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I'm curious... What sort of numbers have you done on the plastic worm gears, and the amount of weight they're going to take? If I recall from my own off season tests, they aren't the strongest things out there...
Also, how are you going to deal with wire twisting? Are we allowed 4 window motors, and have you bought 2 more of the current years? We're not allowed any of the previous years, as far as my understanding goes. |
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swerve drive perhaps:rolleyes:
really dident take that long to build 4 of them, we found these wonderful boxes that were just the right size..... we put them under our 2008 robot and the worked great, only about 40 pounds of pressure on them i believe, there just prototypes(our first directly driven wheel) we have other more powerful motors that we could switch them out for quickly if they dont hold up, only six motors used total(4 for driving wheels and two for turning them) as for the wires,thats something we'll have to figure out later ps.. it may or may not be, based off your cad you posted awhile back..... |
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ya have to wonder... what are the cims being used for????
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thats a suprise.......but i can tell you that thier needed(badly) in other places.... which is why we went for the window motors |
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The use of thin plate for a module will allow it to flex a hefty amount, and deflection isn't good. A tiny amount as small as .125" of deflection will take your wheel's contact patch down by somewhere around 60%, depending on the size. If it's not rigid, you lose HUGE amounts of efficiency when turning. As far as strength of the Window motors, keep us posted on how they do. |
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well the box(mostly inspiriationaly) actually it dosent all have to come apart....the way we built it, the motor is bolted to the outside of the box, the hub is attached to the output gear, the hub is attached to the wheel, and a 1.5inch 3/8th bolt is put through a bearing which is then bolted to the other side to remove the entire motor and wheel and replace it, takes about 3 minutes yeah, the plate is pretty thin, we are waiting for comformation if a local machine shop can make us some thinker ones(say 1/8inch alluminum?) pretty much, it was built to be as cheap and simple as possible(as i said its our first time Not using tank drive) we're feeling pretty ambisious this year:D ps.. we have 4 window motors for driving the wheels, and we have 2 other motors that came in the kit(not sure what they are, like a bigger more metalic version of the window motor?) |
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Hey, just keep an eye on this:
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Sorry to bear some bad news...
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One left and one right denso motor was in the KOP, providing two motors, not four. Eugene |
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oh, this one http://www.chiefdelphi.com/media/photos/28443 they were going to be v-shaped originally, but then we found those boxes...... and its the same tring setup to(with the sprocket up top) and we know, we can only use two window motors, theres these other ones that are bigger that we are trying to make work |
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I'm confused as to how this would work. If they are indeed crab modules you have 2 Denso Window Motors (1 left, 1 right) and 1 Keyang motor to work with with similar form factors.
What motors are you planning on using? |
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the window motors are 90pm and the other ones are like 85 so it shouldent make that much of a difference(i hope) any suggestions? we could also use the globe motors if we have to..... just what we had lying around is what we used...the final version will absolutely be legal... another reason for the swerve drive is that a tank drive wont turn the robot(so we thought why turn the robot, when we could turn the wheels?) |
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Tank drive turns just fine for us....not to mention many others. |
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on the FRP? with the trailer? our 2007 robot wouldent turn at all.......maybe its just us.... |
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Did you have your weight distributed properly across the entire base and over the four wheels? If not, then that's part of the problem. I'd suggest retrying that before you take a drastic design risk such as this. But that is just a suggestion. |
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you know thats not bad if you use those in the front to start and then kick in two cims after you get some speed to avoid doing a burnout almost like a two speed tranny
let me just take a guess since cims are designed to continously run and window motors are not i would guess that you are using the cims to run a ball herding mechanism and using the window motors for drivetrain |
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we had it in low gear(AM Gen2's) the wheels were just spinning(tried slowly accelerating and getting up to speed and trying to whip it around, to no avail)may be some other factor we're missing? |
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Depends on the trailer orientation too. |
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Also something else to think about is that your robot is going to travel at about 2fps if you direct drive off of the window motors. |
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anyways.....its still a prototype |
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This year's game does not benefit from torque...like, at all. Just explain the purpose of this to me. Thanks. If you decide to continue with the prototype or follow through with it, then I wish you good luck. |
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We have a 4wd long test base and it turns fine on linoleum floor (no regolith); just make sure the wheels aren't spinning before executing a tight turn. I cut throttle before turning, can easily do a 180+ spin. We don't have a trailer yet but Dave Lavery made a post on here about exploiting the trailer to turn quickly.
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But even if thats wrong 4-6fps is still really slow for an FRC field. It would take you 10 seconds or more to cross the field at that speed |
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btw, I checked Dustin's math...and its correct. |
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not so much torque, with the cims(going full on, out a toughbox) the wheels just spun and spun untill the forward momentum overtook the spinning and it went forward(about 4 seconds) we wanted to test soMething that we could just drive around and not have to worry about "easing it on" with the window motors theres' almost no slipping and nearly instant acceleration(yes we've done our math) Quote:
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and about the math, I dont know, but its definately faster than 2.3 fps....(maybe we had a strong tailwind) and if we find out this wont work, its not that hard to switch to tank drive..... |
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this could also be done in programming easily, if we decide to use a tank drive....we'd only have two cims(shouldent make any difference as the kickoff showed) basically, we could do anything, its only the second week now....just prototyping i'd thought id share |
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:confused: o wait nvm i think i interpreted that wrong. And yup, sorry to sound like we're bashing your design, just giving criticism. After all, that is the point of posting prototypes on here. |
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yeah, what ever desicions we make in the next week for our shooter/harvester design, will probobly cement our drivetrain to one or the other..... we could,just make a swere work with the 2 cims and have only 2 modules in the front? wouldent be as easy to steer though |
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It might be a fun thing to try in the offseason, but if I were you I wouldn't risk spending that time and energy especially in the first 2 weeks of build. Some don't realize this, but loss of time doing something a bit odd can cost you a lot more than doing something crazy in like week 3 or 4.
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It's better to spend an extra day thinking before you start building and make the best decision possible than to commit to a risky design like this and loose a week when it doesn't work. That being said it's not a bad concept it just might not work for this game. The window motors would put a severe handicap on your speed and may not be robust enough for a robot's drive train. |
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well that way there powered also, and we could just use two of what we have with some minor modification..... and so far we've only spent two days on it, out of the week ....if you'all think its such a bad decision..its not that hard to just switch to something else... as for time...its amazing what can be done in 4 hours when everybody is highly motavated and energized........ i remember last year, on the day before shipping, at 8:30 at night, we completely changed our drivebase from 4wd to 2wd with a castor and a unpowered wheel.... ps. this is what prototyping is for.... |
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