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Should you invoke the wrath of <G14>, the whole world will know!
For all of you scouting guys, the GDC just made your job a little bit easier. The field will track the implications <G14>and display it to the audience.
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Re: Should you invoke the wrath of <G14>, the whole world will know!
Cool, now there's an automated system to punish us for being good at what we're assigned!
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G14 gripes aside, at least they're trying to make sure everything is enforced properly. |
Re: Should you invoke the wrath of <G14>, the whole world will know!
I think this will be most beneficial to audience members, especially people who haven't been that exposed to the game (families/friends/other guests). The people on the field probably could keep decent track of it themselves. Anyway, it's good to know that we have this now, rather than it be implemented after week 1 or something.
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Re: Should you invoke the wrath of <G14>, the whole world will know!
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That makes me hope that the projectors will be aligned so as to allow the drive team to see the score easily. Otherwise, illegal signals from the audience would be rewarded, even if they are outlawed. |
Re: Should you invoke the wrath of <G14>, the whole world will know!
I have a theory.
A very low percentage of alliances will actually score more than 2 super cells anyway, so up to 2 teams in an alliance can have 2 super cells / empty cells taken away without it mattering. Let me explain. Two teams on an allinace get 2 super cells each in their fueling stations. One team gets 4 empty cells. If two teams in an alliance get their super cells / empty cells taken away, then you put one in a fueling station and one in an outpost and you still will have 2 empty cells and 2 super cells left. Based on this fact, we are not sweating G14. Our goal is to get a G14 penalty in every match we play! I love this game!! |
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Re: Should you invoke the wrath of <G14>, the whole world will know!
There will be a real time score. If you look at the pictures the Blue Alliance circulated from the New Hampshire Kickoff, there were pictures of the scoring controllers 4FX Design designed for the game.
Controllers and Controller Screen and the Audience Screen Score Bar Each robot will have a individual "scorer" (total of 6) that counts the moon Rocks and Cells in a robot's associated trailer. The cummulative Rocks and empty Cells for an alliance will be number that appears next to the symbol that looks like a game piece on the screen, "legal" Super Cells in trailers will appear as lighting bolts under that number, the cummulative score of Rocks and Cells will be the total score for an alliance in the associated colored square towards the middle of the screen. the ovals around the team numbers (green in the associated picture) will change color to indicate if a team has a <G14> penalty from the previous match. This will be evident as soon as the team numbers are brought up for the forthcoming match. Also this year, when a team is issued a penalty, it will immediately be indicated on the audience screen above the team score with a "penalty bar" similar to what they use to indicate "flags" on tv football games. BotBash BOB Pitzer 4FX Design |
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If the number of teams affected by this rule is over 16.67% (1/6), then the odds are that each match played this year will be affected by this rule in some form. And after quickly looking over scores from last year from a few random events, it looks like this rule will affect about 35-50% of all matches. Now while these numbers were based upon the post-penalty scores, it's quite possible that we'd see similar rates on pre-penalty scores. These values were a bit shocking at first, but the more I look into it, the more I agree with basically "ignoring" G14 strategy-wise, and then just treating the extra balls you would have lost as "bonus" balls going into a match if you hadn't won by a 2x or 3x margin. Especially since you can only use them in the last 20 seconds, this essentially means they're human scored only (it will be rare that a robot will be able to get and score one of these in 20 seconds). If the robots won't have much of a chance of scoring them in time, and if there isn't a good shot for the human player, the ball is worthless. Just a distraction. And if you're already ahead by a [significant] margin, then scoring these balls would only put you further into the hole for future matches. |
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Second I totally agree with you. I think it may be difficult to get those empty cells from the outpost to the fueling station. Then the human player must score the super cell. All that to say i agree with keep scoring. |
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