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Re: Team Update #1
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A part of the gameplay so horribly imbalanced, everyone forgets about the other imbalances and just whines about that. |
Re: Team Update #1
It didn't touch on R06 either which I was hoping for.
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Re: Team Update #1
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Re: Team Update #1
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Re: Team Update #1
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The game is not everything and the real purpose is to get the inolvement of students and mentors but if there is a lack of excitement in the game then lack of involvement. Not the end of the world, not that I can't deal with the rules as they are, but I can still wish for more defensive options which imho will add excitement to the game. |
Re: Team Update #1
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Imagine if we could put a plate over our trailers - Every team with half a brain would have to do that or else they will lose. Defense in this game is movement...Yea sure it's not super exciting to see 6 robots play "avoid" while every 15 seconds some robot makes a big score, but the last thing we need is to turn Lunacy into Zone Zeal where as long as you control all the goals and prevent any opponent scoring you win. |
Re: Team Update #1
So I guess the Trailer Hitch has to be designed to be easily removeable, huh?
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Re: Team Update #1
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Re: Team Update #1
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Realistically, only if your robot is nearly 28 in wide, and has the trailer hitch on the 38 in side, will it have trouble fitting in the existing sizing boxes. Given that the materials required for the hitch are standardized, a standard weight could be deducted from robots weighed with a hitch. (I suppose that to use a standard weight like this, it would be prudent to specifically disallow modifications to the hitch design that would permit a small robot weight advantage to be gained by lightening it. On the other hand, it's the system weight that matters anyway, so it would only be a technical violation of the rules, rather than a meaningful one.) |
Re: Team Update #1
I didn't receive an e-mail blast about Team Update 1. Did anyone?
Rookies don't know to look for this stuff, so remember to get the word out to your local rookie teams about the changes this update implements. |
Re: Team Update #1
as a programmer Im wondering how Auto mode is going to work this year . . if robots cant place balls in bins? very confuseing
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Re: Team Update #1
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Re: Team Update #1
I’ve thought this one through & I think this is the first true competition where offense is the best strategy and pretty much the only strategy. (The only other one I can think of was 2001 & there is no point to playing defense on the only alliance on the field, yours.) I know some defense can be played & people will get creative but, I like when people can’t rely on un-doing what someone has worked to do. I won’t say that that defense isn’t a viable strategy for FIRST but don’t be afraid to break out from what you know & innovate.
As for inspiration & the growth of FIRST, it will survive. I couldn’t stand 2001 because it was dry but FIRST has done pretty well since then. They can’t all be Aim High & First Frenzy. |
Re: Team Update #1
I don't know, the whole way that FIRST does team updates . . kinda feels like a waiter brings out your food, puts it in front of you. then just as you get your forks out, hurries to change your order because the chef wanted to make soup not steak . . kinda unprofessional. In this regard is where I really have to say BEST manages better than FIRST.
but ohh well. on to how to place balls while being at least 10 inches away from where they need to be. Edit: to elaborate on BEST's team updates method. they have a Q&A much like FIRST where rules are clarified. Past that there are no updates to the official rules or additional rules. Once the game is out that is the game that will be played. If BEST had intended for teams not to steal they would ( and have in past games) simply said teams cannot remove game items from other teams scoring areas. |
Re: Team Update #1
For now, it looks like the "fan suck down" idea is still legal, if we can make it work. Given that we have these two extra CIM motors that won't be needed for the drive train, I think it is still worth investigating.
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