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Magnechu 12-01-2009 13:20

Methods of Scoring
 
What are the ways that your team is scoring? A shooter? A dump mechanism? etc etc?

Our team has more or less decided upon a ramp with a door at the bottom where the balls will dump out when the door is removed. Still have to work out the specifics, but it seems like a sound idea and the most consistent method of scoring.

Swampdude 12-01-2009 14:30

Re: Methods of Scoring
 
I considered making this a poll question. I only see 3 ways, dump, shoot or hybrid. I guess you could make an arm but since it can't reach out, it still needs to shoot or dump. So I was curious what the concensus was.

XXShadowXX 12-01-2009 14:31

Re: Methods of Scoring
 
balls into trailer that is about how far we got

EricLeifermann 12-01-2009 15:06

Re: Methods of Scoring
 
What about just plain old HP scoring? Who says that the robot is the only way of scoring?

Rick Wagner 12-01-2009 17:32

Re: Methods of Scoring
 
My team is going for a shooter on a turret with the camera tracking the opposing trailer. It will be able to shoot about 10 balls and pick them up from the floor to reload. We think that every winning alliance will need at least one shooter robot. Bump and dump is a good strategy too, but a shooter is a threat from a distance and can be used influence opposing robot movements.

AdamHeard 12-01-2009 17:43

Re: Methods of Scoring
 
Quote:

Originally Posted by Rick Wagner (Post 799572)
My team is going for a shooter on a turret with the camera tracking the opposing trailer. It will be able to shoot about 10 balls and pick them up from the floor to reload. We think that every winning alliance will need at least one shooter robot. Bump and dump is a good strategy too, but a shooter is a threat from a distance and can be used influence opposing robot movements.

That will be a fun programming challenge; to be accurate, you would have to know relative robot positions and velocities.


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