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Here's the GDC we know and love
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Re: Here's the GDC we know and love
I see they'd rather spend time making a funny than addressing some serious concerns about bumper rules...
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Just like the question about what is under the carpeting (from last year's Q&A). (:
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I think the point they are trying to make is "asked, and answered, several times elsewhere". And a fraction of a difference between brand names isn't worth worrying about.
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Re: Here's the GDC we know and love
I think everyone needs to lay off the GDC a bit. Try and remember what they have to do every year. Creating a new game with a new set of rules is a ridiculos challenge. The tiny difference of material is the least of their worries. Lay off them.
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I don't. Everytime the GDC starts making silly remarks in an official response (which like it or not, a Q&A answer is) some poor soul or team gets confused. As an official, I'm one of the people who has to help cleanup the mess. Try telling some team that what they built is illegal because they didn't understand somebody acting in an official capacity was making a joke. At least these two responses are hard to implement in hardware. |
Re: Here's the GDC we know and love
I still think the best GDC response is the one below from 2007(in my signature)
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Sometimes a little levity helps break the tension in a stressful environment. I would genuinely like to know of any concrete example where one of the GDC "funnies" caused a team any hardship. |
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It is fine for a couple of questions like that to get through because of rookie teams, but I'm sure it must be frustrating for the GDC to have to constantly answer the same questions over and over again. From their point of view it would seem like no one reads the manual, team updates, or other Q&A responses. From our point of view it would seem like the GDC has spent too many nights locked up in a darkened room after eating too many Krispy Kremes to make any sense. In my opinion, no one will know how this year's game is supposed to be played until a little after 12:00am on April 19th. |
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tuesday by 5p.m. team update number 3 hopefully....
falls on knees "WE JUST WANT TO UNDERSTAND! TO UNDERSTAND! NOT THE MEANING OF LIFE... jus ..jus..JUST HOW TO MOUNT OUR BUMPERS! PLEASE GDC THIS IS ALL WE ASK!" |
Re: Here's the GDC we know and love
If I had to deal with hundreds of questions every day dealing with all kinds of questions (many of which are repetitive), I'd throw humor into the responses just to keep my sanity.
And I still don't understand everyone's dilemma about the bumpers. Cover all your corners on the robot perimeter with at least 6" of bumpers on either side of corner vertex. Must cover at least 66.67% of robot perimeter (string method) with bumpers. Leave opening for trailer hitch, so trailer makes bumper-to-bumper contact. Mount at correct height and fabricate according to instructions. Unless I'm missing something, it's not that hard to figure out. |
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Direct, specific questions have been asked by my team and by others in the Q&A forum, and they have yet to be answered. I can only assume that the answers are being withheld for Team Update 3. |
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Edited: Actually, you are talking about beveling the noodles, not the backing, meaning that if the 6 inches is applied to the pool noodle you could technically have up to 3.5" of noodle overhanging (per section N), with 2.5" of backing attached to the robot if the 6 inch minimum isn't applied to the backing. Edited again: (Update 2 seems to indicate that the 6 inch minimum is applied to the "hard" part of the bumpers (hence the 26" maximum opening after bumpers.) |
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The GDC has posted that the 6" is measured for any portion of the bumper containing all 3 elements needed for a standard bumper: Plywood, Noodles and Fabric. Noodles and fabric may be longer than the plywood, but not shorter. You can't use a half wide noodle on a standard bumper.
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I agree that a little humor here-and-there never hurt anyone. Teams relying on the Q&A alone should probably read the manual once-or-twice before attempting to build that super-cool mechanism.
Honestly, it's not hard to determine what's a serious answer and what's not. That being said, I find some of their answers pretty witty and is just what I need during a stressful build season. |
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I think the GDC has a GREAT sense of humor, and really appreciate the job they do. Keep it up.
btw: the bumper issue seems crystal clear at this point. |
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I was just perusing the manual at 1 o'clock in the morning (for fun, of course ;) ) and i found this (pic attached) in the parts use flow chart. Didn't Dave say something a few years ago about gerbils? Either way, I know how my team will get extra power when the battery runs out :D
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Re: Here's the GDC we know and love
I think they're at it again.
"As long as the laser is not exposed and does not pose any potential eye hazard, this would be permitted (as long as the use of the optical mouse does not provide any tractive force)." |
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