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Hole in the rules regarding causing penalties?
G24 states that a robot receives a penalty if it is in possession of or herding more than one empty cell at a time.
G21 states that payload specialists may throw empty cells over the wall into the crater. Quote:
Is there another rule covering this somewhere that I missed? If not, I hope they fix it. |
Re: Hole in the rules regarding causing penalties?
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Re: Hole in the rules regarding causing penalties?
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However, from the OUTPOST, no worries due to <G21> prohibiting EMPTY CELLs from going over the OUTPOST wall. |
Re: Hole in the rules regarding causing penalties?
I don't see a contradiction there, Eric. <G22> is about exchanging Cells and how to do it. If the team doesn't want to exchange the Cells, then they are free to do something else with the Empty Cell. JMOICBW
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Re: Hole in the rules regarding causing penalties?
This seems entirely similar to the rule for herding/holding ringers in 2007. In that case, robots were only allowed to herd/possess one ringer at a time. If an additional ringer inadvertently fell on the robot, the were allowed to dispose of the original ringer, but had to remove the additional afterwards before possessing another. Also, it was not allowed to intentionally place an additional ringer on a robot to penalize or restrict them, and such ringers were ignored.
I imagine the GDC will go with a similar ruling here. At worst, an empty cell that accidentally bounces onto an inaccessible place on your robot will mean you can't pursue any more empty cells. So I don't think sandbagging opponents with empty cells is going to be viable once this is brought to the GDC's attention. |
Re: Hole in the rules regarding causing penalties?
They would almost have to fix that because they would receive a lot of heat for it! Good find! :ahh:
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