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-   -   Blocking your own trailer (http://www.chiefdelphi.com/forums/showthread.php?t=71270)

Hanna2325 08-01-2009 00:15

Re: Blocking your own trailer
 
Considering that ur trailer can not go within the frame of the robot and that arms can go outside the frame....this seems near impossible any way, but I don't think there are any rules specifically forbidding it.

Alan Anderson 08-01-2009 08:35

Re: Blocking your own trailer
 
Quote:

Originally Posted by Team 2811 (Post 795503)
...if you had no bumper on the back then there would be no backside barrier for the limit in terms of the rule that you cant extend past the bumper zone. If there is no bumper zone in the rear then you can extend out over the trailer.
Think about that

I think you misunderstand the meaning of BUMPER ZONE. It refers to the entire region of the arena from 1" to 7" above the floor. Wherever your robot is, a slice of it exists within the BUMPER ZONE.

The BUMPER PERIMITER is closer to what you're talking about. However, it completely surrounds a robot at the BUMPER ZONE height, and no part of the robot may extend beyond it (with exceptions for the trailer hitch and the bumpers themselves, of course).

rally_racin'_94 08-01-2009 08:49

Re: Blocking your own trailer
 
i think there is a rule that the trailer has to be conected to the outer most point of the robot:confused: :confused:

Alex_Miller 08-01-2009 09:06

Re: Blocking your own trailer
 
Quote:

Originally Posted by rally_racin'_94 (Post 795683)
i think there is a rule that the trailer has to be conected to the outer most point of the robot:confused: :confused:

All it says is that:
<R18>D:
Quote:

The Trailer Hitch must be located on an outer edge of the ROBOT structure such that it may easily connect with the tongue of the TRAILER (attached to the TRAILER).
There are other parts of this rule too, but there isn't any rule saying it has to be on the outer most point as far as I am aware.

GaryVoshol 08-01-2009 09:14

Re: Blocking your own trailer
 
Quote:

Originally Posted by MasterAlex (Post 795689)
There are other parts of this rule too, but there isn't any rule saying it has to be on the outer most point as far as I am aware.

To quote Inspector Clouseau [bad French accent] "Not anymore." [/bad French accent]

You need to keep up with the rule changes. See Team Update 1 and Robot Rules revision B. It now reads
Quote:

Originally Posted by <R18>
D. The Trailer Hitch must be located on the BUMPER PERIMETER of the ROBOT structure such that it may easily connect with the tongue of the TRAILER (attached to the TRAILER).


Alex_Miller 08-01-2009 09:23

Re: Blocking your own trailer
 
Quote:

Originally Posted by GaryVoshol (Post 795692)
To quote Inspector Clouseau [bad French accent] "Not anymore." [/bad French accent]

You need to keep up with the rule changes. See Team Update 1 and Robot Rules revision B. It now reads

When I read that it doesn't say it has to be on the outer most point, just as long as it is easy to attach. (outer most point being a point on the bumper perimeter as described in the update)

GaryVoshol 08-01-2009 09:34

Re: Blocking your own trailer
 
It doesn't have to be on the outermost point, but it does have to be on the BUMPER PERIMETER which is defined by the robot's outermost points:
Quote:

BUMPER PERIMETER – the polygon defined by the outer-most set of exterior vertices on the ROBOT (without the BUMPERS or Trailer Hitch attached) that are within the BUMPER ZONE. To determine the BUMPER PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER ZONE - the string describes this polygon. The BUMPER PERIMETER may extend up to, but cannot exceed, the maximum ROBOT volume constraints defined in Rule <R11>.

Alex_Miller 08-01-2009 09:47

Re: Blocking your own trailer
 
That was what I was originally intending to say by quoting <R18>, sorry if I didn't get that clear the first time.

pearldrumzach 08-01-2009 10:50

Re: Blocking your own trailer
 
So, does that mean that for example, if a robot was shaped like this (letters in place to form the shape; look at the lines):
III_______
II/RRRRRRR\
I/RRRRRRRR\
|__|SSS|__| (I know, bad representation, but you get the idea)

Then would the bumper perimeter be shaped like this?
III_______
II/RRRRRRR\
I/RRRRRRRR\
|_________|


Definition:

BUMPER PERIMETER – the polygon defined by the outer-most set of exterior vertices on the ROBOT
(without the BUMPERS or Trailer Hitch attached) that are within the BUMPER ZONE. To determine
the BUMPER PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER
ZONE - the string describes this polygon. The BUMPER PERIMETER may extend up to, but cannot
exceed, the maximum ROBOT volume constraints defined in Rule <R11>.

According to the definition of the bumper perimeter, if you draw a string around your robot then that defines your bumper perimeter, and that is how it would look if you took a string around and held it taut, correct?

-Zach

galewind 08-01-2009 10:57

Re: Blocking your own trailer
 
Yes. They have stated that the intention of the rule is something along the lines of that "if your robot were to collide with a wall, the bumpers would collide before any other part of your robot would".

Ahh, here we go.
Quote:

The Game Design Committee would like to elaborate on the restriction about robot
size during match play. Specifically, it’s important to read and understand the
statement in Rule <R08>, referring to the bumpers:
“…If implemented as intended, a ROBOT that is driven into a
vertical wall in any normal PLAYING CONFIGURATION will
always have the BUMPER be the first thing to contact the wall.”
This rule restricts any arms, mechanisms, hoods, etc from extending beyond the
BUMPER PERIMETER.

pearldrumzach 08-01-2009 11:53

Re: Blocking your own trailer
 
But, if there were to be a cut out in the robot, then the bumper would still contact first, wouldn't it? Not that it matters for our reasons though. We had looked into making the trailer basically part of our robot, but none of us were looking at Revision B of section 8 (the complete manual file hasn't been updated with Rev. B yet). <R18> D clarified that this can't be done and the trailer must be free instead of snug in your robot.

EricH 08-01-2009 14:18

Re: Blocking your own trailer
 
Quote:

Originally Posted by pearldrumzach (Post 795787)
But, if there were to be a cut out in the robot, then the bumper would still contact first, wouldn't it? Not that it matters for our reasons though. We had looked into making the trailer basically part of our robot, but none of us were looking at Revision B of section 8 (the complete manual file hasn't been updated with Rev. B yet). <R18> D clarified that this can't be done and the trailer must be free instead of snug in your robot.

You are correct. Due to that update, the trailer must be attached to the bumper perimeter, which means no cutouts to brace it. (And no other braces either.)


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