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Human Player
While limiting human player in overdrive to just robo-coach, I believed that FIRST was trying to side-step away from using human players.
Instead, Human Players play a major role in Lunacy. This even includes a 15 point bonus oppurtunity. Is the competition better with or without human player? |
Re: Human Player
I think the focus on humans scoring and the overbearing rules makes this game worse. When first announced, I saw a lot of potential and creative ideas, but now I really feel like basketball skill are to much of a focal point. But, it'll be interesting to see how everything cleans up in the end.
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Re: Human Player
Look back to 2004, I think you are over underestimating how interesting watching the robots will be.
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Re: Human Player
I personally feel that the PS will be a very important part of this game. I mean they are only way you will be able to get an empty cell for a super cell. But also I believe that they will be able to get a high amount of points by shooting. ^_^. Ok.... maybe not a lot but enough to help determine the out comes of a match.
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Re: Human Player
i think the human player gives the bad robots a chance. because if your robot only drives/ has a major malfunction it still gives your team a role to play in the allaince and if your thrower is good enough maybe a role in the final allaince.
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Re: Human Player
Each year, human players are given a different role. And each year, human player interactions with robots, field elements and so on are different. Just as the robots we design are asked to pull off simple or difficult challenges, human players are asked to pull off simple or difficult challenges.
And its not like Human Players have to be pushed aside and let the robots take the stage...who controls the robots? Humans do. |
Re: Human Player
I wish we would have had this game last year. We had a senior on our team last year who is about 6'5, and plays basketball. He is pretty sad he cant be PS. We had him shooting at the trailor and he was hitting everything.
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That said, I'm pretty sure that this year not only will we see some really interesting robots, we'll see some really unique robots. And that's cool. :cool: |
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I think this years game is better with human players because FIRST is trying to get more kids involved with the game. As long as the kids get some kind of interaction then kids will be more interested.
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Re: Human Player
I think the Role of the Human player is being over-emphasized in this years game. Yes they are responsible for introducing balls onto the field but this was the same in 2006. The thought of a human player scoring a large amount of points into a trailer seems rather far-fetched unless the trailer is stationary. It requires an immense amount of skill and luck to be able to score into a moving trailer at even 5 fps and I can guarantee many robots will be moving faster than that.
That being said I think the human player will have to be more strategic than in the last few years. Yes, last year we had the robo-coach and they had to know how to send signals to the robot but this is the first time since my involvement in first where the Human Player actually needs to thing strategically. I say this because your Human player will not be at the Driver's station like in previous years so they'll have to know the strategy fairly well if they want to be effective. |
Re: Human Player
Personally, i don't think this allows for the best teams to be the best. What happens if one team gets a bunch of lucky shots and they win. The game is good if FIRST wants the teams to have closer games, but that brings the truly good teams down.
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You said it yourself, odds of turning a match around using the human player is slim to none unless they are used to directly load a robot (if a robot has a crappy loader system or something inefficient). |
Re: Human Player
My .02? I think that human players wont be as effective as some think, yes I think they'll score a lot of points but the really good teams will have robots that can still outscore them.
I do agree with cyberphil though, I really hope a truly well build robot isnt cost an important match due to a random great shooting hp on a team thats robot isnt as great or a few luck shots, it would negate the effectiveness of what that team spent so long engineering. Anyway, there's no telling how things will turn out until regionals so until then! |
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I think what he is trying to say is, this will interest the kids more involved in sports to join to team, once they join they can see how great FIRST is and become interested in science and technology. |
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well u see it doesnt really matter if u have basketball skills. look, a basketball player is used to shooting at a net that doesnt move and is 10 feet high. now he/she has to shoot at a moving trailer on a very slippery surface, and has to shoot down. and also has 6.5foot gaurd in front of him/her. so really i dont think it matters. |
Re: Human Player
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Now robot scoring... well, we'll just have to see about that. :) EDIT: Plus, I can't imagine a robot being in any danger from the outposts, unless it manages to get right next to an opponents. How good does your depth perception, coordination, and skill need to be to throw a ball over a wall, from a sitting position on the ground, into a trailer that would be obstructed from your view by another robot? Well... rather high. |
Re: Human Player
How many moonrocks can payload specialist have in his possesion at one time? I know you have to pick them up with claw but could you pick up 3or 4 and hold on to them and what for best time to throw?
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Re: Human Player
If you have somebody that is remotely good at throwing the ball... than he is a vital part of gaining points
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Re: Human Player
Though i feel the human player will be a key factor in lunacy, the robots will have alot of control in the game too. I'm still really loving the idea of the human players especially since if something does happen or goes wrong with the robot, you can still be somewhat defensive like blocking, and you can feel more involved with the game unlike last year's game. It will be interesting how things will play out once the regionals start. I'm very excited to see how everyone's ideas are generated into their bots. :]
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Re: Human Player
The human player will be very helpful when loading robots that can shoot accurately to the goals. The problem is that at each station only one human is available to do this, he could have his hand full trying to keep up.
Can we use just one driver and have the second driver help throw the balls? |
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Per FIRST Q&A: Question: Is there any human interaction allowed during the autonomous period? Such as moon rock throwing...etc.? GDC answer: There is nothing in the rules that prohibit the Payload Specialists from throwing Moon Rocks during Autonomous. With this Q&A I think the HP will be a major player. Also review video of game from FIRST and you will see balls being introduced during auto mode. Picture 20 balls at the red outpost and the blue robot in front of it. Auto mode starts. Bluebot spins wheels while red outpost Payload Specialist chucks moonrocks over the 4' wall. Our HP put 10 balls into the trailer in 8 seconds. To put it another way, if you don't move, during auto mode, you're toast :ahh: |
Re: Human Player
This year, the human players will need to be well versed in the strategy to be used, with only 1 of your alliance human players where a coach can talk to them. Signaling devices on the robot or driver station to communicate with the remote payload specialist?
Wetzel |
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My initial reaction to the game was that HP would have little impact. Yesterday our team spent considerable time playing the game on a simulated full size field. I suggest that you do the same. My reaction is that there will be times during the game where HP will be very effective and times (if strategy plays into it as it should) where HP will be ineffective at scoring but can be used for other startegies. :D
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Re: Human Player
I am inclined to believe that the benefits of the human players outweigh the negatives.
The negatives mentioned have primarily been that it takes the focus away from the robots: this would only really occur if the robots are stationary, as has also been said. What does this do for us? It makes everyone work together to make sure everyone has some semblance of an autonomous program. One really cool thing about this is that... we're designing robots to score more effectively than their human counterparts! (granted, the human players are behind a wall, sitting down, and are not as close, but still...) I'm excited to see how this all turns out. |
Re: Human Player
On the corners are the Payload Specialists only allowed to do set shots or are they allowed to do jump shots as well?
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