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-   -   Team 1646 Shooter Prototypes Video (http://www.chiefdelphi.com/forums/showthread.php?t=72080)

Ryan Dognaux 14-01-2009 11:51

Team 1646 Shooter Prototypes Video
 
http://www.vimeo.com/2823666

Over the past week, 1646 has been playing around with different shooter variations to see how the ball would react. Check it out.

Warning: video features gratuitous amounts of Kyle Love.

its da PAT!!! 14-01-2009 11:58

Re: Team 1646 Shooter Prototypes Video
 
UNHH SON!!!!

MrForbes 14-01-2009 12:07

Re: Team 1646 Shooter Prototypes Video
 
Nice! Do you plan to build a goal (trailer) and see how it performs with topspin, backspin, and neutral (two rollers)?

Ryan Dognaux 14-01-2009 12:15

Re: Team 1646 Shooter Prototypes Video
 
Quote:

Originally Posted by squirrel (Post 800761)
Nice! Do you plan to build a goal (trailer) and see how it performs with topspin, backspin, and neutral (two rollers)?

Yes, the trailer was finished after the videos were shot but we were simulating the best we could at that point. We found we got the most distance when we ran them at the same speed. When we tried putting some backspin on the ball by running one slower, it didn't shoot very well, but we also didn't spend a ton of time on that either so I'm sure it could be perfected.

Brandon Holley 14-01-2009 12:21

Re: Team 1646 Shooter Prototypes Video
 
Good work guys!

Our shooter is producing very similar results.

Was the shooting the ball into a ramp part of an initial design consideration or was that just a quick way to prototype launch angle?

Jared Russell 14-01-2009 12:25

Re: Team 1646 Shooter Prototypes Video
 
Thanks for posting this! It will be very helpful as a frame of reference for teams who want to use shooters.

What gear ratio did you use on the CIM (looks like 1:1)?

XXShadowXX 14-01-2009 12:27

Re: Team 1646 Shooter Prototypes Video
 
One improvement, when the ball is going to the goal in slow motion, you should play chariots of fire...

but in all reality nice design

sloteera 14-01-2009 12:28

Re: Team 1646 Shooter Prototypes Video
 
"Sorry, this video no longer exists":(

I'd like to watch...

Fireworks 234 14-01-2009 12:34

Re: Team 1646 Shooter Prototypes Video
 
Quote:

Originally Posted by sloteera (Post 800773)
"Sorry, this video no longer exists":(

I'd like to watch...

Try again...Worked fine for me. :)

crazykid234 14-01-2009 12:37

Re: Team 1646 Shooter Prototypes Video
 
Quote:

Originally Posted by Abwehr (Post 800771)
Thanks for posting this! It will be very helpful as a frame of reference for teams who want to use shooters.

What gear ratio did you use on the CIM (looks like 1:1)?

both prototypes used an AM Gen2 gearbox in high gear and a 1:1 sprocket reduction, so I think the reduction is 4.17:1. I know some other teams run faster, but we figured this gives you some torque to keep the wheels up to speed if you're planning on firing a lot of moon rocks in a short span of time (wink wink nudge nudge);)

sloteera 14-01-2009 12:47

Re: Team 1646 Shooter Prototypes Video
 
Quote:

Originally Posted by Fireworks 234 (Post 800776)
Try again...Worked fine for me. :)


No chance...

I tried with Firefox, Safari and IE and couldn't see...
May be some problem with IP range????

Ryan Dognaux 14-01-2009 12:48

Re: Team 1646 Shooter Prototypes Video
 
Quote:

Originally Posted by Brandon Holley (Post 800768)
Good work guys!

Our shooter is producing very similar results.

Was the shooting the ball into a ramp part of an initial design consideration or was that just a quick way to prototype launch angle?

A little of both really. We just used a bunch of wooden boards to see how much the ball would compress and shoot. Eventually it gets to the point where the ball is compressed too much and springs out as it's coming out.

Taylor 14-01-2009 12:52

Re: Team 1646 Shooter Prototypes Video
 
Some say "More Cowbell" - I say "More Kyle Love"

Brandon Holley 14-01-2009 13:16

Re: Team 1646 Shooter Prototypes Video
 
Quote:

Originally Posted by Ryan Dognaux (Post 800790)
A little of both really. We just used a bunch of wooden boards to see how much the ball would compress and shoot. Eventually it gets to the point where the ball is compressed too much and springs out as it's coming out.

Yeah we discovered the same thing...Our prototype allowed for compression of the ball from 5 inch up to 9 inch, so we saw how the ball reacted at a bunch of different compressions.

its da PAT!!! 14-01-2009 15:31

Re: Team 1646 Shooter Prototypes Video
 
Quote:

Originally Posted by Taylor (Post 800791)
Some say "More Cowbell" - I say "More Kyle Love"

i agree with Mr. Taylor needs more "uhh son!"


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