![]() |
UPDATE #3
So here's the newest update! http://www.usfirst.org/uploadedFiles...Update%203.pdf
lots of wording fixes but the main focus is on how the human players can/can't manipulate the orbit balls |
Re: UPDATE #3
And not one single word clarifying bumper rules. Unbelievable.
|
Re: UPDATE #3
Basically it's a conglomeration of updates based on the answers to scoring/PS questions in the Q&A. I guess this is good for those people who didn't bother to read each question in the Q&A...
|
Re: UPDATE #3
I am surprised by G20c: the operation of recycling the moon rocks to the outpost by "passing" them through the port.
The port is not at floor level and is outside the arena railing. Your robot can't extend past the bumper perimeter. The Payload Specialist in the Outpost has no tongs. If the robot has only a shooter with which to "pass" the moon rocks to the Payload Specialist strapped into his seat on the other side who cannot move out of his seat without incurring a penalty ... Oh, the poor Payload Specialist. |
Re: UPDATE #3
Still nothing on how trailers are supported for no-show robots.
|
Re: UPDATE #3
Quote:
|
Re: UPDATE #3
Is anyone else having trouble downloading Section 7-The Game, Rev C? The link says it's revision C, but it loads Rev A.
|
Re: UPDATE #3
I wonder if there is going to be a signal, beep or ring of a bell at the "20 seconds left in the match" mark...like the shutdown sequence call
|
Re: UPDATE #3
Quote:
I hope they keep that sound set. |
Re: UPDATE #3
Quote:
They did add two penalties (<G20C> and <G24C>), making a total of 29. Beside all the PS/handling clarifications, we had the expected change in <G14> that it is the pre-penalty score that counts when calculating 2x or 3x. Quote:
|
Re: UPDATE #3
Quote:
Note: I'm sorry if I offended you, Abwehr, or anyone else out there. I'm just tired of reading thread after thread on this topic on delphi, not to mention the dozen threads Q&A and the lengthy section in the manual regarding a simple matter. |
Re: UPDATE #3
I agree that the trailers for no-shows is not important until competition but it would be helpful for developing stratagy and having a back up plan if anything fails for us or our alliance
|
Re: UPDATE #3
I also agree about the bumper rule if you follow the simple string around the robot test and read the rules carfully there is, regretably, no real room for interptretation
|
Re: UPDATE #3
Quote:
|
Re: UPDATE #3
Bah, I still can not get use to the new names given to drivers/operators/human players. (Yes, I know I sound like a grumpy old man now :rolleyes:)
|
| All times are GMT -5. The time now is 05:45. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi