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-   -   Not too much activity here... (http://www.chiefdelphi.com/forums/showthread.php?t=72460)

Kevin Thorp 19-01-2009 18:51

Not too much activity here...
 
It seems there are fewer questions posted, compared to previous years.

I wonder if that means fewer teams are entering in the Visualization Design competition or they just don't need as much help? Or are there many teams that have problems but don't realize what a great source Chief Delphi is for help?

As a mentor I personally have received assistance many times from this forum (making me look smarter to my students ;) ). And I've tried to help others too.

I suppose we'll see a flurry of questions posted the last week before deadline.

Koko Ed 19-01-2009 18:55

Re: Not too much activity here...
 
Quote:

Originally Posted by Kevin342 (Post 803976)
It seems there are fewer questions posted, compared to previous years.

I wonder if that means fewer teams are entering in the Visualization Design competition or they just don't need as much help? Or are there many teams that have problems but don't realize what a great source Chief Delphi is for help?

As a mentor I personally have received assistance many times from this forum (making me look smarter to my students ;) ). And I've tried to help others too.

I suppose we'll see a flurry of questions posted the last week before deadline.

Too busy researching what the heck Biomimicry is.

BuddyB309 20-01-2009 00:30

Re: Not too much activity here...
 
I know.... It makes me sad. :(

I always like to help teams with their problems then they say "Thanks for your help" and I'm like "No! Problem" *Flies off into the sky* WHOOSH!!!

fireball3004 21-01-2009 03:41

Re: Not too much activity here...
 
I'm not posting because it's been a slow start for us... it's too bad, I keep trying to get a move on, but there is a lot of resistance to doing another animation this year after 2 failed attempts... guess that means we'll just have to win this time ;P.

kamus1000 21-01-2009 07:21

Re: Not too much activity here...
 
I think that most people that need help try to find the answer in google before post here...

MasterRobot 21-01-2009 15:12

Re: Not too much activity here...
 
or possibly there are people (such as myself) who just haven't thought about starting yet because of procrastination

BuddyB309 21-01-2009 22:25

Re: Not too much activity here...
 
Quote:

Originally Posted by MasterRobot (Post 805277)
or possibly there are people (such as myself) who just haven't thought about starting yet because of procrastination

GAH!!!!!!! WHY DO YOU DO THAT TO YOURSELF!!! YOU HAVE ANY IDEA HOW LONG GOOD ANIMATION TAKES???!!!!!

16MentalTempest 21-01-2009 23:00

Re: Not too much activity here...
 
Yeah, 2046's goal is to do better than last year. In that case, we're already done! Actually, we've taken a pretty simple approach to it, but we're kinda forced to as I am the ONLY one doing any work and I have barely three months experience in the software.

merybar 21-01-2009 23:04

Re: Not too much activity here...
 
Our team as well is off to a very very slow start this year.

BuddyB309 22-01-2009 10:48

Re: Not too much activity here...
 
Quote:

Originally Posted by merybar (Post 805661)
Our team as well is off to a very very slow start this year.

Hey I know You edited your comment, But I'm referring to you say that Vets seem to get annoyed when newbies ask simple questions. Well I do get somewhat annoyed when they ask a question before trying to find out themselves. When ever I teach a 3ds max class I always stress that the F1 button is your friend, google is your next best friend, than I am your third best friend. Because I am not always around to help you solve your problems, and therefore you must learn to solve your problems yourself.

But there is something that I will do that neither F1 or Google will help you with. Critique. If you post a Work In Progress render of your scene/character/animation/model/texture/lighting/rig I will pick it apart and tell you exactly what is wrong with it and what you need to do to fix it. I will also give you suggestion on how to improve it. Guaranteed.

Its far more easier for me to see what is going on with your scene when I can see it in front of me than "HELP!! MY SCENE (insert random problem here)"

MasterRobot 22-01-2009 15:04

Re: Not too much activity here...
 
yay for tutorials!


except ive either never been able to find a good one/ or tried hard enough to understand one for rigging characters....

merybar 22-01-2009 15:34

Re: Not too much activity here...
 
Quote:

Originally Posted by BuddyB309 (Post 805819)
Hey I know You edited your comment, But I'm referring to you say that Vets seem to get annoyed when newbies ask simple questions. Well I do get somewhat annoyed when they ask a question before trying to find out themselves. When ever I teach a 3ds max class I always stress that the F1 button is your friend, google is your next best friend, than I am your third best friend. Because I am not always around to help you solve your problems, and therefore you must learn to solve your problems yourself.

But there is something that I will do that neither F1 or Google will help you with. Critique. If you post a Work In Progress render of your scene/character/animation/model/texture/lighting/rig I will pick it apart and tell you exactly what is wrong with it and what you need to do to fix it. I will also give you suggestion on how to improve it. Guaranteed.

Its far more easier for me to see what is going on with your scene when I can see it in front of me than "HELP!! MY SCENE (insert random problem here)"

I apologize for the edit on my post, i decided that i need to keep a few thoughts to my self. I agree with you that people need to research before they post, i dont agree however of letting people know this every time. It just gets people more agrivated. I think we should start just not answering the posts like that. If its something according to the rules or something to an extent where it can easily be found, it would make more a point just to not reply.

amariealbrecht 22-01-2009 17:38

Re: Not too much activity here...
 
Quote:

Originally Posted by merybar (Post 805981)
I apologize for the edit on my post, i decided that i need to keep a few thoughts to my self. I agree with you that people need to research before they post, i dont agree however of letting people know this every time. It just gets people more agrivated. I think we should start just not answering the posts like that. If its something according to the rules or something to an extent where it can easily be found, it would make more a point just to not reply.

I feel that its not bad helping rookie teams or even people with questions...I feel that that is what chief delphi is for...in the spirit of gracious perfessionalism I think that no question is stupid...I do agree that if it something that can be found in the rule book however it might be better to look there first, rather than quick posting a simple rules question on chief delphi

BuddyB309 22-01-2009 20:49

Re: Not too much activity here...
 
Quote:

Originally Posted by amariealbrecht (Post 806065)
I feel that its not bad helping rookie teams or even people with questions...I feel that that is what chief delphi is for...in the spirit of gracious perfessionalism I think that no question is stupid...I do agree that if it something that can be found in the rule book however it might be better to look there first, rather than quick posting a simple rules question on chief delphi

Its the time I put into answering a question and haveing "Oh hey I figured it out 5 mins I posted my question!" That really gets to me. That's why I stress students to figure it out first. It also teaches them how to teach themselves and not be dependent on the teacher. Because in the real world, nobody is going to teach you anything. They will help you from time to time, but as far as sitting down and teaching you, they wont. and that is why learning to teach yourself very difficult problems is key.

BuddyB309 25-01-2009 01:19

Re: Not too much activity here...
 
Well I felt like sharing this and I didn't know where to put it so I'm putting it here. Last night I finally got a chance to go help my animation team. We worked late into the night. They were really excited. We all got a lot done, I help them cut down there project in half and showed them all what they had to do to keep the same message but make it 100% easier to make. Interesting to see what they accomplish. There was the idea of me putting together credits for them. That would be fun, I enjoyed making last years.


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