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Defensive Strategies
As long as you stay within the limits on dimensions, is there anything to keep the robot from reaching into the goal to get balls out?
I was thinking of a conveyor system with hooks that would reach into the goal. |
Re: Defensive Strategies
Given the 10" tongue on the trailer, and the requirement that the trailer hitch be on your outer edge, that means you have to build your robot in <28" so you can have 10" of reach on some manipulator. Realistically, your drivebase has to be quite short, and given the size of the controls etc, that wont be easy, never mind that such a manipulator would throw your CG way out to lunch.
The way I see it, no, theres nothing stopping you, aside from the logistics of doing it and staying inside the 28x38x60 box. |
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If there are more balls in the trailer, less can be put in. If you remove balls, you have to balance that with the possibility that you can now have more points scored against you.
I would personally say that the fact that a "moon rock" is put in at the beginning is a great advantage for the end of the match when there is less room for a "super cell". Edit: Removed my misinterpretation of <G07> descored balls not being counted. |
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The best defensive strategy I've seen thus far is a goaltending bot that prevents the balls from being scored at all.
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The best defense is constant motion
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Patrick |
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<G07> B. If a TRAILER tips over, the points SCORED for that TRAILER at the time it was tipped will be preserved for the remainder of the MATCH. |
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I'm with IndySam, please quote such a rule. I have read the manual many times and seen no such indication that descoring by any means other than tipping is invalid.
There have been CAD drawings on another thread showing a bot with a very short drivebase that COULD cover ~50% of the trailer, IF a U shaped robot is allowed to have its trailer hitch on the inside of the U (unlikely). Possibly you could add a big CIM driven fan, to help blow balls away from the remaining 50% of the goal, but I think this strategy will be effectively outlawed anyway. EDIT: <G07> makes no mention of descoring not counting, only that tipping your own, or an alliance partners trailer (or even the other alliances, really) will not descore the balls already in it. I imagine this is because the GDC expects there will be some accidental trailer tipping, via high speed collisions due to the low mu. |
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If at the end of the game you really needed to prevent opponent scoring, just do some donuts on the slippery floor. A spinning robot is going to be almost impossible to score on.
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By the same token, whats to stop you from building a <28x38x60 robot, and building a descoring mech on it and descore from your alliance partners trailers?
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IMO, <G29> doesn't say anything about this. You're not grabbing, grasping, or grappling the TRAILER (an ARENA element), you're reaching into it, which is not mentioned, and therefore just fine.
EDIT: also, the game pieces themselves are not considered ARENA elements, and therefore grabbing, grasping, or grappling those is just fine. |
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I really don't see a way to stop the other team from scoring on you. You could be able to put a lid on your trailer if you still fit in the dimensions but that is all your robot would really be able to do. I really think the best defense is going to be a good offense. Controlling the balls and making sure that you make them in the other alliances trailer before they make them in yours.
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What if you just backed yourself into a corner of the arena and used your robot to block your goal? That could be useful end-game to prevent being supercelled by the other alliance.
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But I agree, this is not a bad endgame strategy if you have no other defensive options (i.e. no lid, etc). e: you do have to keep in mind that there is a red payload specialist on the side of the field and vice versa...there is no location for the robot to be that is more than 20 feet away from a human player... |
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Just like 2006, having an alliance smart enough to know when NOT to chuck balls onto the field, missing their targets and providing the opposition more "ammo" in a fruitless, aggravating display of dumb is one of the better defensive strategies you can employ. Yeah, it might look cool to the crowd, but strategically, it's lame.
Deny the opposing alliance as much scoring "ammo" as you can. Conserve your ammo until the opportune time to unload it for maximum gain, or there's so little time left, the opposing alliance cannot "steal" it. |
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Realistically, I think this will end up in Q&A very quickly. I would expect that the answer would be something to the effect of "As long as no rules on contact outside the bumper zone are violated, it's fine." Which then means that all one robot has to do to get you in trouble is tangle you up. If it's done enough, you have to modify your design. |
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I was thinking about this for a while
how about using air cannons to deflect cells? How much would it take to actually have an effecton an incoming cell? Most likely there wouldnt be enough pressure and volume for there to have an effect on an orbitball. however i dont think it has been tried |
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I still believe that it is not a good idea however, as I mentioned before, one moon rock in at the beginning means less room for a super cell to be tossed in during the last 20 seconds. |
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That being said, the GDC seems to be severely limiting what the robot can do outside of its boundaries, and it seems to me that any plausible method of descoring or blocking will probably be made pretty explicitly illegal when the Q&A. It would make sense, considering that most of the ways of blocking and descoring would be reasonably quick and easy, and would mean that a trailer is essential closed to scoring, thus providing an immense advantage and a more boring game. |
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Well that IS an interesting strategy. There IS precedent for an FRC bot to lack a mobility system (see 2007, and the sitting ramp-bot, sorry dont recall a team number but there WAS a pic on CD)
You might even be able to build a hopper with simple shooter that your descorer dumps the balls into to be able to use them. IF you could make your descoring mech VERY functional, it might work. |
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Maybe I'm just not that creative, but I don't see how it is possible to extend any kind of cap over the trailer, even half way.
A. You can't extend outside your footprint. B. The Trailer can't be tipped. C. The Trailer has to be attached on the outside (convex or flat) of your robot, with a 10" tongue, in a way that the tongue will not touch your bumber while driving... I suppose that a very short robot might be able to extend backwards to some degree, but a 10" tongue + half the length of the trailer actually seems to be *impossible* to me. Am I missing something really key here? Patrick |
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Secondly, if the GDC restricts this by the contact outside the bumper zone rule, it simply makes it slightly more tricky. Remember that you're descoring on a trailer attached to one of your partners. They have a vested interest in not screwing you up. Also remember that a robot can not be forced into a penalty by an opposing robot. If an opponent is trying to stop you from descoring and this causes you to violate a rule, you shouldn't be penalized. |
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It's certainly possible. The only questions I have is; 1) Will FIRST allow a bot to goaltend in this way, and 2) Is incidental contact with the PVC bars of your own trailer (as in, not grappling or attaching to or climbing on, just occasionally touching or bouncing off with part of your robot) allowed? I have to imagine #2 is going to be allowed, because there are going to be plenty of dumpers that engage in incidental contact when they pass balls into the opposing trailers. The real question is #1, because that's a conceptual question of how GDC wants this game to be played. Also, where is everyone getting a 10" tongue from? Our mech team built one with a 14" trailer swearing it is correct from the drawings. Did they misread something? |
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An idea my team had that was initially a joke (and still kinda is) was the idea of camoflage. What the concept is is that the robot is built to look exactly like the trailer. That way, the other teams would not know the trailer from the robot. But what would be needed to fool the other teams is having multiple trailer/robots. Having one, you would still be able to distinguish the robot from the trailer.
This could turn out to be a good idea, mabye not. My team is still in the designing stage. |
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Actually that thought gives me an idea.
Looking through the manual, there are no rules against making your robot look like a field element. I'm not thinking about the trailer though. I'm thinking about the foam cylinders on top marking alliances. Several teams, my own included, plan on using the camera to track and target other teams by their alliance indicators. Any teams who build their own dummy indicators would likely be able to fool most robots and mess with their targeting. It would be very unGP to do something like this still. I will probably ask this in the Q&A because I wouldn't want to see teams doing something like this. |
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Ah, you definitely got me there. :o
Back to reading the manual! |
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