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-   -   ball cannon??? (http://www.chiefdelphi.com/forums/showthread.php?t=71253)

Tom Line 10-01-2009 23:22

Re: ball cannon???
 
I think the discussion between dumping and shooting should be heavily skewed towards shooting.

After all, a well-made shooter should be able to "shoot" balls in VERY quickly from a foot or two away, nearly rivalling a "dumper".

IKE 11-01-2009 06:32

Re: ball cannon???
 
Uh oh:yikes: beware of flying Pi's.

Doug Leppard 11-01-2009 09:59

Re: ball cannon???
 
This is a good discussion, thanks for the videos.

=Martin=Taylor= 11-01-2009 10:12

Re: ball cannon???
 
Quote:

Originally Posted by TheOtherGuy (Post 798222)
We finally got our prototype working up to our standards, here's a video:

http://www.youtube.com/watch?v=ZIlRWFW9jsk *

We opted for the backspin and shorter distance... first time we've made a shooter and we're enjoying the consistency when firing multiple shots in a row :) something like 3 balls/second.

*No freshmen were harmed in the making of this film.

Great work guys! I'm always impressed with what you come up with.

I'm not sure I understand the need to shoot 3~4+ feet. I mean, its not like in '06 where we couldn't get right up to the goal. Why not just drive right up and squirt them in?

If you think you can score from 8~10+ feet away why not just use the HP's? They'll have better accuracy than the bot.

Jon Stratis 11-01-2009 10:39

Re: ball cannon???
 
Quote:

Originally Posted by Hachiban VIII (Post 798471)
Great work guys! I'm always impressed with what you come up with.

I'm not sure I understand the need to shoot 3~4+ feet. I mean, its not like in '06 where we couldn't get right up to the goal. Why not just drive right up and squirt them in?

If you think you can score from 8~10+ feet away why not just use the HP's? They'll have better accuracy than the bot.

Mostly because of the Regolith. With the new playing surface and wheels, robots won't be nearly as maneuverable. Additionally, it'll take more time to get up to speed than it has in past years, and turning will be much more difficult - especially with a trailer. When you add all that up, chasing after another robot to dump (or short range squirt) can become challenging. They'll hit the wall first, and have added traction from the carpet to get going in another direction before you can get in range. Plus, all the time spent chasing someone down is time you spend with a full hopper of balls, unable to collect and shoot more. With a longer range cannon, you're much more likely to be able to constantly fire balls, and just worry about gathering them and staying away from other players.

All that being said, our prototype shows the potential range. If the other alliance's robots are evenly distributed across the field, then there will be one within 10 feet of us a vast majority of the time.

MrForbes 11-01-2009 10:58

Re: ball cannon???
 
Quote:

Originally Posted by Hachiban VIII (Post 798471)
I'm not sure I understand the need to shoot 3~4+ feet. I mean, its not like in '06 where we couldn't get right up to the goal. Why not just drive right up and squirt them in?

We expect them to see us coming, and run away as fast as they can!

(always the optimist)

And we do expect to get a lot of scoring help from the PSs, but it is also going to be a bit of a challenge for them to score when the goals are over 8-10 feet away. Every bit helps!

sdcantrell56 11-01-2009 12:47

Re: ball cannon???
 
I think there is no way that a human player can outscore a well designed turreted shooter. Think about it. A shooter can keep a constant velocity and launch angle unlike a human. Also a shooter is more consistent in calculating distance. Finally, a shooter can fire balls much more rapidly. We are aiming for ~3 balls per second.

Squirrel how much compression are you guys running. We were doing 2" and it was working very well

s_forbes 11-01-2009 12:56

Re: ball cannon???
 
Quote:

Originally Posted by sdcantrell56 (Post 798576)
Squirrel how much compression are you guys running. We were doing 2" and it was working very well

We've got about 1" compression at maximum. The distance is set up so that when the ball is being contacted on the holes, it just touches. If you haven't yet, try experimenting with tread on the support side of the turret in addition to the wheel...

Dan2081 11-01-2009 13:05

Re: ball cannon???
 
2081s concept will be a combination between dumping and shooting. It will be able to shoot medium to short distances, however we are going to make the angle of trajectory changeable so that when we get near an opponent, we can shoot the balls at a slower speed, still unloading them quickly and aiming them horizontally, if not downwards

katyrobo2177 13-01-2009 20:58

Re: ball cannon???
 
Our team is going after a somewhat similar idea with a cannon.
Does anyone have any idea what the angle of the camera image is?

pfreivald 14-01-2009 21:10

Re: ball cannon???
 
Quote:

Originally Posted by Dan2081 (Post 798584)
2081s concept will be a combination between dumping and shooting. It will be able to shoot medium to short distances, however we are going to make the angle of trajectory changeable so that when we get near an opponent, we can shoot the balls at a slower speed, still unloading them quickly and aiming them horizontally, if not downwards

Isn't a more elegant (and mechanically simpler) solution for range to change the speed of your shooter, instead of the angle of the shot?

Patrick

EricH 14-01-2009 21:33

Re: ball cannon???
 
Quote:

Originally Posted by pfreivald (Post 801129)
Isn't a more elegant (and mechanically simpler) solution for range to change the speed of your shooter, instead of the angle of the shot?

Patrick

It can be very mechanically simple to change the angle. A number of teams in the 2006 Behind the Design book (and some that didn't make it) changed their shooting angle to adjust for their position relative to the target, in ways that made the rest of us say, "Why didn't I think of that?"

pfreivald 15-01-2009 08:12

Re: ball cannon???
 
Quote:

Originally Posted by EricH (Post 801141)
It can be very mechanically simple to change the angle. A number of teams in the 2006 Behind the Design book (and some that didn't make it) changed their shooting angle to adjust for their position relative to the target, in ways that made the rest of us say, "Why didn't I think of that?"

Sure thing -- the big winners locally in Aim High did one or the other, too.

I just noted the large team number and figured there was probably some inexperience there, so I thought I'd suggest another possibility. I think either one could work well, depending upon implementation.

Patrick

JKWarrior 21-01-2009 16:41

Re: ball cannon???
 
you could make the the balls feed from the back, have a large opening and have the lazy susan(or turntable) on top. Useing a shaft run up from the plate attached to the turntable and put a sproket on the shaft connected to a motor.

gorillamonky 21-01-2009 19:58

Re: ball cannon???
 
Quote:

Originally Posted by Petey (Post 792201)
My $.02? You will see almost no successful launchers this year. A few teams will pull it off, and we will marvel at them and slap our forheads and say OF COURSE, but most of the most successful teams will find a way to get balls reliably and quickly to the human players (including all four empty cells) and then have a human player who is absolutely golden scoring goals.

not at all, there is absolutely no way for a human shooter to be accurate enough to design a bot around them. if you have done any testing at all you would have realized this, unless you have some crazy good shot on your team


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