Robots design?
 
Quote:

Originally Posted by midway78224 (Post 791426)
i do think this game is alot similar to aim high. if there is a team that can design some sort or auto target thing for the tele-op period they are going to be a tough team.


It is highly possible, the cameras FIRST gave us are pretty powerful...
I was thinking maybe just shooting them right off the bat at one of the other bots and hope they go in ;)

Lesman 04-01-2009 18:35

Re: Robots design?
 
I can't think of a way to shoot the balls. The most effective way to shoot in Aim High was feeding a ball through 2 pairs of spinning wheels but with these orbit balls I see a number of problems. It would be difficult to apply pressure, as they deform (and break) easily. Furthermore they do not have a uniform surface, to shots will be inconsistent. And, the fabric covering will decrease traction (especially compared to the rubbery foam in the nerf balls). I really can't imagine an effective shooter based on a softball pitcher model.The best I can think of is a catapult style shooter that I remember one team had in 2006.

Tetraman 04-01-2009 18:38

Re: Robots design?
 
Quote:

Originally Posted by Koko Ed (Post 791332)
What about 2002.
The goals are similar in design to them.

Exactly...more like Zone Zeal then anything else.

clark_noah 04-01-2009 18:38

Re: Robots design?
 
Quote:

Originally Posted by Lesman (Post 791484)
The best I can think of is a catapult style shooter that I remember one team had in 2006.

that seems really hard to get accurate....

Lodyev 04-01-2009 18:45

Re: Robots design?
 
Thinking outside of the box for this one wasn't a problem for us.
Building outside of it, well, that should be interesting...

excel2474 04-01-2009 18:48

Re: Robots design?
 
Quote:

Originally Posted by Lesman (Post 791484)
I can't think of a way to shoot the balls. The most effective way to shoot in Aim High was feeding a ball through 2 pairs of spinning wheels but with these orbit balls I see a number of problems. It would be difficult to apply pressure, as they deform (and break) easily. Furthermore they do not have a uniform surface, to shots will be inconsistent. And, the fabric covering will decrease traction (especially compared to the rubbery foam in the nerf balls). I really can't imagine an effective shooter based on a softball pitcher model.The best I can think of is a catapult style shooter that I remember one team had in 2006.

I think you could still use a softball pitcher design, but yeah I think you are right about accuracy. But like Dean said, there will be some luck involved. I think that as long as you shoot enough balls in the general vicinity of your target, then luck might be on your side.

Alex Dinsmoor 04-01-2009 18:53

Re: Robots design?
 
Quote:

Originally Posted by excel2474 (Post 791505)
I think you could still use a softball pitcher design, but yeah I think you are right about accuracy. But like Dean said, there will be some luck involved. I think that as long as you shoot enough balls in the general vicinity of your target, then luck might be on your side.

Luck is going to be a big factor this year, with the slipperiness of the ball and its poor durability any shooter is going to shoot every ball with a different velocity. Although if a team finds out how to successfully shoot a ball with accuracy, then they have made one heck of a bot. :)

Akash Rastogi 04-01-2009 19:07

Re: Robots design?
 
We predict to see many resurrections of 06 bots + 02 bots. And a little hint of 05 thrown in there.

Nawaid Ladak 05-01-2009 00:47

Re: Robots design?
 
Quote:

Originally Posted by Akash Rastogi (Post 791537)
We predict to see many resurrections of 06 bots + 02 bots. And a little hint of 05 thrown in there.

people are forgetting about using the same strategy that some teams used in 2004

a: get the balls
b: dump them off to the HP
c: let the HP do his/her job and shoot em in

seems similar to 04 doesn't it?

(06 was pretty much the same thing, i could see a catapult system or a softball pitcher type shooter coming into play). What people don't realize is this, in 06 you were shooting at a still target, some teams could move in any direction and still score because of their cams and programming, but this year, thats a whole lot harder, because these targets are moving as well, that doesn't sound as hard as it is, but think about it this way

it takes a ball say .5 seconds to get ot the goal. because the goal is not fixed, the goal can move an ANY direction between that period, you will need to shoot and program accordingly... THIS is where luck comes into play,

(well, maybe not luck, but more of a mental game.)

Zach Purser 05-01-2009 02:04

Re: Robots design?
 
We're not going to be able the reuse our flywheel design from the Aim High bot. That thing would rip these balls to shreds, and I can't imagine how hard it would be to turn on this floor once the flywheel was up to speed.

hillale 05-01-2009 02:17

Re: Robots design?
 
I see a lot of different parts of old designs, especially 2006 (i've only been here since 05) coming together to be a formidable bot.


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