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-   -   UPDATE #3 (http://www.chiefdelphi.com/forums/showthread.php?t=72042)

Fireworks 234 13-01-2009 23:14

Re: UPDATE #3
 
Quote:

Originally Posted by Kyle Love (Post 800565)
Bah, I still can not get use to the new names given to drivers/operators/human players. (Yes, I know I sound like a grumpy old man now :rolleyes:)

Nah, I'm with ya on that one :)

IBdrummer 13-01-2009 23:52

Re: UPDATE #3
 
Quote:

Originally Posted by Kyle Love (Post 800565)
Bah, I still can not get use to the new names given to drivers/operators/human players. (Yes, I know I sound like a grumpy old man now :rolleyes:)

Its the same thing as last years problem of everyone calling the overpass "the rack"

FIRST Rocks 14-01-2009 07:46

Re: UPDATE #3
 
Now they fixed the link to point to Rev C, but they forgot to add the G07 rule changes.

venividivici 14-01-2009 07:59

Re: UPDATE #3
 
"<G23> SUPER CELL scoring – During the last 20 seconds of the MATCH, the PAYLOAD
SPECIALIST may enter a SUPER CELL into play by removing it from the CELL RACK. They
may then enter it into the CRATER, either over the Alliance Station Wall or through the
FUELING PORT. A ROBOT or PAYLOAD SPECIALIST can SCORE any SUPER CELL
that has been entered in play.
If a SUPER CELL is removed from the CELL RACK before
the last 20 seconds of the MATCH, then two (2) PENALTIES will be assigned to the
offending ALLIANCE: under such conditions, the SUPER CELL may still be entered into
play and subsequently SCORED."

Awesome this is what I was hoping we could do. We can probably get a score with our robot than with our shooters, we forgot to recruit members from our basketball team. :P

rees2001 14-01-2009 10:14

Re: UPDATE #3
 
I tend to agree with the folks that say the bumper rule has been defined. I don't really like the rule as it is written, but it is written. Many people have asked the question in the Q&A about bumper legality. The GDC has answered the questions (see here)

I just hope that this doesn't become the tether rule of 2002.

Jimmy K 15-01-2009 00:33

Re: UPDATE #3
 
Quote:

Originally Posted by 340x4xLife (Post 800564)
I think if you listen closely to the game animation you can hear the sounds at 20 seconds, not sure about 15 seconds.

Of course, the game animation is not always the most accurate source for game procedures. It forgets to mention the required use of tongs, shows the human player trading cells with a ref, not the rack.

In Rack&Roll, since you had to stay out of your opponent's home zone thing during the last 15 seconds, they played both a 20 seconds left warning (so you could get out) and a 15 seconds left noise.
So, I'm fairly certain that they will use some sound to indicate the last 20 seconds since there is a critical rule referring to that time.

EricH 15-01-2009 02:28

Re: UPDATE #3
 
Quote:

Originally Posted by Jimmy K (Post 801264)
Of course, the game animation is not always the most accurate source for game procedures. It forgets to mention the required use of tongs, shows the human player trading cells with a ref, not the rack.

The game animation, as Dave explained elsewhere in the last day or so, is done in parallel with the "tweaks" to the rules. Some of those tweaks come too late to do anything about them, so it may be that the tongs and the cell racks were included in those.

Of course, then there's that one from last year... The animation showed something that was illegal until the first update came out (on a Monday). The manual just hadn't had that rule removed yet.

MrHero 15-01-2009 02:28

Re: UPDATE #3
 
Regarding the no-show rules, I don't see this as being much of a strategic plan.. my experience is that it is *very* rare that a robot doesn't show up to a match, and dedicating any time to planning this as a strategy would rob your team of the effort applied to strategies that would affect 99+% of your matches..

That being said, I agree that clarification of this situation should be posted in the team updates, but more in the spirit of 100% disclosure of the rules.. not because it should drive team strategies in any way...

Vikesrock 15-01-2009 02:37

Re: UPDATE #3
 
Quote:

Originally Posted by MrHero (Post 801296)
Regarding the no-show rules, I don't see this as being much of a strategic plan.. my experience is that it is *very* rare that a robot doesn't show up to a match, and dedicating any time to planning this as a strategy would rob your team of the effort applied to strategies that would affect 99+% of your matches..

Here's the thing, if they don't put a trailer out there in some manner for a missing robot 100% of matches will consist of 0 robots and will result in 0-0 ties.

As much as I wouldn't want to waste all our hard work spent on the robot, I also wouldn't want to lose because the other alliance fielded no robots and we put ours out on the field.

AdamHeard 15-01-2009 02:44

Re: UPDATE #3
 
Quote:

Originally Posted by Vikesrock (Post 801298)
Here's the thing, if they don't put a trailer out there in some manner for a missing robot 100% of matches will consist of 0 robots and will result in 0-0 ties.

As much as I wouldn't want to waste all our hard work spent on the robot, I also wouldn't want to lose because the other alliance fielded no robots and we put ours out on the field.

If the other team wins a match because;

1) the GDC announces absent robot = no trailer (which I doubt).
2) Teams then exploit this and field no robots.

They didn't win anything. Well, maybe something, the eternal loss of respect from anyone in the FIRST community who's opinion matters.

How could anyone be happy to win a robotics competition in which they never fielded a robot.

Some people are ridiculous.

MrHero 15-01-2009 02:46

Re: UPDATE #3
 
Hmmm.. so would it be too idealistic to assume that they won't let this happen, and whether they've announced it or not, wouldn't it be fair/reasonable to assume that all 6 trailers will be on the field regardless of no-shows?

(I guess my point is that this is probably a loophole that's useless to spend much time thinking about.. sooner or later they'll close it or else we'll end up with the scenario that you proposed..)

cbudrecki 15-01-2009 02:46

Re: UPDATE #3
 
I'm a bit surprised that they didn't do more to G14. Ok, it's the unpenalized scores, but still, what happens in the event of shut-outs? is there a low-score cap? and in what order are balls removed: do you lose the empty cells or super cells first, or is it just random? and finally, how, exactly, do these penalties get carried through the qualifiers, or will this rule be limited to the eliminations only?

would anybody be able to ask these in the Q&A for me, I don't have access to a team account in the FIRST forums.

Vikesrock 15-01-2009 02:55

Re: UPDATE #3
 
I agree with both of you (Adam and MrHero). The GDC will almost certainly clarify this, and I would almost certainly expect that the trailer's will remain on the field (no inside knowledge to base this on however).

The GDC is probably concentrating efforts (appropriately) on clarifying rules that are more likely to effect design and overall strategy decisions before they focus on any issues like this that should not effect team's designs.

jgannon 15-01-2009 07:08

Re: UPDATE #3
 
Quote:

Originally Posted by tb222 (Post 801301)
in what order are balls removed: do you lose the empty cells or super cells first, or is it just random?

The team affected gets to choose, as a consequence of where they decide to put their payload specialist.

Matt H. 15-01-2009 07:56

Re: UPDATE #3
 
Quote:

Originally Posted by tb222 (Post 801301)
I'm a bit surprised that they didn't do more to G14. Ok, it's the unpenalized scores, but still, what happens in the event of shut-outs? is there a low-score cap? and in what order are balls removed: do you lose the empty cells or super cells first, or is it just random? and finally, how, exactly, do these penalties get carried through the qualifiers, or will this rule be limited to the eliminations only?

would anybody be able to ask these in the Q&A for me, I don't have access to a team account in the FIRST forums.

Some of this has been addressed in the Q&A.
There is no low score cap, and a score of x to zero where x is not equal to zero will result in the three times penalty.

Here's the link:
http://forums.usfirst.org/showthread...ighlight=score


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