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-   -   ball cannon??? (http://www.chiefdelphi.com/forums/showthread.php?t=71253)

IKE 09-01-2009 11:57

Re: ball cannon???
 
Quote:

Originally Posted by ZakuAce (Post 796698)
Awesome, I was going to say this.

Machine guns are great and all, but a sniper puts you in constant fear. I think being consistant will be crucial.

Slow and steady wins the race, right?

Sniper relies on the accuracy, and elements of surprise and disguise. In 2006 our ball sorter would begin spinning about 1.5 seconds before the first ball fired. It ended up being a giant "HIT ME" sign for our opponents. The gorrillas on the other hand had speed and accuracy, but limited payload. They could deliver about 10 shots in 1.5 seconds, but could really only deliver those 10 and would have to reload.

Just some more food for thought? I think we are going to make a ghillie suit for our robot made out of FRP, so teams won't see us sneak up on them...:D
http://www.theghilliesuits.com/
http://video.google.com/videosearch?...um=7&ct=title#

kramarczyk 09-01-2009 13:05

Re: ball cannon???
 
Quote:

Originally Posted by IKE (Post 796706)
Just some more food for thought? I think we are going to make a ghillie suit for our robot made out of FRP, so teams won't see us sneak up on them...:D
http://www.theghilliesuits.com/
http://video.google.com/videosearch?...um=7&ct=title#

And those that try to hit you will just slide right off. :p

JKWarrior 09-01-2009 17:22

Re: ball cannon???
 
Quote:

Originally Posted by Darkcrosbone (Post 792140)
erm.... in my opinion i think launching is out of the question.... better just to throw from the stations and to sort of dump the balls into the other alliances trailer

I agree, pinning and dumping is more accurate:D

Jon Stratis 09-01-2009 17:46

Re: ball cannon???
 
Quote:

Originally Posted by JKWarrior (Post 796919)
I agree, pinning and dumping is more accurate:D

it may be more accurate, but the question is how easy/quick is it? For that strategy, you're assuming you can first catch up to another robot, second pin them against the wall, and third dump in them before they have a chance to get away (keep in mind that they will have more traction with the carpet border). You also have to consider how much time all of that will take - time a shooting bot will be collecting and firing balls non-stop.

There are trade-offs for both types of robots with the game design. I don't believe there is one type (shooting or dumping) that can be considered "better" overall than the other. At least, not at this point.

Hanna2325 09-01-2009 18:49

Re: ball cannon???
 
I see a canon as a good option, at least compared to a dumper; just because the height a bucket would have to reach for dumping along with necessary size and good stalking skills, make a dumper seem a lot riskier and less likely (according to our prototypes)...but who knows, there still are a ton of complications with the canon...:yikes:

pfreivald 10-01-2009 17:30

Re: ball cannon???
 
So, a flywheel shooter is spectacular only in its mediocrity. It seems that most of your energy goes into deformation of the ball, and not into kinetic energy. Anybody having any success at throwing the ball any reasonable distances?

Patrick

acdcfan259 10-01-2009 17:40

Re: ball cannon???
 
Quote:

Originally Posted by pfreivald (Post 797841)
So, a flywheel shooter is spectacular only in its mediocrity. It seems that most of your energy goes into deformation of the ball, and not into kinetic energy. Anybody having any success at throwing the ball any reasonable distances?

Patrick

We're prototyping a piston launch system. We can launch the balls about 10 feet and they can make it into the trailer.

pfreivald 10-01-2009 17:41

Re: ball cannon???
 
Quote:

Originally Posted by acdcfan259 (Post 797848)
We're prototyping a piston launch system. We can launch the balls about 10 feet and they can make it into the trailer.

'About 10 feet...' How do you control the distance you launch? A variable-force piston?!?

Patrick

acdcfan259 10-01-2009 17:58

Re: ball cannon???
 
Quote:

Originally Posted by pfreivald (Post 797850)
'About 10 feet...' How do you control the distance you launch? A variable-force piston?!?

Patrick

Key word, prototyping.

gorrilla 10-01-2009 19:31

Re: ball cannon???
 
Quote:

Originally Posted by acdcfan259 (Post 797867)
Key word, prototyping.


words to live by......

were working on combining our harvester with our "vomiter"....so much surgical tubing so little time......

Hanna2325 10-01-2009 19:32

Re: ball cannon???
 
We have a good prototype/start up now, a video (of one of our not so hot rounds) is here http://www.youtube.com/watch?v=S04ub3plTSY

TheOtherGuy 10-01-2009 22:48

Re: ball cannon???
 
We finally got our prototype working up to our standards, here's a video:

http://www.youtube.com/watch?v=ZIlRWFW9jsk *

We opted for the backspin and shorter distance... first time we've made a shooter and we're enjoying the consistency when firing multiple shots in a row :) something like 3 balls/second.

*No freshmen were harmed in the making of this film.

MrForbes 10-01-2009 22:53

Re: ball cannon???
 
Now, if we could only to get it to work better than our standards! :)

Jon Stratis 10-01-2009 23:00

Re: ball cannon???
 
Yeah, that prototype definitely proved it's possible - we could hit the trailer 16 feet away! And on top of that, what the team learned from the prototype should allow us to improve upon it and increase range and accuracy.

Hanna2325 10-01-2009 23:04

Re: ball cannon???
 
Quote:

Originally Posted by TheOtherGuy (Post 798222)
We finally got our prototype working up to our standards, here's a video:

http://www.youtube.com/watch?v=ZIlRWFW9jsk *

We opted for the backspin and shorter distance... first time we've made a shooter and we're enjoying the consistency when firing multiple shots in a row :) something like 3 balls/second.

*No freshmen were harmed in the making of this film.

Good Job! and thats just the prototype :D


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