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Should you invoke the wrath of <G14>, the whole world will know!
For all of you scouting guys, the GDC just made your job a little bit easier. The field will track the implications <G14>and display it to the audience.
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Re: Should you invoke the wrath of <G14>, the whole world will know!
Cool, now there's an automated system to punish us for being good at what we're assigned!
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G14 gripes aside, at least they're trying to make sure everything is enforced properly. |
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I think this will be most beneficial to audience members, especially people who haven't been that exposed to the game (families/friends/other guests). The people on the field probably could keep decent track of it themselves. Anyway, it's good to know that we have this now, rather than it be implemented after week 1 or something.
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That makes me hope that the projectors will be aligned so as to allow the drive team to see the score easily. Otherwise, illegal signals from the audience would be rewarded, even if they are outlawed. |
Re: Should you invoke the wrath of <G14>, the whole world will know!
I have a theory.
A very low percentage of alliances will actually score more than 2 super cells anyway, so up to 2 teams in an alliance can have 2 super cells / empty cells taken away without it mattering. Let me explain. Two teams on an allinace get 2 super cells each in their fueling stations. One team gets 4 empty cells. If two teams in an alliance get their super cells / empty cells taken away, then you put one in a fueling station and one in an outpost and you still will have 2 empty cells and 2 super cells left. Based on this fact, we are not sweating G14. Our goal is to get a G14 penalty in every match we play! I love this game!! |
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There will be a real time score. If you look at the pictures the Blue Alliance circulated from the New Hampshire Kickoff, there were pictures of the scoring controllers 4FX Design designed for the game.
Controllers and Controller Screen and the Audience Screen Score Bar Each robot will have a individual "scorer" (total of 6) that counts the moon Rocks and Cells in a robot's associated trailer. The cummulative Rocks and empty Cells for an alliance will be number that appears next to the symbol that looks like a game piece on the screen, "legal" Super Cells in trailers will appear as lighting bolts under that number, the cummulative score of Rocks and Cells will be the total score for an alliance in the associated colored square towards the middle of the screen. the ovals around the team numbers (green in the associated picture) will change color to indicate if a team has a <G14> penalty from the previous match. This will be evident as soon as the team numbers are brought up for the forthcoming match. Also this year, when a team is issued a penalty, it will immediately be indicated on the audience screen above the team score with a "penalty bar" similar to what they use to indicate "flags" on tv football games. BotBash BOB Pitzer 4FX Design |
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If the number of teams affected by this rule is over 16.67% (1/6), then the odds are that each match played this year will be affected by this rule in some form. And after quickly looking over scores from last year from a few random events, it looks like this rule will affect about 35-50% of all matches. Now while these numbers were based upon the post-penalty scores, it's quite possible that we'd see similar rates on pre-penalty scores. These values were a bit shocking at first, but the more I look into it, the more I agree with basically "ignoring" G14 strategy-wise, and then just treating the extra balls you would have lost as "bonus" balls going into a match if you hadn't won by a 2x or 3x margin. Especially since you can only use them in the last 20 seconds, this essentially means they're human scored only (it will be rare that a robot will be able to get and score one of these in 20 seconds). If the robots won't have much of a chance of scoring them in time, and if there isn't a good shot for the human player, the ball is worthless. Just a distraction. And if you're already ahead by a [significant] margin, then scoring these balls would only put you further into the hole for future matches. |
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Second I totally agree with you. I think it may be difficult to get those empty cells from the outpost to the fueling station. Then the human player must score the super cell. All that to say i agree with keep scoring. |
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Re: Should you invoke the wrath of <G14>, the whole world will know!
Now something that I'm wondering is: Will <G14> carry from qualification to elimination (e.g. you score >3x on your last qual and get picked)? Probably... unfortunately, I have a feeling that it will.
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Re: Should you invoke the wrath of <G14>, the whole world will know!
I'm wondering if G14 will be assessed during Elimination Rounds, as it can potentially have a much bigger effect than in the qualification matches.
The penalty is assigned to each TEAM in the offending ALLIANCE. In the qualifying matches, those teams will not be together in their next match, so unless by coincidence more than one team is penalized, the effect of the penalty will be minimal. In ELIMINATION matches though, the alliance stays together, meaning that if they end up with the 3x score, then 64 potential points come off the table before the next match even begins (all four Super Cells and 2 Empty Cells). |
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I'm with Copioli on this one. I'm using G14 as a motivational rule. |
Re: Should you invoke the wrath of <G14>, the whole world will know!
I could see some interesting repercussions of <G14> in the playoffs...
(it does apply in the playoffs, does it not? EDIT: It sure looks that way from the rulebook) |
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Paul, as usual, focuses us on a very important thought. |
Re: Should you invoke the wrath of <G14>, the whole world will know!
If I Alliance A beats Alliance B in the first round of an elimination match by a score of 30 to 8, alliance A would not have any super cells in the second match... (each payload specialist would lose 2 game pieces).
And what if in the semifinals, you blow out your opponent in the final match? You get to start the finals without any 15 point game pieces! |
Re: Should you invoke the wrath of <G14>, the whole world will know!
Any chance anyone would view running up the score as egregious behavior? Ah'm jist askin'.
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Purposely ignoring the rule and piling on anyway seems pretty egregious, not to mention not very GP and I think some people will take offsense to seeing a strong alliance blast another one out of the water. Personally, I'm split. I don't like the thought of ignoring the rule but I love seeing a strong robot dominating at what it's designed to do. |
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Re: Should you invoke the wrath of <G14>, the whole world will know!
To me, actively scoring for the opponent is worse than playing your best.
In addition, stopping to try your hardest in a match is just as bad. To me, it is disrespectful to score for the other team and FIRST is basically encouraging it (so I do not fault teams that do it). We will not score for the other team. We will not stop trying hard. As a result, we will get a lot of G14 penalties if we are lucky enough to be partnered with great teams. The message I am sending to my students is this: Be respectful at all times even if it means scoring more than 3x the opponents score on the field. |
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What else could it be? To encourage blowing out the other alliance? Certainly not. If you get penalized for blowing out your opposing alliance, it seems to me that the GDC wanted to discourage that. |
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People don't like blow away games, but in NBA you don't pay to watch a team holding back, but you want them to play great ball. |
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Fundamentally the rule is still discouraging teams from running up the score. In any event, I think the teams that disregard G14 will be looked down on by other teams, then agian that might be largely jealousy ;) |
Re: Should you invoke the wrath of <G14>, the whole world will know!
For those teams who make a good vision tracking shooter, make sure you can quickly flip the switch on alliance color, in case you need to score in your own alliance trailers to bring the score closer.
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I do agree with being respectful and I appreciate the "gracious assertiveness" with which many teams approach the game. I, too will be encouraging our team to excel and to do their best at all times - always being respectful. If that means depositing some game pieces in the trailer that our robot is pulling in order to enhance our ranking points, then so be it. I trust that our opposing alliance will understand that we mean no disrespect and that we are merely playing the game within the rules, but to win. |
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we don't need no stinkin' empty cells....... :cool: |
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