![]() |
4WD Turning Difficulties
I wanted to bring this helpful "white paper" to the attention of people who are busy designing their robots in the mistaken belief that turning on a slippery surface will not be an issue.
If you build a 4WD skid steer robot in the "traditional" or "narrow" (wheels aligned with the long axis of the robot) orientation there is a very good chance that your robot WILL NOT TURN. I know this might seem counterintuitive, but run the spreadsheet in the whitepaper with the coefficients of friction for the wheels (KoP list / section 10.2.4.1 of the manual as I recall) and look at the results. Now keep in mind that in order to spin the trailer about your robot you will need to apply about a 3 lb force (30lb trailer weight estimate x .1 transverse dynamic coefficient of friction) at a distance a couple feet away from your robot's centre of rotation. So, say about 6 lb feet of torque. In this case even a 6wd robot (with the middle wheels dropped a bit) will have difficulties turning in place... it will do it, but slowly. And thank you to Mark from 1189 for posting the white paper and spreadsheet. Jason |
Re: 4WD Turning Difficulties
I also ran this scenario through a drive train simulator and came up with similar results. Straight was perfectly as expected, but turning was near impossible and took forever. Add the sliding effect to it and your robot drive accuracy will take a nosedive.
|
Re: 4WD Turning Difficulties
what if you double or tripple up wheels?
stack wheels side by side so making a rough drawing using symbols [ = wheels | and _ = edges of robot . =taking up space ________________ | [[[ . . . . . . . [[[ | | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | [[[ . . . . . . . [[[ | shouldn't something like that work? since there would be more surface area? |
Re: 4WD Turning Difficulties
It's not likely to make any difference at all, since surface area has very little effect on friction with hard materials such as the wheel treads and arena floor.
|
Re: 4WD Turning Difficulties
*sigh* 'ight thanks
--- so much for that idea, lol |
Re: 4WD Turning Difficulties
Have you crunched the numbers on a wide 4wd chassis? I think it would work a lot better because the wheels have a lareger moment on the robot's cg, providing more turning force, and the trailer has a smaller moment, reducing the friction. I haven't done any of the math, though, and it may turn out that skid steer just isn't the way to go.
|
Re: 4WD Turning Difficulties
Quote:
I'd love to hear other opinions on this and how many wheels people are planning on using. |
Re: 4WD Turning Difficulties
Simple skid steer is almost never the correct route to take. If i was going skid steer I would still be tempted to do something like a 6wd with a lowered center wheel to make the control of the robot more consistent (turning around the center) and to make the turning easier.
I would need to try some tests but even if I had the resources to build anything I'm pretty sure I would still go for the 6wd drive over a swerve simple cause the traction is so low a swerve could get excessively hard to control. Then again this isn't really a problem for me considering I'm mentoring a team with very little machining capabilities. |
Re: 4WD Turning Difficulties
Yes, the numbers for a wide chassis are better, and for six wheel drive (with the middle wheels dropped a bit) are better still. Six wheel drive on a wide chassis, with the centre of gravity over the middle wheels naturally, is the best of the skid steer options. That goes for high friction OR low friction environments.
I suggest everyone who is interested in this download the spreadsheet and try their own numbers in it. You can simulate a six wheel drive with centre drop by assuming it is a four wheel drive with two wheels up in the air. Thus the wheelbase is the distance from the middle wheels to whichever wheels (front or back) happen to be on the ground. The CoG will also move towards the centre axle. Of course these numbers are calculations and simulations, and need to be confirmed by experimentation. I suspect we'll be seeing some video of the first protobots up on youtube by the end of the week. Jason |
Re: 4WD Turning Difficulties
What about wheels like this?
.......__....... ................. ................. !...............! ................. ................. .......__....... When you want to turn, spin the front and back wheels (wheels on short sides). When you want to drive forward spin side wheels. Another thing we've considered is "toe." If the wheels are angled slightly at each corner, spinning all of them in the same direction will allow you to spin in place. It will also take advantage of the superior transverse friction when driving forward. And will provide some braking to prevent the robot from coasting when making a hard stop. |
Re: 4WD Turning Difficulties
Quote:
Even though their friction sideways is probably less than the omniwheels we're used to on carpet, that doesn't mean they will slide sideways easily in this case. It doesn't matter that the transverse friction is really low, it matters that relative to that, the inline friction is substantially lower. |
Re: 4WD Turning Difficulties
Okay, so here is a crazy thought I had...
If you did a 4WD in the same configuration as a omni-wheel drive... ...(like this) (In the same fashion as "The Pre" :D ) |= Chassis Perimeter // = Wheels . = space filler ___________ |//...........\\| |................| |................| |................| |\\...........//| Would the low amount of friction on the wheels allow the robot to move like an omni-drive? I don't know how slick the flooring is because I was not able to attend a Kick-off. :( But from what I have heard, it sounds pretty slippery. Any guesses on how well this would work? Edit: Hachiban beat me to it! |
Re: 4WD Turning Difficulties
Quote:
Chris did all of the heavy lifting. |
Re: 4WD Turning Difficulties
Quote:
I'm pretty sure that this would "work" but, without really being a physics person, and not having crunched the numbers, I would think it would be even worse than a 4wd with the wheels on the corners. |
Re: 4WD Turning Difficulties
Quote:
|
| All times are GMT -5. The time now is 13:06. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi