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Re: Teamwork Strategy for Scoring
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Re: Teamwork Strategy for Scoring
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Re: Teamwork Strategy for Scoring
Having given it some more thought after a couple of days, it seems to me that super cell scoring in the last 20 seconds will decide a large number of matches, if not most of them. This would seem to nullify any objections to vulnerability to robot scoring while pinning an opposing robot while the PS scores.
That is, during the last 20 seconds, it's not likely that there will be enough time to feed super cells to robots to then score, so the real danger will be from the fueling station PS. The key tactic will be to recognize which PSs have super cells and then take offensive/defensive action as necessary. It's a great opportunity for two alliance partners to shove a robot/trailer into a corner while a sharp shooting PS easily scores two super cells. I think we will see this tactic performed again and again, and then we will see coordinated defenses evolve to defeat it. |
Re: Teamwork Strategy for Scoring
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Re: Teamwork Strategy for Scoring
Here is another thought;
It will be much easier to stop a robot for a few seconds somewhere on the field than it will be to push a robot into a position to be loaded by your payload specialist. This is a large part of why I have been an advocate for the "mass dump" scoring strategy. My thought is; 1. fill a robot with a quantity of balls. 2. chase an opponent's trailer till he runs into something or your partner "sets a pick". 3. dump your whole load while the opponent bot struggles to extricate itself. 4. go get more balls and repeat. I'm excited to see how the game really plays out. Matt B |
Re: Teamwork Strategy for Scoring
The wheels will have more grip on the carpet, but as soon as you leave the carpet and re-enter the regolith the wheels will lose all traction, due to the speed they are spinning at and slip back into the carpet. So most likely it will work to pin with two bots, and in the worst case scenario the pinned bot will jerk around.
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Re: Teamwork Strategy for Scoring
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Re: Teamwork Strategy for Scoring
The good old basketball "corner trap" might play out well.
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Re: Teamwork Strategy for Scoring
The idea of pinning a teams robot is somewhat effective. I want to see how plausible this idea was with the simulation that was shown at kickoff but thats yet to be released. I believed this strategy will be tested and finnally decided on in the week 1 regionals. We will be at Trenton so we we be one of the the first teams possibly employing this technique.
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Carpet & Regolith and Scoring
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Teamwork is important in every game, but so is self-reliance. If your alliance partners get in a bind, you don't want to be helpless. You have to know that, should that happen, you can still be an effective player for your alliance and do something to help bring up the score. It's always to good to plan for the worst case scenario. |
Re: Teamwork Strategy for Scoring
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Re: Teamwork Strategy for Scoring
Just pointing out what I see as the obvious, BUT, all I know is no matter what your strategy (and yes I've played out a CRAP load of strategies in my head) you will be compromising something, whether it is you getting scored on, or you having to not score on other robots.
Think about the best strategy you think will take place on the field, and then just think about the cons of it. Not the pros. P.S. If you can come up with a strategy that you think has no compromises, PM or IM me and we'll talk about how wrong you are... ;) |
Re: Teamwork Strategy for Scoring
Regarding the vulnerability of robots pinning another while the PS scores in its trailer, that will be true in the first 100 seconds of the match, but in the final 20 seconds, it's more likely for super cells to be scored by PSs than by robots. A teamwork pinning strategy could be decisive in the case of an alliance having super cells to score.
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Re: Teamwork Strategy for Scoring
assumeing that there will be super cells to throw. if by some chance you shut your opponets out the previous match you lose what? 3 super cells I think? Supercells will not be a huge thing this season, they will be the spoilers of 2007, rarely played
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Re: Teamwork Strategy for Scoring
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To get back on topic, A friend and I came to a realization this week. For most robots, including our own, it'll be extremely difficult to get and score a single isolated ball (Super Cell) in 20 seconds. So we figured out the best way for our team to score them: We'd make sure that both of our Human Players on either end have at least one Super Cell engaged by the last 30 seconds of the match and that our robot has 5 or more balls ready to be scored. Then in the final 30 seconds we'd wait for a robot to go anywhere close to one of our human players on either end and try to pin them in front of the airlock with the help of one of our teammates. The instant those final 20 seconds come around our human player would then have to lob a single Super Cell over the wall into your opponents trailer which is incredibly easy. At this time we'd score any balls we have in our possession and so would our team mate. If timed correctly the robots would only have to be stationary for 5-10 seconds at the most but we'd have the opportunity to score 20 or more points. Of course that strategy would have it's flaws but it might be worth looking into. |
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