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Re: Oh, boy, scouting will be difficult this year!
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Also, how do you figure that accuracy is not important for success? If a particular team only scores about 5% of the game pieces they attempt to score... isn't that a way of measuring how successful they are at their offensive maneuvers? Would you choose a team like this to play offense on your alliance? Would this data affect the way you strategize against an opposing alliance? |
Re: Oh, boy, scouting will be difficult this year!
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You are right, I did almost completely neglect the strategy element (I only really study the qualification numbers, I should put up a disclaimer, actual implementation will vary by needs). For instance, knowing a robot has Ackerman steering is an exploitable weakness that can reduce its overall effectiveness during a game. Knowing the different autonomous modes it has can help too. I have found it difficult to come up with objective data that would be useful, and have tended to ignore those points altogether and leave strategy to someone else in the pits. In any case I'll be sure to keep a better eye on strategy this season :) |
Re: Oh, boy, scouting will be difficult this year!
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Re: Oh, boy, scouting will be difficult this year!
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It actually isn't as hard as you think it is. Once we got our orbit ball, a few of us went out into the hallway at our workshop and threw it to each other while we kept on moving to kinda mock a moving robot. |
Re: Oh, boy, scouting will be difficult this year!
I think many of the more successful teams elevate the importance of the scouting team and the scouting data.
Good knowledge of your partners and your opposing alliance can make a huge difference in a match. In many ways, the more experienced team members are better at getting this data than the new members (aka "the freshmen"), and can use the scouting time to learn and teach newer members about the different designs and strategies on the field. Painful, yes. Sometimes boring, yes. But, Incredibly important, yes. |
Re: Oh, boy, scouting will be difficult this year!
I don't know about that this year. Depending on what your data fields are, there will probably be a good degree of inaccuracy. If a robot scores balls in autonomous, how many did it score? Were 7 loaded, or only 6 (are you feeling lucky?). Of course, scouting is not all about data but also about the team's opinion on how well another team competes. Most likely I'll have simple data collection done by newer members but analysis and observation (in terms of just taking notes) done by more experienced members.
Also, the data that we collected at Boilermaker last year pretty much wasn't used to determine our picks (although this could partially be because it wasn't compiled well). |
Re: Oh, boy, scouting will be difficult this year!
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-John |
Re: Oh, boy, scouting will be difficult this year!
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ps, did you remember the hight of the wall, when we where doing ok until we added that, then out accuracy dropped drastically :ahh: |
Re: Oh, boy, scouting will be difficult this year!
One scout per team is fine... for really small teams, which isn't as abundant as one may think. The scout team should be anyone not working in the pits, on the field, or miscellaneous work that cannot be left for later (such as getting that one, specific wrench out of the truck in the parking lot). Let's face it, there are always those seniors that don't work in the mechanical field, such as chairmans or animators, etc, and all they do is sit in the audience and cheer. Give 'em a scout sheet and have them keep an eye on a team and it's human/robot players.
This way, when/if you get into the top 8 and need to pick alliance partners, you have more teams to look at than that one, single freshman recorded in the 2-minute rounds. Also, video footage is helpful, so if you have a camera (with a tripod?), make good use of it. |
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