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Not too much activity here...
It seems there are fewer questions posted, compared to previous years.
I wonder if that means fewer teams are entering in the Visualization Design competition or they just don't need as much help? Or are there many teams that have problems but don't realize what a great source Chief Delphi is for help? As a mentor I personally have received assistance many times from this forum (making me look smarter to my students ;) ). And I've tried to help others too. I suppose we'll see a flurry of questions posted the last week before deadline. |
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I know.... It makes me sad. :(
I always like to help teams with their problems then they say "Thanks for your help" and I'm like "No! Problem" *Flies off into the sky* WHOOSH!!! |
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I'm not posting because it's been a slow start for us... it's too bad, I keep trying to get a move on, but there is a lot of resistance to doing another animation this year after 2 failed attempts... guess that means we'll just have to win this time ;P.
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I think that most people that need help try to find the answer in google before post here...
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or possibly there are people (such as myself) who just haven't thought about starting yet because of procrastination
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Yeah, 2046's goal is to do better than last year. In that case, we're already done! Actually, we've taken a pretty simple approach to it, but we're kinda forced to as I am the ONLY one doing any work and I have barely three months experience in the software.
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Our team as well is off to a very very slow start this year.
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But there is something that I will do that neither F1 or Google will help you with. Critique. If you post a Work In Progress render of your scene/character/animation/model/texture/lighting/rig I will pick it apart and tell you exactly what is wrong with it and what you need to do to fix it. I will also give you suggestion on how to improve it. Guaranteed. Its far more easier for me to see what is going on with your scene when I can see it in front of me than "HELP!! MY SCENE (insert random problem here)" |
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yay for tutorials!
except ive either never been able to find a good one/ or tried hard enough to understand one for rigging characters.... |
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Well I felt like sharing this and I didn't know where to put it so I'm putting it here. Last night I finally got a chance to go help my animation team. We worked late into the night. They were really excited. We all got a lot done, I help them cut down there project in half and showed them all what they had to do to keep the same message but make it 100% easier to make. Interesting to see what they accomplish. There was the idea of me putting together credits for them. That would be fun, I enjoyed making last years.
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