Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   General Forum (http://www.chiefdelphi.com/forums/forumdisplay.php?f=16)
-   -   Here's the GDC we know and love (http://www.chiefdelphi.com/forums/showthread.php?t=71987)

GaryVoshol 12-01-2009 19:58

Here's the GDC we know and love
 
http://forums.usfirst.org/showthread.php?t=11175

Jared Russell 12-01-2009 20:02

Re: Here's the GDC we know and love
 
I see they'd rather spend time making a funny than addressing some serious concerns about bumper rules...

Greg Peshek 12-01-2009 20:09

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by Abwehr (Post 799703)
I see they'd rather spend time making a funny than addressing some serious concerns about bumper rules...

I'm suspecting the 10 seconds they spent thinking and writing that response out, comes out to a wash with the 10 seconds they would have spent citing the rule/ page number and writing it out.. Just a guess

smurfgirl 12-01-2009 20:19

Re: Here's the GDC we know and love
 
Just like the question about what is under the carpeting (from last year's Q&A). (:

DonRotolo 12-01-2009 22:13

Re: Here's the GDC we know and love
 
I think the point they are trying to make is "asked, and answered, several times elsewhere". And a fraction of a difference between brand names isn't worth worrying about.

smurfgirl 12-01-2009 22:16

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by Don Rotolo (Post 799833)
I think the point they are trying to make is "asked, and answered, several times elsewhere". And a fraction of a difference between brand names isn't worth worrying about.

After all, it is the wheels that are making most of the difference in driving dynamics...

GoSparx 12-01-2009 23:06

Re: Here's the GDC we know and love
 
I think everyone needs to lay off the GDC a bit. Try and remember what they have to do every year. Creating a new game with a new set of rules is a ridiculos challenge. The tiny difference of material is the least of their worries. Lay off them.

Thermal 12-01-2009 23:08

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by GoSparx (Post 799900)
I think everyone needs to lay off the GDC a bit. Try and remember what they have to do every year. Creating a new game with a new set of rules is a ridiculos challenge. The tiny difference of material is the least of their worries. Lay off them.

No but we'd really love to get some bumper rule updates, especially since a team who previously thought their bumpers were legal due to poor wording the manual could be told they have to change it or be DQ'd at the regional bot check

Justin Montois 12-01-2009 23:42

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by Thermal (Post 799901)
No but we'd really love to get some bumper rule updates, especially since a team who previously thought their bumpers were legal due to poor wording the manual could be told they have to change it or be DQ'd at the regional bot check

They get an immense number of questions DAILY! Many of them I'm sure are about bumpers as much as other things. They are just trying to get the bumper rules right. Just be patient with them, that's all were asking.

Stu Bloom 12-01-2009 23:53

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by GaryVoshol (Post 799700)

Check this one out ...

Quote:

http://forums.usfirst.org/showpost.php?p=23478 ... second paragraph specifically
I think it is even better ... :p

ChrisH 13-01-2009 02:06

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by Stu Bloom (Post 799950)
Check this one out ...



I think it is even better ... :p


I don't. Everytime the GDC starts making silly remarks in an official response (which like it or not, a Q&A answer is) some poor soul or team gets confused. As an official, I'm one of the people who has to help cleanup the mess. Try telling some team that what they built is illegal because they didn't understand somebody acting in an official capacity was making a joke.

At least these two responses are hard to implement in hardware.

JayZ 13-01-2009 02:08

Re: Here's the GDC we know and love
 
I still think the best GDC response is the one below from 2007(in my signature)

Justin Montois 13-01-2009 03:02

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by JayZ (Post 799994)
I still think the best GDC response is the one below from 2007(in my signature)

Agreed. :)

rwood359 13-01-2009 04:23

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by GDC (Post 800010)
GAME PIECES may become damaged during the course of normal game play. ROBOTS should be designed to accommodate reasonable variations in the condition of GAME PIECES that may occur during the game. GAME PIECES that are identified by field reset personnel with more than two broken and/or protruding straps will be replaced before the start of the MATCH. GAME PIECES will not be replaced while a MATCH is underway.

We need a pool to guess the average number of balls that will have to be replaced after each MATCH.

Stu Bloom 13-01-2009 07:44

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by ChrisH (Post 799993)
I don't. Everytime the GDC starts making silly remarks in an official response (which like it or not, a Q&A answer is) some poor soul or team gets confused. As an official, I'm one of the people who has to help cleanup the mess. Try telling some team that what they built is illegal because they didn't understand somebody acting in an official capacity was making a joke.

At least these two responses are hard to implement in hardware.

Understood, I am an official too. Head referee 6 times over the past 3 years, so I understand that sentiment. However it is the team's responsibility to at least read and try to understand the ENTIRE manual BEFORE asking questions that require valuable resources to answer.

Sometimes a little levity helps break the tension in a stressful environment.

I would genuinely like to know of any concrete example where one of the GDC "funnies" caused a team any hardship.

SuperJake 13-01-2009 08:37

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by ChrisH (Post 799993)
Everytime the GDC starts making silly remarks in an official response (which like it or not, a Q&A answer is) some poor soul or team gets confused.

Every year FIRST makes a big deal about only one person from the team is allowed to post questions on the forum and that before one posts, they should check the rules and other responses already posted. I guarantee they are sifting through TONS of duplicate questions and TONS of questions that are the simplest interpretations in the manual.

It is fine for a couple of questions like that to get through because of rookie teams, but I'm sure it must be frustrating for the GDC to have to constantly answer the same questions over and over again. From their point of view it would seem like no one reads the manual, team updates, or other Q&A responses. From our point of view it would seem like the GDC has spent too many nights locked up in a darkened room after eating too many Krispy Kremes to make any sense.

In my opinion, no one will know how this year's game is supposed to be played until a little after 12:00am on April 19th.

XXShadowXX 13-01-2009 08:48

Re: Here's the GDC we know and love
 
tuesday by 5p.m. team update number 3 hopefully....

falls on knees "WE JUST WANT TO UNDERSTAND! TO UNDERSTAND! NOT THE MEANING OF LIFE... jus ..jus..JUST HOW TO MOUNT OUR BUMPERS! PLEASE GDC THIS IS ALL WE ASK!"

artdutra04 13-01-2009 10:00

Re: Here's the GDC we know and love
 
If I had to deal with hundreds of questions every day dealing with all kinds of questions (many of which are repetitive), I'd throw humor into the responses just to keep my sanity.

And I still don't understand everyone's dilemma about the bumpers. Cover all your corners on the robot perimeter with at least 6" of bumpers on either side of corner vertex. Must cover at least 66.67% of robot perimeter (string method) with bumpers. Leave opening for trailer hitch, so trailer makes bumper-to-bumper contact. Mount at correct height and fabricate according to instructions.

Unless I'm missing something, it's not that hard to figure out.

Jared Russell 13-01-2009 11:39

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by artdutra04 (Post 800087)
If I had to deal with hundreds of questions every day dealing with all kinds of questions (many of which are repetitive), I'd throw humor into the responses just to keep my sanity.

And I still don't understand everyone's dilemma about the bumpers. Cover all your corners on the robot perimeter with at least 6" of bumpers on either side of corner vertex. Must cover at least 66.67% of robot perimeter (string method) with bumpers. Leave opening for trailer hitch, so trailer makes bumper-to-bumper contact. Mount at correct height and fabricate according to instructions.

Unless I'm missing something, it's not that hard to figure out.

It gets into concave openings into your robot. Prior to the Q&A response where the GDC said that corners must be protected on both sides, many teams (such as mine, and from the look of it 842 as well) assumed that we wouldn't need bumpers on both sides of the corner. Moreover, the rule that bumpers can only be on the BUMPER PERIMETER means that there appears to be no way to satisfy the GDC while having exterior corners of less than 90 degrees on your robot. This makes a lot of designs I have seen on Delphi illegal, and I don't think that was the GDC's intent. For example, harvesters now effectively must drive the "wide" way in order to meet the apparent bumper rules.

Direct, specific questions have been asked by my team and by others in the Q&A forum, and they have yet to be answered. I can only assume that the answers are being withheld for Team Update 3.

jgannon 13-01-2009 12:00

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by Abwehr (Post 800142)
there appears to be no way to satisfy the GDC while having exterior corners of less than 90 degrees on your robot

Any flavor of triangle or quadrilateral can easily satisfy the bumper rules, even with acute angles. It's only when you start adding more vertices and the polygon becomes concave that things get complicated.

Jared Russell 13-01-2009 12:04

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by jgannon (Post 800152)
Any flavor of triangle or quadrilateral can easily satisfy the bumper rules, even with acute angles. It's only when you start adding more vertices and the polygon becomes concave that things get complicated.

That's just the scenario that I've been trying to get a straight answer about.

Killraine 13-01-2009 14:22

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by artdutra04 (Post 800087)
If I had to deal with hundreds of questions every day dealing with all kinds of questions (many of which are repetitive), I'd throw humor into the responses just to keep my sanity.

And I still don't understand everyone's dilemma about the bumpers. Cover all your corners on the robot perimeter with at least 6" of bumpers on either side of corner vertex. Must cover at least 66.67% of robot perimeter (string method) with bumpers. Leave opening for trailer hitch, so trailer makes bumper-to-bumper contact. Mount at correct height and fabricate according to instructions.

Unless I'm missing something, it's not that hard to figure out.

What defines the length of the bumper? My team was thinking about angling the bumpers near our "mouth" for taking in balls to give us a larger opening. does the section that is angled not count toward the bumper length/covered length? Also, imagine the two 6 inch bumpers at a 90 degree corner. If we beveled the bumpers to have them join (shown in the rule book) where is the 6 inches measured from?

Matt C 13-01-2009 14:37

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by Killraine (Post 800227)
What defines the length of the bumper? My team was thinking about angling the bumpers near our "mouth" for taking in balls to give us a larger opening. does the section that is angled not count toward the bumper length/covered length? Also, imagine the two 6 inch bumpers at a 90 degree corner. If we beveled the bumpers to have them join (shown in the rule book) where is the 6 inches measured from?

Wouldn't rule <R08> section O (figure 8 - 4) prevent you from extending the bumper past the edge of the robot and "connect" in any way?

Edited: Actually, you are talking about beveling the noodles, not the backing, meaning that if the 6 inches is applied to the pool noodle you could technically have up to 3.5" of noodle overhanging (per section N), with 2.5" of backing attached to the robot if the 6 inch minimum isn't applied to the backing.

Edited again:
(Update 2 seems to indicate that the 6 inch minimum is applied to the "hard" part of the bumpers (hence the 26" maximum opening after bumpers.)

GaryVoshol 13-01-2009 16:05

Re: Here's the GDC we know and love
 
The GDC has posted that the 6" is measured for any portion of the bumper containing all 3 elements needed for a standard bumper: Plywood, Noodles and Fabric. Noodles and fabric may be longer than the plywood, but not shorter. You can't use a half wide noodle on a standard bumper.

GaryVoshol 13-01-2009 16:07

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by artdutra04 (Post 800087)
Cover all your corners on the robot perimeter with at least 6" of bumpers on either side of corner vertex. Must cover at least 66.67% of robot perimeter (string method) with bumpers. Leave opening for trailer hitch, so trailer makes bumper-to-bumper contact. Mount at correct height and fabricate according to instructions.

Excellent summary. Problem is it took almost two pages in the Robot Manual, a Team Update, and several Q&A to get to that point.

synth3tk 13-01-2009 16:59

Re: Here's the GDC we know and love
 
I agree that a little humor here-and-there never hurt anyone. Teams relying on the Q&A alone should probably read the manual once-or-twice before attempting to build that super-cool mechanism.

Honestly, it's not hard to determine what's a serious answer and what's not. That being said, I find some of their answers pretty witty and is just what I need during a stressful build season.

flightofone 13-01-2009 21:03

Re: Here's the GDC we know and love
 
I think the GDC has a GREAT sense of humor, and really appreciate the job they do. Keep it up.
btw: the bumper issue seems crystal clear at this point.

Killraine 14-01-2009 09:34

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by GaryVoshol (Post 800302)
The GDC has posted that the 6" is measured for any portion of the bumper containing all 3 elements needed for a standard bumper: Plywood, Noodles and Fabric. Noodles and fabric may be longer than the plywood, but not shorter. You can't use a half wide noodle on a standard bumper.

Would the same be true for calculating if 2/3 of your robot is covered?

Jon Stratis 14-01-2009 10:07

Re: Here's the GDC we know and love
 
Quote:

Originally Posted by Killraine (Post 800679)
Would the same be true for calculating if 2/3 of your robot is covered?

Yes.

JayZ 15-01-2009 01:16

Re: Here's the GDC we know and love
 
1 Attachment(s)
I was just perusing the manual at 1 o'clock in the morning (for fun, of course ;) ) and i found this (pic attached) in the parts use flow chart. Didn't Dave say something a few years ago about gerbils? Either way, I know how my team will get extra power when the battery runs out :D

Taylor 06-02-2009 07:37

Re: Here's the GDC we know and love
 
I think they're at it again.

"As long as the laser is not exposed and does not pose any potential eye hazard, this would be permitted (as long as the use of the optical mouse does not provide any tractive force)."


All times are GMT -5. The time now is 07:42.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi