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Whats 2 x 0 _ G-14
if a team has 0 points and you get in a couple moon rocks... how do you get twice or three times the score of zero...?
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Re: Whats 2 x 0 _ G-14
Wouldn't it be more than 3x the score automatically? (assuming you didn't score 0 as well)
And then I guess technically even a match where nobody scores (0-0), where all robots are broken and all human players can't hit the broad side of a barn (or a whole load of penalties) . . . You would have an even score, 2x the score, AND 3x the score . . . simultaneously. :ahh: |
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If it's a 0-0 tie, then the rule says nothing about ties; in fact, it wouldn't come into play at all because it show up only on a win. |
Re: Whats 2 x 0 _ G-14
I truly don't see this as being an issue (unless penalties are going to play a bigger role than expected this year which I doubt). The ease of scoring 1 ball into any goal will prevent a score of 0. If you hold a team scoreless, you should be penalized during the next match based on the rule. It is very easy to score a few balls in your own trailer to offset some of the difference.
The reason for the rule is similar to what was insituted in earlier years, where the winning team received 3x the losing team's score. (During the 2002 competition specifically I remember a few alliances moving all robots out of scoring zones during seeding matches when they knew they were going to lose to force the other team to take 0 qualifying points because the other alliance was dominating the goal placement/scoring). I think G14 is an attempt to "even out" the luck that teams get, and to try and take some of the cutthroat competition out of it. Just remember, it's REALLY easy to score points for your opponent . . you always have control of their scoring zone, and if you have more than twice their score, you should have no issue throwing a few in to tighten up the match. |
Re: Whats 2 x 0 _ G-14
You should be penalized but I really dont think that is right. I mean if you hold them scoreless its not your fault that they didnt score so why should you be penalized?
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I would like to see a minimum score difference clause added to the rules. Because 4-2 or 6-2 also applies. If my team has six points and the other team has two, I'm not scoring for them because I have no idea what penalties may be called on my alliance. Maybe the other HP entered a super cell too early on the opposite side of the field from our drive station, I don't know he did it. Also, I'd like to know if this rule is pre-penalty score or post-penalty score. |
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Ook, I've heard this many times. Please define the SPIRIT of FIRST to me. And please, don't just restate their mission statement from the website as that has nothing to do with spirit of FIRST. Just read the quopte in my signature and maybe you'll make sense of it. You are free to score for the other team, but don't stress that on others. |
Re: Whats 2 x 0 _ G-14
With the lack of (easy) penalties and abundance of scoring elements, I honestly don't see many low scoring matches.
And I appologize for using buzz words, but I refer back to cutt-throat competition and the desire to crush your opponent. I guess I could have used GP, but that too is an overused buzz word at times. Look back to the scoring structure in 2002 and 2003 for similar rules. |
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3x0!>0 However, if an alliance scores zero, it doesn't seem right to penalize the opposing alliance if they score, say 2 so that they can win. I'd prefer to lose a match by a large margin knowing that the opposing alliance was doing their best against us than to lose by a small margin or win because they purposely didn't compete to their full potential. Although it is intended to take out cutthroat competition, it can also be taken as an insult that a team would not really try against you, inadvertently saying that you are not a worthy opponent for them to use their full capacity. |
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