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What the better way to score?
We were thinking,
There is three ways of score: - Shooting the ball with camera tracking - Make a big storage (bucket... well, I don't know which the correct word),to store many balls, and go closer of your opponent and drop it at same time. - Trust in Payload Specialists - Other way???? We think that, the better way is the combination between shooter and bucket... What your team are thinking about? |
Re: What the better way to score?
Other then scoring have you though of a way to block? :confused:
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Re: What the better way to score?
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Actually, there's another legal method that's easier, but I keep my council on that. I guarantee someone will use it, though. |
Re: What the better way to score?
There is probably more than one way that will work successfully. Even with a given type of scoring, some teams will succeed enormously, and others will struggle. I'm guessing robots that can "shoot" from a distance, or dump in masses will be prevalent, and if designed well, both have a chance of success. People will have much better insight into "good" methods of scoring once competitions start... :rolleyes:
My best advice to you is to pick a design and stick with it- practice with it and tweak it, and that's your best chance at having a successful scoring mechanism. |
Re: What the better way to score?
Our team is doing a pneumatic dumper. It will have 3 spots to score, the left side of the robot, the right side of the robot and the front of the robot.
If we can master this design it will be a force to be reckoned with |
Re: What the better way to score?
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