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"reloading" the Outpost
As we know, it'll be a good idea to get loose moon rocks into the corner Air Locks for human players to shoot back onto the field. For my post here, I'll call that "reloading" the corner Fueling Stations. They'll start with 13-20 Moon Rocks, and will be able to get more as they are herded back in for re-shooting.
From what I gather in the video and rules, the Outpost will also start with 13-20 Moon Rocks. However, once they shoot all those, they will be OUT of ammunition. Is my understanding correct that is no way to "reload" the Outpost stations on the long sides? |
Re: "reloading" the Outpost
i agree, there does not appear to be a way to reload the outpost player.
however, they are still active in the game, since they control the empty cells. |
Re: "reloading" the Outpost
The only way I can think of this happening is
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Re: "reloading" the Outpost
I think it will be reloaded by the CREW. In previous years the CREW were responsible for reloading game pieces that either broke or got placed in other parts of the field. I'm pretty sure that they won't run out.
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Re: "reloading" the Outpost
I believe the playing pieces will be returned to the field by dropping or throwing them back to the playing field to allow the robots to use or return them to the fueling stations.
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Re: "reloading" the Outpost
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Re: "reloading" the Outpost
The field crew won't be handing any rocks to the outpost players. As G25 says, any rocks that exit the CRATER or FUELING STATION will be returned to the CRATER or FUELING STATION near where they exited. The OUTPOST is neither the CRATER nor the FUELING STATION, so the rocks won't be returned there.
On the other hand, it means your PAYLOAD SPECIALIST can fumble a few rocks, and they'll be returned to him, as opposed to being returned to the CRATER. |
Re: "reloading" the Outpost
So everyone seems to be in agreement that there's no way to "reload" the Outpost for further attempted shots? That's the way I see it as well.
Perhaps, the main intention of the Outpost is to hand out the Empty Cells. Thus, the fact that they can throw a limited quantity of Moon Rocks is an added bonus for that position? |
Re: "reloading" the Outpost
It seems clear to me that once the PS consumes his/her supply of moon rocks, he will get no more. Afterward, his only job will to dispense empty cells. This should give him plenty of time to carefully feed the empty cells to the waiting bots w/o fumbling.
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Re: "reloading" the Outpost
Can the PS feed Empty Cells through the port without giving them directly to the robot? i.e. Can the cells fall into the crater so the robots can herd them to the Fueling Station?
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Re: "reloading" the Outpost
That is something we'll need to find clarification on... I don't recall reading anywhere that the PS has to hand the Cells to the robot. I don't see why they could not just 'drop' them in front of an oncoming robot, although that could prove risky if it's collected by the opposition.
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Re: "reloading" the Outpost
An idea that was thrown around (pardon my slight pun) was for the Payload Specialist in the Outpost to be fed balls by the Payload Specialist in the Base.
I highly doubt that would be allowed, since technically you are tossing the ball out of bounds (re: Outside the Crater), & that is a pretty far toss between players, but it was a thought. Also, if a robot can potentially dump balls out of a robot into a Trailer, why not feed the Payload Specialist in the Outpost as well with balls from a robot? Just some random thoughts that probably will get shot down by the GDC, but meh. lol Quote:
Does "receive game pieces from Crater" = receieve directly from the surface of the Crater through (only Airlocks), or could it also mean receive from a robot in the area of the Crater (re: Over the Outpost wall, or even through the hole in the Outpost)?? |
Re: "reloading" the Outpost
Last year the student who did the IR was always on the other side of the field, and wound up acting as a 'traffic director' for our alliances' drivers during teleop.
If the person in the outpost is bored, perhaps he/she could keep track of who has what empty cells where. Just imagine what that does to the endgame if your drivers had that info... |
Re: "reloading" the Outpost
If you throw a empty cell into somebody's trailer, it is 2 points. Therefore, you must be allowed to throw the empty cell into play as if it was a moon rock. Whether you choose to throw it into an opponents trailer or onto the floor in front of your bot, the choose really is yours.
Disclaimer: I don't make the rules. This is just my interpretation. I might be wrong. |
Re: "reloading" the Outpost
Its a great question.
If the PS is allowed to throw empty cells in rather than through the hole, teams that have herders could essentially focus on sending them back to fueling stations in preparation for the supercell throw during the last 20 seconds of the match. I would thing there will be more teams that can herd rather than have a device that grabs them from the Outpost dispense area. |
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