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Re: Team Update #1
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"3) Don’t spend time attempting to develop a vacuum car system like Jim Hall’s sucker Chaparral car. Even a slight suction over the base of the robot will damage the field surface and you don’t want to do that (See the 2009 FIRST Robotics Competition Manual section 7 rules G-29 & G-30)" We were thinking the same thing, to bad we can't do it. |
Re: Team Update #1
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Re: Team Update #1
I'm surprised nobody seems upset about the descoring issue. I've wasted 2 unpaid days heading in that direction.. Where do I send the bill? I don't see how this game is affected much by the robots. The human players will have the trailers half full by the end of autonomous. So now we're trying to fight over a few supercells and a few moonrocks the whole match? not to mention if we want a decent drive system, we're left with barely any room (within the bumper perimiter) to pick up balls. It seems like they want a tie every match regardless of effort. Sorry but I'm really dissapointed with this one...
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Re: Team Update #1
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Re: Team Update #1
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I think you seriously have overestimated your human players capabilities ... unless his name is Larry Bird. |
Re: Team Update #1
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No intelligent team will go through an event without at least an attempt at a dumb run-the-heck-away-from-here routine. I don't know whether we'll see much robot-on-robot scoring in autonomous, but I could picture a fun round of jockeying for position--imagine a couple of robots double-teaming an opponent back into the corner, near-ideal conditions to let the human players pick a few off. (Or the same idea could bolster a partner's attempt to score a few balls autonomously.) I fully expect things to remain quite interesting. |
Re: Team Update #1
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Re: Team Update #1
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Re: Team Update #1
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Incidentally, the GDC is the Supreme Court of FRC right now. (They are also the Legislature and the executive branch.) So if one of them says something about a rule, you might want to listen up. If Bill posts something, I'm willing to bet that it's also the opinion of the rest of the GDC. |
Re: Team Update #1
Man, the fact that you have to stay within the vertical projection of the bumpers really inhibits the ability to create an effective dumper... you have to get the balls going about 4 inches from the dumping mechanism in order for them to actually land in the trailer. I actually had a really long discussion with a mentor about using a rotating hatch, similar to the mail deposits where you pull down on the handle insert the letter and gravity causes the letter to fall into the box when closed again, but in reverse. The idea was that when retracted, contact would indeed stay in the bumper zone, but it would extend beyond that for just a second to unload balls, and now that idea's moot. </rant>.
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Re: Team Update #1
Just to clear my mind.... The robot can still pick up balls as long as the ball picker remains inside the starting configuation.
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Re: Team Update #1
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We, too, were considering pulling a vacuum below the robot to increase our traction. We decided to wait on this strategy until we knew whether or not the floor could take such abuse ... apparently it cannot :( |
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Re: Team Update #1
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I'm sure something will come out and (hopefully) be released to teams eventually. |
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