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-   -   UPDATE #3 (http://www.chiefdelphi.com/forums/showthread.php?t=72042)

Fireworks 234 13-01-2009 16:58

UPDATE #3
 
So here's the newest update! http://www.usfirst.org/uploadedFiles...Update%203.pdf

lots of wording fixes but the main focus is on how the human players can/can't manipulate the orbit balls

Jared Russell 13-01-2009 17:00

Re: UPDATE #3
 
And not one single word clarifying bumper rules. Unbelievable.

smurfgirl 13-01-2009 17:08

Re: UPDATE #3
 
Basically it's a conglomeration of updates based on the answers to scoring/PS questions in the Q&A. I guess this is good for those people who didn't bother to read each question in the Q&A...

MCahoon 13-01-2009 17:14

Re: UPDATE #3
 
I am surprised by G20c: the operation of recycling the moon rocks to the outpost by "passing" them through the port.

The port is not at floor level and is outside the arena railing. Your robot can't extend past the bumper perimeter. The Payload Specialist in the Outpost has no tongs. If the robot has only a shooter with which to "pass" the moon rocks to the Payload Specialist strapped into his seat on the other side who cannot move out of his seat without incurring a penalty ... Oh, the poor Payload Specialist.

Rick Wagner 13-01-2009 17:20

Re: UPDATE #3
 
Still nothing on how trailers are supported for no-show robots.

Matt C 13-01-2009 17:28

Re: UPDATE #3
 
Quote:

Originally Posted by Rick Wagner (Post 800349)
Still nothing on how trailers are supported for no-show robots.

It'll be interesting what the ruling on this will be, but it's not really important until the first week of competition.

FIRST Rocks 13-01-2009 17:36

Re: UPDATE #3
 
Is anyone else having trouble downloading Section 7-The Game, Rev C? The link says it's revision C, but it loads Rev A.

Tetraman 13-01-2009 18:00

Re: UPDATE #3
 
I wonder if there is going to be a signal, beep or ring of a bell at the "20 seconds left in the match" mark...like the shutdown sequence call

EricH 13-01-2009 18:40

Re: UPDATE #3
 
Quote:

Originally Posted by Tetraman (Post 800373)
I wonder if there is going to be a signal, beep or ring of a bell at the "20 seconds left in the match" mark...like the shutdown sequence call

If they've kept the 2007 effects (like they did in 2008), there will be one at 20 seconds and another at 15 seconds.

I hope they keep that sound set.

GaryVoshol 13-01-2009 19:55

Re: UPDATE #3
 
Quote:

Originally Posted by Abwehr (Post 800340)
And not one single word clarifying bumper rules. Unbelievable.

Because there haven't been any changes in the rules since Update #2. There have been several illuninating posts in Q&A lately, but they don't actually create new rules. They only help us to realize what the GDC really was trying to say.

They did add two penalties (<G20C> and <G24C>), making a total of 29.

Beside all the PS/handling clarifications, we had the expected change in <G14> that it is the pre-penalty score that counts when calculating 2x or 3x.

Quote:

Originally Posted by smurfgirl (Post 800342)
I guess this is good for those people who didn't bother to read each question in the Q&A...

They have to update the rules when Q&A change them. Only the rules are used by the referees/inspectors/etc. to make decisions.

Molten 13-01-2009 22:05

Re: UPDATE #3
 
Quote:

Originally Posted by Abwehr (Post 800340)
And not one single word clarifying bumper rules. Unbelievable.

Does the bumper rules need clarification? So far, they pretty well spell out exactly how the bumpers are supposed to be. There have been debates about whether the rules should exist or not which is rather irrelevant, but the point is that the rules are all there and spell out exactly what is necessary. Frankly, if there is any more clarification on the bumper rules, I will be shocked and somewhat annoyed for having to read the same rule yet again.

Note: I'm sorry if I offended you, Abwehr, or anyone else out there. I'm just tired of reading thread after thread on this topic on delphi, not to mention the dozen threads Q&A and the lengthy section in the manual regarding a simple matter.

Ferdi17 13-01-2009 22:24

Re: UPDATE #3
 
I agree that the trailers for no-shows is not important until competition but it would be helpful for developing stratagy and having a back up plan if anything fails for us or our alliance

Ferdi17 13-01-2009 22:25

Re: UPDATE #3
 
I also agree about the bumper rule if you follow the simple string around the robot test and read the rules carfully there is, regretably, no real room for interptretation

Justin Montois 13-01-2009 23:03

Re: UPDATE #3
 
Quote:

Originally Posted by EricH (Post 800395)
If they've kept the 2007 effects (like they did in 2008), there will be one at 20 seconds and another at 15 seconds.

I hope they keep that sound set.

I think if you listen closely to the game animation you can hear the sounds at 20 seconds, not sure about 15 seconds.

Kyle Love 13-01-2009 23:03

Re: UPDATE #3
 
Bah, I still can not get use to the new names given to drivers/operators/human players. (Yes, I know I sound like a grumpy old man now :rolleyes:)


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